Game Development Community

Michael Hall's Forum Posts

Thread Post Date Posted
So this guy built a game in 3 hours using T3D. I've set a bar, drunk, and prototyped a racing game in under 3 hrs. Art and aesthetics aside a capa... read more 07/19/2013 (2:28 pm)
Why can't Linux get Torque 3D? [quote] "The Dusan" already made a Linux port and also presented it here for free: http:... read more 07/18/2013 (8:59 am)
Interested in getting(legally) or buying this I seriously doubt it would still be available... the project lead died a few years back and I don't ... read more 07/17/2013 (8:33 am)
Creating a Laser Projectile Also, [url=http://garagegames.com/community/resources/view/15100]Plastic Gem #29: Zapper Lightning[/... read more 07/16/2013 (8:58 am)
Creating a Laser Projectile Does anyone remember that projectiles can be animated... for extra plasma gooey-ness :)... read more 07/16/2013 (8:53 am)
StaticShape - help with visible mesh and decals I remember a conversation about this a couple years ago and it was decided at that point that it wou... read more 07/16/2013 (8:49 am)
Weapon Switching in the FPS Demo [quote] so if weapon cycling is enabled already what is the movemap to map a key to the weapon cycl... read more 07/14/2013 (12:10 pm)
Master Server [quote] I'm wondering if I should leave GG as the master server?[/quote]Only for testing. The mast... read more 07/14/2013 (11:55 am)
Customise Text in End Game gui [quote] Add a test to the incScore command to see if the score has reached a certain point and end ... read more 07/10/2013 (9:36 am)
Lighting issues with Grass Models Well said Richard ;)... read more 07/10/2013 (9:18 am)
I need help. [url=http://www.garagegames.com/documentation]Documentation[/url]... read more 07/02/2013 (5:16 pm)
Doing damage to Static Shape Damage to static shapes is quite easy... just take advantage of the inherited Shapebase callbacks --... read more 07/02/2013 (10:05 am)
Rift and Hydra support I think Dave Wyand has/had both devices working together and is/was intending to release an updated ... read more 07/01/2013 (8:01 am)
FPS genre only? Or can others be made? You can do whatever your imagination and skill set allows you to do.... read more 06/17/2013 (6:00 pm)
Committee Meeting Notes: 06/10/2013 @Edward: the community in general is more than welcome to work on any addition of their choice whet... read more 06/13/2013 (1:17 am)
Committee Meeting Notes: 06/03/2013 I've seen a lot of discussion here that would be a perfect example of [i]Community Additions[/i]...... read more 06/10/2013 (9:06 am)
Behavior/Component System discussion I'm certainly interested in a more componentized approach to T3D. This sort of effort is exactly th... read more 06/04/2013 (11:11 am)
Screenspace lightning, Wetness and precipitation The problem with the wetness shader indicated is that it has no concept of inside or outside... so o... read more 06/02/2013 (1:10 pm)
Can't load in editor - 'No shape name defined' [quote] shapeFile = "art/shapes/Door/Door1.dae";[/quote][i]shapeFile[/i] should be [i]sha... read more 05/29/2013 (10:26 am)
Oculus Rift? @NiN-NiN: checkout our [url=https://github.com/garagegames/torque3D/wiki/Oculus-Rift]Occulus Rift f... read more 05/27/2013 (5:19 pm)
Torque3D 3.0 MIT - ShapeBase Warnings Something of this nature would better be served if ticketed as an Issue on Github so that it is not ... read more 05/27/2013 (2:28 pm)
Committee Meeting Notes: 05/21/2013 The community can step up at anytime to help us enact changes and help keep T3D maintained. Each re... read more 05/27/2013 (11:44 am)
Committee Meeting Notes: 05/21/2013 Issues and Pull Requests... are "projects".... read more 05/27/2013 (11:18 am)
Oculus Rift? I believe that it's version 0.1.5 of the OcculusSDK that T3D is "officially" compatible wi... read more 05/27/2013 (12:45 am)
Oculus Rift? Keep in mind that even though the support is there in 3.0 you'll still need to recompile the engine ... read more 05/26/2013 (4:54 pm)
Oculus Rift? Correct, the Rift implementation was a feature added for 3.0.... read more 05/26/2013 (9:36 am)
Walkabout Navigation Toolkit help thread @Dan: I can't speak for the out-of-the-box implementation of Walkabout for T3D 3.0, but I can say t... read more 05/19/2013 (7:44 pm)
player push a ball [code] function RigidShapeData::onCollision(%data, %obj, %col, %vec, %speed) { //error(&q... read more 05/19/2013 (8:33 am)
player push a ball It's been awhile since I've had the code in front of me for this but basically you need to apply an ... read more 05/17/2013 (9:14 am)
[solved]Projectiles Can someone find my disappearing cannonball? [quote] (On a side note can you have more than one Pull Request active?)[/quote]Pull requests are f... read more 05/15/2013 (12:01 pm)
Flare effect with smoke trail. Particle with emitter capabilities. A low velocity ballistic (with low gravityMod) projectile with a light and particle trail...... read more 05/15/2013 (11:01 am)
noexe for T3D 3.0 generatedProject [b]You[/b] have to compile the new project. [quote] [i]from the README.md[/i]: The templates inc... read more 05/08/2013 (11:22 am)
Committee Meeting Notes: 04/29/2013 And by the way, the Empty Template contains no FPS elements.... read more 05/07/2013 (10:42 am)
Committee Meeting Notes: 04/29/2013 Daniels barebones template is a stripping down and rewriting of the Template restructuring work that... read more 05/07/2013 (10:41 am)
Community projects for T3D & T2D My/our plan is once the modular template base is complete to start working on a series of Tutorials ... read more 05/06/2013 (12:38 pm)
A Better Torque? Start with the Editor. [quote] I'm wondering, will T3D 3.0 or later bring the Torque editor up to the level of Unity3D's e... read more 05/05/2013 (9:47 am)
TorqueScript: determine if a string is numeric Zodd, I think...... read more 05/05/2013 (9:45 am)
TorqueScript: determine if a string is numeric [code]// Returns true if a string passed to it consists of nothing but digits and/or // decimals. ... read more 05/05/2013 (9:16 am)
Jetpack not jetjump One could pretty much disable (lower) jet energy drain in the player datablock for infinite jetting.... read more 05/03/2013 (10:35 pm)
How should we promote T3D? Actually, the Project Manager's module system isn't all that "new", it's just utilized a b... read more 05/02/2013 (8:07 am)
Committee Meeting Notes: 04/22/2013 The same place it's always been, on this website. Once again let me be clear: the Steering Committe... read more 04/30/2013 (8:29 am)
Committee Meeting Notes: 04/22/2013 The FPS Tutorial is in the hands of GarageGames to maintain. The only thing that had needed to be c... read more 04/29/2013 (1:31 pm)
I Can't get my Ignition Key Wasn't there an update for Constructor that did away with the need for an ignition key...?... read more 04/26/2013 (10:17 am)
Template request: use .ts instead of .cs .ts also appears to be recognized as a video format of some sort.... read more 04/25/2013 (8:45 am)
Template request: use .ts instead of .cs I've long wanted to do that.... ... read more 04/25/2013 (12:22 am)
Committee Meeting Notes: 04/01/2013 I just checked in some version number related changes to the development branch. There are two wa... read more 04/23/2013 (9:05 am)
VMPlayer no longer on Garagegames.com? Since you're not specifying what engine you're using: If you are using T3D it has a built-in (albei... read more 04/22/2013 (10:37 am)
noob question (another one .... sad) Exactly as described in your [url=http://www.garagegames.com/community/forums/viewthread/133818]Jetj... read more 04/21/2013 (9:41 am)
noob question (another one .... sad) You don't need to add anything to the engine to have a jetpack feature in T3D -- it's already built-... read more 04/21/2013 (8:44 am)
Pull Request! Or the Hammer of Dave A basic guide to how to submit a pull request: [ol] [li]Update your development branch [li]Crea... read more 04/17/2013 (8:25 pm)