Jason Gossiaux's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Batching and Render Perfromance | Sure. I can likely increase it a bit. However I believe iOS devices are limited to 4K x 4K?... read more | 05/12/2016 (7:13 am) |
| Batching and Render Perfromance | I tried running gDEBugger on the running executable and it is telling me that 50% of the state chang... read more | 05/10/2016 (5:56 pm) |
| Bilinear Filtering Problems | Phew. Ok it was the darn offset getting me. I missed reading about how the first cells need to sta... read more | 05/10/2016 (12:03 am) |
| Bilinear Filtering Problems | I am having an issue with Cellstride. My texture was an 8x8 cell of 64-pixel textures atlased into ... read more | 05/09/2016 (11:08 pm) |
| Batching and Render Perfromance | My experience has been that large numbers of sprites rendered inside of a composite sprite are more ... read more | 05/09/2016 (6:00 pm) |
| Batching and Render Perfromance | After some playing with the engine, I found that changing setStrictOrderMode in the scene rendering ... read more | 05/09/2016 (1:20 am) |
| Batching and Render Perfromance | I need to dig this back up in hopes of learning more about the T2D render pipeline. 1). Yes, I a... read more | 05/09/2016 (12:22 am) |
| C-code and Dynamic Fields | Many thanks to the folks on IRC. With their help I found a getDynamicField console method and saw i... read more | 04/17/2016 (9:31 am) |
| C-code and Dynamic Fields | Yes, I do have to zero them out. If a dynamic field is not first created and initialized in TS, the... read more | 04/17/2016 (8:57 am) |
| Bilinear Filtering Problems | Bingo! CellStride is exactly what we needed (and were not aware of) to make this work properly with... read more | 04/07/2016 (9:18 am) |
| Torque 2D advanced sound | Thank you very much for continuing to develop this. Can't wait to see what 3.3 brings :) ... read more | 04/02/2016 (7:13 pm) |
| Bilinear Filtering Problems | [quote]If the problem is that you're getting a white background instead of transparency then the iss... read more | 03/21/2016 (12:26 pm) |
| Bilinear Filtering Problems | It is difficult to say how much impact having 1000+ loaded textures versus 25 would be for an iOS ap... read more | 03/17/2016 (10:52 pm) |
| How to Force UI Refresh | Alright, I managed to correct a few things and restructure the GUI and underlying scene so Canvas.re... read more | 01/10/2016 (12:19 pm) |
| How to Force UI Refresh | I suspect it is the Canvas.repaint() allowing the renderer to update. Not sure why that blanks out ... read more | 01/10/2016 (9:54 am) |
| How to Force UI Refresh | Oh, well I am testing on both Windows and Mobile. I suspect this behavior is somehow fixed in T3D a... read more | 01/09/2016 (3:41 pm) |
| How to Force UI Refresh | Have you implemented and tested such a thing in the past? Because my code looks rather identical to... read more | 01/09/2016 (2:08 pm) |
| Batching and Render Perfromance | Hey again. At the request of some folks on the IRC, I tried Atlasing my textures but that didn't wo... read more | 11/10/2015 (9:22 am) |
| iOS 9 Oddities | I added an issue on GitHub. This problem exists in the simulator as well as on the iPhone 6s I am t... read more | 10/31/2015 (1:30 pm) |
| T2D MIT and Fields | Thank you to everyone in IRC for the help. Wanted to post my findings here. %obj.getFieldValue(&... read more | 09/11/2015 (3:29 pm) |
| [SOLVED] BUG ALL ITGB VERSIONS - Serious Memory leaks on objects collisions system | Could you please send me the fix as well? Juason1 @gmail.com. Thanks!... read more | 12/09/2010 (9:09 pm) |
| Torque replacement? | How is Unity with speed on the iPhone/Android platform? I feel like C# + physx + shaders spells bad... read more | 12/09/2010 (9:05 pm) |
| iTorque 2D 1.4.1 And Beyond | Woot! I can't wait. Thank you for hanging in there for us!... read more | 12/06/2010 (1:21 am) |
| Saving a txt file all screwed up in 1.4 - Bug! | Did you ever get this figured out? I found this thread but am not yet able to look into it myself. ... read more | 12/02/2010 (3:34 am) |
| Do Tilemaps work in 1.4? | You may have already seen this - http://www.torquepowered.com/community/forums/viewthread/117753... read more | 12/01/2010 (6:44 pm) |
| iTorque 2D 1.4.1 And Beyond | That is great to hear! A big Thank You for all the hard work in seeing this through.... read more | 12/01/2010 (4:29 am) |
| iTorque 2D 1.4.1 And Beyond | Any word on the 1.4.1 release? I recently acquired iT2D and am looking forward to all the fun goodi... read more | 11/30/2010 (7:57 pm) |
| T3D = end of DIF? | I've no idea why anyone would say portalizing isn't as useful anymore. Even on a modern graphics ca... read more | 03/22/2009 (6:38 pm) |
| Lod | You could also nab the latest MS3D DTS Plus exporter. It now supports AUTO LOD which works MUCH bet... read more | 01/22/2009 (10:17 pm) |
| AutoDetails: DTSPlus!...and a new host | Hey Rex, you may want to post the URL to download the new plugin in this article. I can't find it a... read more | 01/21/2009 (10:59 pm) |
| Transparency Handling | Is this TGE or TGEA? Because of the retarded new forum setup I can't really tell anymore. I'll ass... read more | 01/18/2009 (9:12 am) |
| How much is will it take? (to bog system down) | The biggest limiting factor in Torque for me, is the number of object creations and destructions per... read more | 01/17/2009 (8:43 pm) |
| slow | If the mission is generating lightmaps then it could take upwards of 30 seconds on a fast machine to... read more | 01/17/2009 (8:28 pm) |
| Why have we lost so many forums? | As someone that was both familiar with the old forums, and used the sub topics to navigate months an... read more | 01/16/2009 (10:04 pm) |
| First! | I am also quite concerned with having lost access to hundreds of bookmarked resources and discussion... read more | 01/14/2009 (6:11 am) |
| AutoDetails: DTSPlus!...and a new host | Yes ithe Auto LOD worked out very well on this building I was making. The only future improvement ... read more | 01/12/2009 (11:08 pm) |
| ZBrush? | I use Zbrush for low poly modeling. Zspheres get you on the right track, and with the ability to go... read more | 01/12/2009 (8:19 pm) |
| AutoDetails: DTSPlus!...and a new host | Well then my friend, you are amazing. I'll have to give it a try here soon.... read more | 01/11/2009 (11:00 pm) |
| AutoDetails: DTSPlus!...and a new host | So I watched the video and have a question. For this example you took the values already present in... read more | 01/08/2009 (10:07 pm) |
| DTS help -> will my Frame/Second decrease too much? | The way I see it - if you can go inside of the object and walk on interior or exterior parts of the ... read more | 12/08/2008 (4:26 pm) |
| Z-sorting In Skined Models | I would be interested in a tutorial too.... read more | 11/19/2008 (12:05 am) |
| New version of ms2dtsPlus (2.8.1) | Wow this is really neat. Thanks for the continued support of this. I didn't see it mentioned i... read more | 11/16/2008 (11:30 am) |
| Questions on LOD in Models | I usually aim for 5000-7500 tris for my main LOD, then about 3500 for the second and 2000 for the th... read more | 10/14/2008 (11:48 pm) |
| Please help | When you export the model into the DTS format, there is a field that can adjust the model's size. I... read more | 10/13/2008 (12:47 pm) |
| TGE alpha sorting help needed. | So it looks like the problem is caused by my rigging. If I add a skeleton and assign some vertices ... read more | 09/19/2008 (6:50 pm) |
| Some materials questions. | Rex do you have any examples of this by chance? My slime has a skeleton, but its kind of a starfis... read more | 09/18/2008 (7:21 am) |
| Some materials questions. | Well geesh, turns out it is quite a complicated mess. First of all photoshop can't save alpha c... read more | 09/18/2008 (1:12 am) |
| Invisible particles emitters | Hmm, no I can't say I have. Is this TGE? Is this just particle emitters placed arbitrarily in a le... read more | 09/16/2008 (8:37 pm) |
| Shadows | [quote] Isn't it possible to get static shapes to cast real shadows [/quote] Yes it is. I have... read more | 09/16/2008 (8:29 am) |
| Animations and Collision Boxes Problems | Hmm, I've seen a few examples of animated collision meshes (for example the door resources). So you... read more | 09/15/2008 (12:34 pm) |