Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| So this guy built a game in 3 hours using T3D. | I've set a bar, drunk, and prototyped a racing game in under 3 hrs. Art and aesthetics aside a capa... read more | 07/19/2013 (2:28 pm) |
| Why can't Linux get Torque 3D? | [quote] "The Dusan" already made a Linux port and also presented it here for free: http:... read more | 07/18/2013 (8:59 am) |
| Interested in getting(legally) or buying this | I seriously doubt it would still be available... the project lead died a few years back and I don't ... read more | 07/17/2013 (8:33 am) |
| Creating a Laser Projectile | Also, [url=http://garagegames.com/community/resources/view/15100]Plastic Gem #29: Zapper Lightning[/... read more | 07/16/2013 (8:58 am) |
| Creating a Laser Projectile | Does anyone remember that projectiles can be animated... for extra plasma gooey-ness :)... read more | 07/16/2013 (8:53 am) |
| StaticShape - help with visible mesh and decals | I remember a conversation about this a couple years ago and it was decided at that point that it wou... read more | 07/16/2013 (8:49 am) |
| Weapon Switching in the FPS Demo | [quote] so if weapon cycling is enabled already what is the movemap to map a key to the weapon cycl... read more | 07/14/2013 (12:10 pm) |
| Master Server | [quote] I'm wondering if I should leave GG as the master server?[/quote]Only for testing. The mast... read more | 07/14/2013 (11:55 am) |
| Customise Text in End Game gui | [quote] Add a test to the incScore command to see if the score has reached a certain point and end ... read more | 07/10/2013 (9:36 am) |
| Lighting issues with Grass Models | Well said Richard ;)... read more | 07/10/2013 (9:18 am) |
| I need help. | [url=http://www.garagegames.com/documentation]Documentation[/url]... read more | 07/02/2013 (5:16 pm) |
| Doing damage to Static Shape | Damage to static shapes is quite easy... just take advantage of the inherited Shapebase callbacks --... read more | 07/02/2013 (10:05 am) |
| Rift and Hydra support | I think Dave Wyand has/had both devices working together and is/was intending to release an updated ... read more | 07/01/2013 (8:01 am) |
| FPS genre only? Or can others be made? | You can do whatever your imagination and skill set allows you to do.... read more | 06/17/2013 (6:00 pm) |
| Committee Meeting Notes: 06/10/2013 | @Edward: the community in general is more than welcome to work on any addition of their choice whet... read more | 06/13/2013 (1:17 am) |
| Committee Meeting Notes: 06/03/2013 | I've seen a lot of discussion here that would be a perfect example of [i]Community Additions[/i]...... read more | 06/10/2013 (9:06 am) |
| Behavior/Component System discussion | I'm certainly interested in a more componentized approach to T3D. This sort of effort is exactly th... read more | 06/04/2013 (11:11 am) |
| Screenspace lightning, Wetness and precipitation | The problem with the wetness shader indicated is that it has no concept of inside or outside... so o... read more | 06/02/2013 (1:10 pm) |
| Can't load in editor - 'No shape name defined' | [quote] shapeFile = "art/shapes/Door/Door1.dae";[/quote][i]shapeFile[/i] should be [i]sha... read more | 05/29/2013 (10:26 am) |
| Oculus Rift? | @NiN-NiN: checkout our [url=https://github.com/garagegames/torque3D/wiki/Oculus-Rift]Occulus Rift f... read more | 05/27/2013 (5:19 pm) |
| Torque3D 3.0 MIT - ShapeBase Warnings | Something of this nature would better be served if ticketed as an Issue on Github so that it is not ... read more | 05/27/2013 (2:28 pm) |
| Committee Meeting Notes: 05/21/2013 | The community can step up at anytime to help us enact changes and help keep T3D maintained. Each re... read more | 05/27/2013 (11:44 am) |
| Committee Meeting Notes: 05/21/2013 | Issues and Pull Requests... are "projects".... read more | 05/27/2013 (11:18 am) |
| Oculus Rift? | I believe that it's version 0.1.5 of the OcculusSDK that T3D is "officially" compatible wi... read more | 05/27/2013 (12:45 am) |
| Oculus Rift? | Keep in mind that even though the support is there in 3.0 you'll still need to recompile the engine ... read more | 05/26/2013 (4:54 pm) |
| Oculus Rift? | Correct, the Rift implementation was a feature added for 3.0.... read more | 05/26/2013 (9:36 am) |
| Walkabout Navigation Toolkit help thread | @Dan: I can't speak for the out-of-the-box implementation of Walkabout for T3D 3.0, but I can say t... read more | 05/19/2013 (7:44 pm) |
| player push a ball | [code] function RigidShapeData::onCollision(%data, %obj, %col, %vec, %speed) { //error(&q... read more | 05/19/2013 (8:33 am) |
| player push a ball | It's been awhile since I've had the code in front of me for this but basically you need to apply an ... read more | 05/17/2013 (9:14 am) |
| [solved]Projectiles Can someone find my disappearing cannonball? | [quote] (On a side note can you have more than one Pull Request active?)[/quote]Pull requests are f... read more | 05/15/2013 (12:01 pm) |
| Flare effect with smoke trail. Particle with emitter capabilities. | A low velocity ballistic (with low gravityMod) projectile with a light and particle trail...... read more | 05/15/2013 (11:01 am) |
| noexe for T3D 3.0 generatedProject | [b]You[/b] have to compile the new project. [quote] [i]from the README.md[/i]: The templates inc... read more | 05/08/2013 (11:22 am) |
| Committee Meeting Notes: 04/29/2013 | And by the way, the Empty Template contains no FPS elements.... read more | 05/07/2013 (10:42 am) |
| Committee Meeting Notes: 04/29/2013 | Daniels barebones template is a stripping down and rewriting of the Template restructuring work that... read more | 05/07/2013 (10:41 am) |
| Community projects for T3D & T2D | My/our plan is once the modular template base is complete to start working on a series of Tutorials ... read more | 05/06/2013 (12:38 pm) |
| A Better Torque? Start with the Editor. | [quote] I'm wondering, will T3D 3.0 or later bring the Torque editor up to the level of Unity3D's e... read more | 05/05/2013 (9:47 am) |
| TorqueScript: determine if a string is numeric | Zodd, I think...... read more | 05/05/2013 (9:45 am) |
| TorqueScript: determine if a string is numeric | [code]// Returns true if a string passed to it consists of nothing but digits and/or // decimals. ... read more | 05/05/2013 (9:16 am) |
| Jetpack not jetjump | One could pretty much disable (lower) jet energy drain in the player datablock for infinite jetting.... read more | 05/03/2013 (10:35 pm) |
| How should we promote T3D? | Actually, the Project Manager's module system isn't all that "new", it's just utilized a b... read more | 05/02/2013 (8:07 am) |
| Committee Meeting Notes: 04/22/2013 | The same place it's always been, on this website. Once again let me be clear: the Steering Committe... read more | 04/30/2013 (8:29 am) |
| Committee Meeting Notes: 04/22/2013 | The FPS Tutorial is in the hands of GarageGames to maintain. The only thing that had needed to be c... read more | 04/29/2013 (1:31 pm) |
| I Can't get my Ignition Key | Wasn't there an update for Constructor that did away with the need for an ignition key...?... read more | 04/26/2013 (10:17 am) |
| Template request: use .ts instead of .cs | .ts also appears to be recognized as a video format of some sort.... read more | 04/25/2013 (8:45 am) |
| Template request: use .ts instead of .cs | I've long wanted to do that.... ... read more | 04/25/2013 (12:22 am) |
| Committee Meeting Notes: 04/01/2013 | I just checked in some version number related changes to the development branch. There are two wa... read more | 04/23/2013 (9:05 am) |
| VMPlayer no longer on Garagegames.com? | Since you're not specifying what engine you're using: If you are using T3D it has a built-in (albei... read more | 04/22/2013 (10:37 am) |
| noob question (another one .... sad) | Exactly as described in your [url=http://www.garagegames.com/community/forums/viewthread/133818]Jetj... read more | 04/21/2013 (9:41 am) |
| noob question (another one .... sad) | You don't need to add anything to the engine to have a jetpack feature in T3D -- it's already built-... read more | 04/21/2013 (8:44 am) |
| Pull Request! Or the Hammer of Dave | A basic guide to how to submit a pull request: [ol] [li]Update your development branch [li]Crea... read more | 04/17/2013 (8:25 pm) |