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JeffH's Forum Posts

Thread Post Date Posted
Having issues with Torque 3D on Mac No mac support currently exists in the current MIT codebase. I have an experiemental mac version up ... read more 02/19/2015 (9:24 pm)
Windows7 stating T3D is not responding although all is fine Time to start implementing background loading threads....and watch torque go kaboom since its not th... read more 02/12/2015 (9:57 am)
MIT resources will be merged with the Torque 3D engine? I second gibby. Putting in 3rd party code/integration that's actively maintained is one thing, but d... read more 02/04/2015 (11:35 am)
3.6.3 and 3.7 @johxz Torque3D 3.6.3 and 3.7.0 have not been released yet.... read more 02/03/2015 (3:22 pm)
PhysX 3.x Plugin Lookin' sweet Chris, awesome job :)... read more 01/28/2015 (6:15 pm)
A pause screen gui I assume pausing the game would involve pausing the process list that ticks the objects in the game,... read more 01/23/2015 (5:21 am)
Luis, just curious, why sdl? why would you use SFML over SDL? SFML has networking and sound and stuff, which Torque already has. ... read more 01/22/2015 (8:51 pm)
T3D1.2: Converting ConsoleMethod to DefineEngineMethod Does that mean that the Console* can finally be removed? I kinda liked that system :( heh... read more 01/21/2015 (6:36 am)
362 & OSX: Anybody have this working? Fixed the fonts in a new branch using the old Carbon fonts. I have yet to fix the font from OSX font... read more 01/20/2015 (10:51 am)
difference torque network library (TNL) and default Torque3D network? ^ if someone were to just make libTorque3DNet or something and MIT license it...... :)... read more 01/18/2015 (11:20 am)
difference torque network library (TNL) and default Torque3D network? Still GPL version 2 last time i checked. :(... read more 01/16/2015 (12:52 pm)
362 & OSX: Anybody have this working? yep that's how I am to at it :/ Keep poking around. I will post here if I happen to figure it out.... read more 01/13/2015 (9:11 am)
Dynamic Control of Overhead Cam distance I know this is somewhat out of this thread's scope but... @Guy/Dan is there a way to stop the cam... read more 01/11/2015 (8:59 am)
362 & OSX: Anybody have this working? Nope, this is the only version I have. There is a branch from JamesU that is for 3.5.1 but it has qu... read more 01/10/2015 (1:37 pm)
362 & OSX: Anybody have this working? Fixed scatter sky. Here's what it currently looks like for those interested (Basic lighting): ... read more 01/10/2015 (11:43 am)
Scripting help Needed you could do something like this: [code]function GameConnection::switchDatablock(%this, %databloc... read more 01/10/2015 (11:15 am)
Massive Multi-player platform software Actually have heard of it, but don't know much about it.... read more 01/10/2015 (11:12 am)
362 & OSX: Anybody have this working? current dev branch, fonts are glitchy but i got basic lighting working. compiles with 10.6 SDK (newe... read more 01/10/2015 (10:21 am)
Building in Visual Studio 2013 Dan: will there ever be a project generator update for x64? I prefer it over cmake... :)... read more 01/05/2015 (11:42 pm)
Artist and level designers haha, see im not the only one who wants the dif format to remain ;) In all seriousness though, it... read more 11/03/2014 (8:20 am)
String Functions I also would like to point out that it would be much slower to interpret the code if you are doing a... read more 10/31/2014 (6:25 am)
Draw a line with OpenGL? Yep that sounds about right. I assume that if you do not call it in onRender then Torque is flushin... read more 10/31/2014 (6:22 am)
Draw a line with OpenGL? That code is valid openGL code. I wonder if it is with the way Torque renders? I haven't looke... read more 10/30/2014 (5:54 pm)
Let the flames begin: remove the 'package' keyword from TS Only use I can think of is for modders who don't have access to engine source and want to expand upo... read more 10/28/2014 (4:39 pm)
Back to the initial review I like how the spam was actually someone useful regarding #Apple #logic, but then links to sports? :... read more 10/19/2014 (9:42 am)
Can I get exact point in time when button was pressed by user? getRealTime isn't accurate enough. Try using startPrecisionTimer() and stopPrecisionTimer(). They ... read more 10/09/2014 (2:34 pm)
Torque 3D 3.6.1 preview build testing Tested x86 build with Visual Studio build files, works with VS120 and VS120_xp native in both debug ... read more 10/05/2014 (7:31 pm)
Torque 2D + FMOD So glad to see Fmod in torque2D!... read more 10/05/2014 (12:58 pm)
Help for test x64 build for T3D 3.6 release Don't worry, after openGL 2.1 merge, I'm going to be making a branch for BR with x64 support. its ne... read more 09/25/2014 (5:43 pm)
PhysX 3.x Plugin Yeah it did, hehe that's okay Timmy. I was still using 3.3.0 :/... read more 09/22/2014 (2:49 pm)
Ghosting Limits Awesome job so far Jesse! Lookin' very nice. Just keep plugging and chugging away and learning, an... read more 09/22/2014 (2:48 pm)
PhysX 3.x Plugin There was a crash with physX multiple materials on the [i]windows[/i] build of the physX binaries (x... read more 09/20/2014 (10:58 am)
Ghosting Limits The torque gods will not like this, but why not just use the server as a relay system, and have ever... read more 09/10/2014 (2:30 pm)
torque wont let me make my own scripts ??? I write some code on my mac book pro (late 2013, 15in, osx 10.9.4). When making TorqueScript for To... read more 09/08/2014 (5:02 pm)
Schedule command - Calling Object vs. Calling Function Not worth the effort is what I say :P... read more 09/04/2014 (12:07 pm)
T3D for OSX? Currently Torque3D does not work on OSX. There is a dev build from about 8 months ago however with ... read more 08/30/2014 (11:15 am)
Downloading custom content files from the server AFAIK, if the client does not possess the png/jpg files and the dts file, it will request to send it... read more 08/28/2014 (8:32 pm)
Modular Scripting Integration Thread changed thread title to reflect current topic. I can provide limited knowledge on the internals o... read more 08/14/2014 (12:24 pm)
Modular Scripting Integration Thread Going off of what JamesU said, my interests in the VM is to only add things to it that I've wanted i... read more 08/11/2014 (3:49 pm)
Modular Scripting Integration Thread I simply stopped as I felt it wasn't worth while changing it. [quote]I need to learn to stop wh... read more 08/11/2014 (9:01 am)
Modular Scripting Integration Thread Nope, but i still occasionally do modify the TorqueScript Virtual Machine.... read more 08/10/2014 (5:41 pm)
Drag and Drop Weapon Equip Jesse that looks really awesome! Good work :D... read more 07/21/2014 (9:16 am)
Improving TorqueScript Feel free to take a look at this stuff too, although no work has been done on it since like April. ... read more 07/05/2014 (8:58 am)
Deferred Shading Very awesome guys, keep up the good work!... read more 06/27/2014 (11:09 pm)
Looking for an example sorry if im jumping topic, but wanted to chime in since i said something and forgot about this threa... read more 06/21/2014 (9:47 am)
Looking for an example Was unaware you could still do the legacy TGE GUI creation. Thought it had to be all TAML based in ... read more 06/16/2014 (3:14 pm)
PhysX 3.x Plugin Paul I'm working on collision callbacks. There was an issue with it at first having race conditions... read more 06/16/2014 (3:11 pm)
Introduction and the Future of Torque I plan on integrating lua 5.2? (current version, forget :P) into my Torque3D project and eventually ... read more 06/09/2014 (5:14 pm)
PhysX 3.x Plugin No Tim, we have not. However, I got dif file format working again, and going to be messing with tha... read more 06/07/2014 (10:05 pm)
PhysX 3.x Plugin Just wanted to let you know the physX plugin works on osx as well. Thank you for all of your work T... read more 06/07/2014 (8:58 am)
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