Game Development Community

Michael Hall's Forum Posts

Thread Post Date Posted
Problem with libs being updated Upgrading squish to 1.11 was relatively simple. Bullet is easily used, just like PhysX -- but more ... read more 12/27/2012 (10:21 am)
A proposal to increase popularity Basically what is being described is something like the old community driven Realm Wars project. Th... read more 12/27/2012 (10:12 am)
Titanic's sister Olympic ship for TGE I've seen ships made out of DIFs before... but be aware that if there is interest in this that the o... read more 12/27/2012 (10:06 am)
brush size for painting [quote] I can scale my npc's and boss's and other things with the uaisk it has a place for them the... read more 12/27/2012 (9:58 am)
no torque3D.exe If you've cloned from the Github repository you need to compile the project yourself. You will also... read more 12/24/2012 (8:28 pm)
Kaboom in T3D I haven't forgotten this, it's just been a really busy time of year so my response has been slow. U... read more 12/24/2012 (8:24 pm)
Torque 3D Versioning Questions I had no part in the decision, and personally have no objection to the current choice. Sure it migh... read more 12/21/2012 (9:52 am)
Points/Cash/Money System [quote] How do I do the %client.money under Armor::damage ? Thats the part I'm stuck at[/quote]Look... read more 12/20/2012 (2:30 am)
Sports car pack setup [quote] when I put the defaultcar.cs in the datablock folder, it just never appears in the game's ... read more 12/20/2012 (2:14 am)
Points/Cash/Money System When the player object is created and spawned, there is a dynamic property called .player that is us... read more 12/19/2012 (5:58 pm)
Client Not Starting You just remove all prefs.cs files, config.cs, source art, procedural shaders, etc. Zip it up, or m... read more 12/19/2012 (5:49 pm)
Larger Terrain Brush size Keep in mind that the [i]settings.xml[/i] is client generated preference data, and is something that... read more 12/19/2012 (10:37 am)
Vehicle controls handling Have a actionmap for wheeled vehicles that uses the keybinds, have another for flying vehicles that ... read more 12/18/2012 (9:57 am)
Client Not Starting That sounds like an incompatible preference setting causing something necessary not to initialize...... read more 12/17/2012 (2:08 pm)
Paintball gun effect? Decals. Your projectile assigns a decal to display once the projectile hits an ojbect. The proje... read more 12/17/2012 (11:28 am)
How can I use Visual C# for Torque3D MIT? The Toolbox is dead and deprecated. You all should be using the Project Manager, which removes the ... read more 12/16/2012 (5:39 pm)
Creating negative lights That's a nice little find!... read more 12/16/2012 (5:26 pm)
Client Not Starting Did you remove prefs and procedural shaders before packaging? What about his console.log output?... read more 12/15/2012 (12:18 pm)
Kaboom in T3D Those are generally harmless warnings. Some artists have what Torque considers bad practice. I h... read more 12/12/2012 (3:00 am)
RTS Tutorial not working.. Player start location below ground Nah, there will be no functional change in the spawn code; however, the gametype version did overrid... read more 12/12/2012 (2:48 am)
Ever felt unmotivated? If I'm feeling less than motivated I usually do something else creative, play my guitar, or cello, h... read more 12/12/2012 (2:41 am)
Getting started with replacing the character CubixStudio had some [i]normal[/i] human (male and female) player shapes that were Torque ready, but... read more 12/11/2012 (10:44 am)
Rapid fire weapons uneven fire rate Is it the rate of each projectile round that appears to stutter, or the firing sound itself? ... read more 12/11/2012 (10:29 am)
RTS Tutorial not working.. Player start location below ground [quote] but that doesn't mean that there haven't been changes in the open source codebase that migh... read more 12/11/2012 (10:23 am)
Kaboom in T3D No one has reported anything like this before... even though you say you can't check the console, is... read more 12/11/2012 (4:55 am)
T3D Potential Uses Here's game idea with an [i]unusual[/i] controller that's been floating in the back of my mind: [ur... read more 12/10/2012 (12:19 pm)
T3D Potential Uses I can read ebooks (CBR, EPUB, PDB, TXT) in one of my Torque 3D projects. Now if only I could get it... read more 12/10/2012 (11:25 am)
Catching Up The MIT license is very permissive and doesn't require the usage of a startup logo or splash screen.... read more 12/10/2012 (10:49 am)
Coming back to torque after a along break and i have a question You'll still need to compile each project once you download the zip, or clone the repository, on Git... read more 12/09/2012 (10:40 am)
help me. new weapon [quote] but the dude is holding nothing[/quote]Did you add the new weapon to allowable inventory i... read more 12/09/2012 (10:30 am)
Getting started with replacing the character There are several third-party content providers who offer Torque ready models. Dexsoft is one who o... read more 12/08/2012 (10:02 am)
Some general help with the beginning. [quote] so the main problem is that I don't want to buy Torsion a book of Torque Programming etc.[/... read more 12/08/2012 (9:50 am)
Adding a separate animation for sprinting @Manuel Garcia: see [i]scripts/client/default.bind.cs[/i]... read more 12/07/2012 (1:00 pm)
Torque 3D Community Edition Activation @Dusan Jocic: the code for the CE is still based upon T3D 1.2, so that means the SVN repository has... read more 12/06/2012 (2:45 pm)
Engine Crash again [quote] The function is never called, ever. I put echo in there and nothing gets echoed. The mere f... read more 12/03/2012 (9:40 pm)
Lightning has stopped working in the editor @Thomas: lightning in T3D does not use the lightning textures, only the sounds. Strikesound should... read more 12/01/2012 (12:28 pm)
What's Everyone Up To? (Nov 2012 Edition) The weather finally started cooling off from the summer and there has been a marked increase in inte... read more 12/01/2012 (12:19 pm)
My Projects question on core vs scripts folder Moving forward, this kind of confusion is one I hope to prevent by merging the so-called "core&... read more 12/01/2012 (11:45 am)
My Projects question on core vs scripts folder Yes, as it is currently setup, all project templates require the core script module in order to func... read more 11/26/2012 (10:19 am)
package projecti wa Actually the ## is placed in the console to help mark the location of the possible error. [quote] ... read more 11/25/2012 (2:40 pm)
Realm Wars Source Code Tried again, and I'm not receiving any kind of bounceback or failure notification, so check your spa... read more 11/25/2012 (1:02 pm)
Realm Wars Source Code Archive sent. Enjoy!... read more 11/25/2012 (11:42 am)
Realm Wars Source Code When the TGE private forum was opened to the public the Realm Wars source code link was removed. Si... read more 11/24/2012 (9:50 am)
StaticShape with animation mounted to vehicle issues Perhaps a more intuitive "ScriptedShape" that one would expect to be moved and animated sh... read more 11/18/2012 (3:50 pm)
StaticShape with animation mounted to vehicle issues I don't *think* it's so much a bug, as that no consideration was ever given to StaticShapes that mov... read more 11/18/2012 (3:39 pm)
Torque 3D Community Edition Activation @William McDonald: I'm having difficulties accessing the CE admin panel from the poor connection at... read more 11/14/2012 (7:59 am)
Crashing when accessing projects. As far as I know... not yet. In the future it will - once the master branch is updated. Currently ... read more 11/12/2012 (9:47 am)
Crashing when accessing projects. The closed source T3D Toolbox is to be replaced with the open source [url=http://www.garagegames.com... read more 11/12/2012 (9:33 am)
Improving TorqueScript [quote] Also, pet peeve: why .cs instead of .ts? It makes it a pain when everything assumes they're... read more 11/08/2012 (2:15 pm)