Game Development Community

Michael Hall's Forum Posts

Thread Post Date Posted
PLS help.. Any text editor will open the script files -- even notepad -- you just may have to associate the fil... read more 03/21/2013 (11:08 am)
Start a multiplayer FPS? Torque 3D is free and the full source is available on Github - there is no "demo". Addi... read more 03/20/2013 (1:07 pm)
question on Projectile and ProximityMine .H and .CPP files Weapon "types", ammo "types", damage "types" all can easily be adjuste... read more 03/20/2013 (12:56 pm)
question on Projectile and ProximityMine .H and .CPP files What [i]improvements[/i] do you want to make? This is a very vague question that cannot be answered... read more 03/20/2013 (7:33 am)
PLS help.. Search the Resources for "ironsights". I seem to recall a popular [i]hack[/i] that simply... read more 03/19/2013 (12:44 pm)
Git Patch. Fixes Namespace Issue when compiling dae2dts. No problem. Going through github makes things much easier for the Steering Committee -- which means... read more 03/18/2013 (8:43 am)
Git Patch. Fixes Namespace Issue when compiling dae2dts. If you're wanting to submit a fix it would be more beneficial to do a pull request through Github.... read more 03/18/2013 (7:13 am)
why I can not find the node of "mount0" in the schematic view of buggy model It may be that the Buggy doesn't have any mount[0] nodes... I seem to remember mounting things (pilo... read more 03/16/2013 (10:18 am)
website similiar to 3dBuzz [quote] with T3D on the market and now free to download, is it worhthile to start a video series f... read more 03/15/2013 (5:16 pm)
Invisible Wall A simple and cheap trick would be to model a 2-4 strand wire fence, make it invisible. It would sto... read more 03/13/2013 (8:42 am)
Anyone have a working resource or MOD for Verve? console.log ... read more 03/10/2013 (6:37 pm)
Anyone have a working resource or MOD for Verve? "packet error: Missing particle texture: art/shapes/actors/common/splash" means that some ... read more 03/10/2013 (1:36 pm)
Starting from Empty template [quote] but Michael Hall is working right now on a big restructuring of the default template script... read more 03/10/2013 (1:30 pm)
Starting from Empty template From the rool level main.cs the game directory get's executed (as well as tools). In T3D this is &q... read more 03/10/2013 (1:26 pm)
About new branch:linux-rnd on GG GitHub What do you need to know? It's named "linux-rnd"; "linux" as in the linux platf... read more 03/09/2013 (2:21 pm)
Torque3D GSOC13 (Google Summer of Code) I can bring it up at the next meeting... but I do believe that it was mentioned at one point, I just... read more 03/09/2013 (11:16 am)
Torque3D GSOC13 (Google Summer of Code) [quote] and the committee huddles to make decisions only once in a while (minimum monthly, I suppos... read more 03/09/2013 (10:51 am)
HFL files For mine I used the [i]<just:left>[/i] and [i]<just:right>[/i] tags to make the keys lis... read more 03/09/2013 (10:44 am)
Contact Someone Through Forums? If there was a such a thing I would leave it disabled. If a need to contact someone strays into per... read more 03/08/2013 (2:50 pm)
Invisible Wall Heh, so I did. Thanks Steve! Not enough rum in me that early in the day ;) In a separate discus... read more 03/07/2013 (7:20 pm)
how do u set up levels? Please help! Similar pseudo code will work for all versions of (3D) Torque whether it be TGE, TGEa, or Torque 3D ... read more 03/07/2013 (6:29 pm)
Script Performance Issues I've always felt that the filename for the Toolbox being Torque3D.exe was misleading and ill chosen... read more 03/07/2013 (6:26 pm)
Invisible Wall If you could restrict movement based on terrain material would that work for your situation? Konr... read more 03/07/2013 (9:43 am)
Tough time with making a dang bridge Keep in mind that using a visible mesh for collision only works for TSStatics. It's also better for... read more 03/07/2013 (1:28 am)
Script Performance Issues [quote] Anyone know when the beginner tutorial is going to be updated to Torque3d MIT 2.0?[/quote]I... read more 03/07/2013 (1:25 am)
Committee Meeting Notes: 02/25/2013 Since the tools would be same for all projects, we shouldn't have to maintain separate tools for eac... read more 03/05/2013 (1:37 pm)
T3D 2.0 GUI Customisation - Help Wanted Heh, I've actually done all of the work for separated tools and game gui profiles -- just haven't pr... read more 03/05/2013 (9:23 am)
Need help understanding VisualStudio 2010 compiling T3D source The /engine/source directory is where the source files are located for the engine in general. Chang... read more 03/05/2013 (8:43 am)
T3D 2.0 GUI Customisation - Help Wanted @Richard: yep, nothing really difficult to solve - just tedious.... read more 03/05/2013 (8:30 am)
T3D 2.0 GUI Customisation - Help Wanted You'll have to find all of the image assets the various GuiProfiles that the specific GuiControls us... read more 03/05/2013 (8:19 am)
Will TAML and the module system from Torque2D be ported to Torque3D? Just to be clear: my comment was intended to say that similar, although not exact, "modular&qu... read more 03/03/2013 (10:30 am)
Will TAML and the module system from Torque2D be ported to Torque3D? Documentation of how to use packages (for mods/modules/extensions/plugins/whatever) in Torque throug... read more 03/01/2013 (2:03 pm)
Will TAML and the module system from Torque2D be ported to Torque3D? @Frank: Script modules as demonstrated within T2D are inherently allowed through the script packa... read more 03/01/2013 (1:26 pm)
Will TAML and the module system from Torque2D be ported to Torque3D? [b]TAML[/b] If there was a demand for it, then sure it could happen. It would probably happen quic... read more 03/01/2013 (1:15 pm)
Get started The README located within the Github repository, as well as the wiki on Github both contain instruct... read more 02/28/2013 (10:56 am)
A less "no life" approach to MMO games: the 6 hours server. Just like in life those who can put in the most effort/time are the ones with the most apparent succ... read more 02/24/2013 (11:42 am)
Chat Hud issue I would have to ask for which version of the engine you are seeing that problem for. The color chan... read more 02/21/2013 (9:11 am)
Feedback on an a more intuitive directory structure wanted /sys is a combination of the client data and scripts needed to get the client's machine initialized.... read more 02/18/2013 (1:40 pm)
T3D MIT Control Object The demo is all script, but you will have to update your project from the development branch on Gith... read more 02/18/2013 (12:08 pm)
T3D MIT Control Object Dave Wyand's [url=http://www.garagegames.com/community/blogs/view/22128]Marble Motion demo[/url] is ... read more 02/18/2013 (11:52 am)
GitHub repo missing files? @Jules: yes, that's exactly what the Project Manager is for. Takes any chosen template, reformats ... read more 02/16/2013 (12:10 pm)
GitHub repo missing files? You will have to generate a project (with the Project Manager) and compile said project. Or you can... read more 02/16/2013 (11:48 am)
Now Getting on to 3D [quote] I did try changing the mode from Basic to Advanced as you said, but nothing happened and I ... read more 02/15/2013 (12:19 pm)
is there any side effect if player have a name consisting of only one/two letter? I'm guessing that the Tribes developers thought it was important to have a player base willing to sp... read more 02/14/2013 (12:39 pm)
Minor bug in Scrips/Server/Player.cs Instead of forcing into first person when mounting a vehicle I would actually just remove that line.... read more 02/14/2013 (11:18 am)
Need a little coder help It always checks for a control object and whether that control object is a PlayerObjectType. The mo... read more 02/13/2013 (11:16 am)
Committee Meeting Notes: 02/04/2013 I described somewhat in my blogs my approach in restructuring the Templates for easier usage and mai... read more 02/13/2013 (12:37 am)
Toolbox vs. ProjectManager: Changing editor keybinds The Toolbox was deprecated since it could not be open-sourced and had operational issues. Moving fo... read more 02/13/2013 (12:21 am)
Is there any point to write new TDN articles? [quote] If you want to run something for the old, dead, mouldy, stinky engines, make a different si... read more 02/13/2013 (12:17 am)
Need a little coder help Hey Gibby, change the line where it checks for the player control object to:[code]if (!control || !(... read more 02/12/2013 (11:11 am)