JeffH's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Having issues with Torque 3D on Mac | No mac support currently exists in the current MIT codebase. I have an experiemental mac version up ... read more | 02/19/2015 (9:24 pm) |
| Windows7 stating T3D is not responding although all is fine | Time to start implementing background loading threads....and watch torque go kaboom since its not th... read more | 02/12/2015 (9:57 am) |
| MIT resources will be merged with the Torque 3D engine? | I second gibby. Putting in 3rd party code/integration that's actively maintained is one thing, but d... read more | 02/04/2015 (11:35 am) |
| 3.6.3 and 3.7 | @johxz Torque3D 3.6.3 and 3.7.0 have not been released yet.... read more | 02/03/2015 (3:22 pm) |
| PhysX 3.x Plugin | Lookin' sweet Chris, awesome job :)... read more | 01/28/2015 (6:15 pm) |
| A pause screen gui | I assume pausing the game would involve pausing the process list that ticks the objects in the game,... read more | 01/23/2015 (5:21 am) |
| Luis, just curious, why sdl? | why would you use SFML over SDL? SFML has networking and sound and stuff, which Torque already has. ... read more | 01/22/2015 (8:51 pm) |
| T3D1.2: Converting ConsoleMethod to DefineEngineMethod | Does that mean that the Console* can finally be removed? I kinda liked that system :( heh... read more | 01/21/2015 (6:36 am) |
| 362 & OSX: Anybody have this working? | Fixed the fonts in a new branch using the old Carbon fonts. I have yet to fix the font from OSX font... read more | 01/20/2015 (10:51 am) |
| difference torque network library (TNL) and default Torque3D network? | ^ if someone were to just make libTorque3DNet or something and MIT license it...... :)... read more | 01/18/2015 (11:20 am) |
| difference torque network library (TNL) and default Torque3D network? | Still GPL version 2 last time i checked. :(... read more | 01/16/2015 (12:52 pm) |
| 362 & OSX: Anybody have this working? | yep that's how I am to at it :/ Keep poking around. I will post here if I happen to figure it out.... read more | 01/13/2015 (9:11 am) |
| Dynamic Control of Overhead Cam distance | I know this is somewhat out of this thread's scope but... @Guy/Dan is there a way to stop the cam... read more | 01/11/2015 (8:59 am) |
| 362 & OSX: Anybody have this working? | Nope, this is the only version I have. There is a branch from JamesU that is for 3.5.1 but it has qu... read more | 01/10/2015 (1:37 pm) |
| 362 & OSX: Anybody have this working? | Fixed scatter sky. Here's what it currently looks like for those interested (Basic lighting): ... read more | 01/10/2015 (11:43 am) |
| Scripting help Needed | you could do something like this: [code]function GameConnection::switchDatablock(%this, %databloc... read more | 01/10/2015 (11:15 am) |
| Massive Multi-player platform software | Actually have heard of it, but don't know much about it.... read more | 01/10/2015 (11:12 am) |
| 362 & OSX: Anybody have this working? | current dev branch, fonts are glitchy but i got basic lighting working. compiles with 10.6 SDK (newe... read more | 01/10/2015 (10:21 am) |
| Building in Visual Studio 2013 | Dan: will there ever be a project generator update for x64? I prefer it over cmake... :)... read more | 01/05/2015 (11:42 pm) |
| Artist and level designers | haha, see im not the only one who wants the dif format to remain ;) In all seriousness though, it... read more | 11/03/2014 (8:20 am) |
| String Functions | I also would like to point out that it would be much slower to interpret the code if you are doing a... read more | 10/31/2014 (6:25 am) |
| Draw a line with OpenGL? | Yep that sounds about right. I assume that if you do not call it in onRender then Torque is flushin... read more | 10/31/2014 (6:22 am) |
| Draw a line with OpenGL? | That code is valid openGL code. I wonder if it is with the way Torque renders? I haven't looke... read more | 10/30/2014 (5:54 pm) |
| Let the flames begin: remove the 'package' keyword from TS | Only use I can think of is for modders who don't have access to engine source and want to expand upo... read more | 10/28/2014 (4:39 pm) |
| Back to the initial review | I like how the spam was actually someone useful regarding #Apple #logic, but then links to sports? :... read more | 10/19/2014 (9:42 am) |
| Can I get exact point in time when button was pressed by user? | getRealTime isn't accurate enough. Try using startPrecisionTimer() and stopPrecisionTimer(). They ... read more | 10/09/2014 (2:34 pm) |
| Torque 3D 3.6.1 preview build testing | Tested x86 build with Visual Studio build files, works with VS120 and VS120_xp native in both debug ... read more | 10/05/2014 (7:31 pm) |
| Torque 2D + FMOD | So glad to see Fmod in torque2D!... read more | 10/05/2014 (12:58 pm) |
| Help for test x64 build for T3D 3.6 release | Don't worry, after openGL 2.1 merge, I'm going to be making a branch for BR with x64 support. its ne... read more | 09/25/2014 (5:43 pm) |
| PhysX 3.x Plugin | Yeah it did, hehe that's okay Timmy. I was still using 3.3.0 :/... read more | 09/22/2014 (2:49 pm) |
| Ghosting Limits | Awesome job so far Jesse! Lookin' very nice. Just keep plugging and chugging away and learning, an... read more | 09/22/2014 (2:48 pm) |
| PhysX 3.x Plugin | There was a crash with physX multiple materials on the [i]windows[/i] build of the physX binaries (x... read more | 09/20/2014 (10:58 am) |
| Ghosting Limits | The torque gods will not like this, but why not just use the server as a relay system, and have ever... read more | 09/10/2014 (2:30 pm) |
| torque wont let me make my own scripts ??? | I write some code on my mac book pro (late 2013, 15in, osx 10.9.4). When making TorqueScript for To... read more | 09/08/2014 (5:02 pm) |
| Schedule command - Calling Object vs. Calling Function | Not worth the effort is what I say :P... read more | 09/04/2014 (12:07 pm) |
| T3D for OSX? | Currently Torque3D does not work on OSX. There is a dev build from about 8 months ago however with ... read more | 08/30/2014 (11:15 am) |
| Downloading custom content files from the server | AFAIK, if the client does not possess the png/jpg files and the dts file, it will request to send it... read more | 08/28/2014 (8:32 pm) |
| Modular Scripting Integration Thread | changed thread title to reflect current topic. I can provide limited knowledge on the internals o... read more | 08/14/2014 (12:24 pm) |
| Modular Scripting Integration Thread | Going off of what JamesU said, my interests in the VM is to only add things to it that I've wanted i... read more | 08/11/2014 (3:49 pm) |
| Modular Scripting Integration Thread | I simply stopped as I felt it wasn't worth while changing it. [quote]I need to learn to stop wh... read more | 08/11/2014 (9:01 am) |
| Modular Scripting Integration Thread | Nope, but i still occasionally do modify the TorqueScript Virtual Machine.... read more | 08/10/2014 (5:41 pm) |
| Drag and Drop Weapon Equip | Jesse that looks really awesome! Good work :D... read more | 07/21/2014 (9:16 am) |
| Improving TorqueScript | Feel free to take a look at this stuff too, although no work has been done on it since like April. ... read more | 07/05/2014 (8:58 am) |
| Deferred Shading | Very awesome guys, keep up the good work!... read more | 06/27/2014 (11:09 pm) |
| Looking for an example | sorry if im jumping topic, but wanted to chime in since i said something and forgot about this threa... read more | 06/21/2014 (9:47 am) |
| Looking for an example | Was unaware you could still do the legacy TGE GUI creation. Thought it had to be all TAML based in ... read more | 06/16/2014 (3:14 pm) |
| PhysX 3.x Plugin | Paul I'm working on collision callbacks. There was an issue with it at first having race conditions... read more | 06/16/2014 (3:11 pm) |
| Introduction and the Future of Torque | I plan on integrating lua 5.2? (current version, forget :P) into my Torque3D project and eventually ... read more | 06/09/2014 (5:14 pm) |
| PhysX 3.x Plugin | No Tim, we have not. However, I got dif file format working again, and going to be messing with tha... read more | 06/07/2014 (10:05 pm) |
| PhysX 3.x Plugin | Just wanted to let you know the physX plugin works on osx as well. Thank you for all of your work T... read more | 06/07/2014 (8:58 am) |