Game Development Community

Michael Hall's Forum Posts

Thread Post Date Posted
Combining 2D and 3D @Steve Lamperti: there was a TGE Resource that introduced basic sprite handling in a 3d environment... read more 10/21/2013 (1:08 pm)
Combining 2D and 3D [quote]@Dusan - So have you switched all of T3D's persistence handling for materials, levels, etc, t... read more 10/21/2013 (1:02 pm)
No exit mission function The ESC (exit) messagebox has a few overrides here and there that might not have been cleaned up pro... read more 10/21/2013 (12:55 pm)
[EXTREMELY IMPORTANT] Hardware Issues or Something? (Revisited[?]) The Voodoo2 thing is just an old, very old, message indicating that a certain legacy device was not ... read more 10/21/2013 (12:53 pm)
New example terrains for Torque [quote]... need a proper car as the cheeta just doesn't...[/quote] [quote]Mike said he wanted to br... read more 10/21/2013 (12:48 pm)
TGE 1.5.2 Demo - Sprint Feature through Keybind Be sure to read through the whole thread since additional fixes and tweaks were added over time. Th... read more 10/14/2013 (9:12 am)
Pacific demo source? Nothing was unique to Pacific that is not part of stock T3D (using PhysX) other than art and maybe s... read more 10/13/2013 (10:30 am)
Torque3d 1.2 or 1.1 vs 3.0 I can't think of any reason why any resource , guide, tutorial, etc., would not work with the curre... read more 10/11/2013 (8:39 pm)
reset command to server script? Check out the cheetah script for it's toggle brake light function (whatever it's called) and see if ... read more 10/10/2013 (10:10 am)
How to create a Zombie that Chases Player I like seeing that some people are willing to come up with their own solutions to such things! You ... read more 10/10/2013 (10:02 am)
How to start NP web plugin in Firefox/Chrome? Urgent [quote] But, I didn't find "NP Full Plugin_DEBUG.exe". How can I build "NP Full Plug... read more 10/10/2013 (9:58 am)
GuiShapeNameHud functionality discussion I agree that this is useful. My only hesitancy in automatically doing the merge was that it changes... read more 10/10/2013 (9:51 am)
Horizion and Terrain distance [quote]Firstly, I simply see a line between Scatter Sky and Water Plane, so how can this be obscured... read more 10/10/2013 (9:32 am)
Torque3D on Facebook! Meh, guess it's gone now. Lack of participation/interest I suppose... The G+ page is still there b... read more 10/06/2013 (1:03 pm)
freelook - does this work? Yep, tried it with a fresh new build of a brand new project. Started game, switched to 3rd person w... read more 10/02/2013 (10:10 am)
freelook - does this work? Works exactly the same as it always has. While pressing [i][b]v[/b][/i] "for vanity" whil... read more 10/01/2013 (3:42 pm)
Torque3D on Facebook! You do know that there already is a Torque (or GarageGames) facebook page, as well as Google+ group(... read more 09/25/2013 (8:58 am)
Committee Meeting Notes: 09/23/2013 @Lukas: markdown will do nicely for the wiki. Considering it's your tutorial though you may offer ... read more 09/25/2013 (8:56 am)
Committee Meeting Notes: 09/16/2013 Well... that might be too much detail for those who already think git is complicated ;)... read more 09/23/2013 (10:59 am)
Committee Meeting Notes: 09/16/2013 @Lukas: a basic how-to on forking and cloning followed up by explaining how/why to create a branch ... read more 09/23/2013 (10:42 am)
Only three files. Here's my minimal main.cs:[code] // Set the name of our application to be used later $appName = &q... read more 09/05/2013 (10:47 am)
Some thoughts on the T3D community size A number that I find underwhelming would be the 14 contributors since T3D went mit... ... read more 09/05/2013 (10:41 am)
Some thoughts on the T3D community size Based on emails I receive from "unknown" people in the community I'm sure the number is mu... read more 09/04/2013 (1:43 pm)
physX (install) Updating T3D's support for PhysX is on the roadmap, but someone still needs to do the work. "T... read more 08/26/2013 (2:12 pm)
physX (install) If you plan on creating a project that uses PhysX you will first need to have the PhysX SDK intalled... read more 08/26/2013 (12:55 pm)
Realm Wars Source Code I am at my summer home... so it may be a while before I can upload the Realm Wars code for anyone --... read more 08/26/2013 (11:23 am)
Torque3d x64 build patch [quote] >The patch is for master or development branch? Patch is for master branch. If som... read more 08/26/2013 (9:47 am)
A slightly unfortunate attitude.... After Dave and I just spent almost an hour making "simple" updates to the community contri... read more 08/19/2013 (12:25 pm)
Improved Particle System [feature suggestion] Sorry, from my notes we had actually discussed this at a steering committe meeting. I was concerned... read more 08/18/2013 (6:45 am)
Improved Particle System [feature suggestion] We never saw a pull request... meh.... read more 08/16/2013 (7:11 pm)
T3D Commitee: What needs to happen to get TS Optimizations in 4.0? To be clear: we are unaware of anyone who is currently working with that particular branch with the... read more 08/15/2013 (9:07 am)
Building the MIT Code The Project Manager is technically optional, but it does make it easier to create new projects. F... read more 08/14/2013 (11:19 am)
T3D Commitee: What needs to happen to get TS Optimizations in 4.0? @Demolishun: I didn't reply to that other thread because it should've been evident from the issues m... read more 08/14/2013 (10:42 am)
Why laptops? Not taking the new laptop to the pub accounts for a good bit of my lack of productivity...... read more 08/07/2013 (12:24 pm)
This is why I want JavaScript in Torque JavaScript... ewww, don't they have a shot at the health department for that? ;)... read more 08/07/2013 (10:36 am)
use Lua in place of torquescript Out of the box, no. But enterprising community memebers out there have replaced TorqueScript with l... read more 08/05/2013 (12:11 pm)
Can't use Mouse while Keyboard keys are pressed Heh, I had a friend report this very thing to me when I had him testing some things on my new laptop... read more 08/05/2013 (11:54 am)
Why laptops? But, but... a laptop is so much easier to manage at the bar. People might look at me funny for lugg... read more 08/05/2013 (9:13 am)
Committee Meeting Notes: 07/15/2013 We've really got to come up with a non-conflicting name for these things. Modules are just mods (cl... read more 07/29/2013 (9:40 am)
Committee Meeting Notes: 07/15/2013 @Demolishun: no major difference in mission loading mechanics... but the base app will be stripped ... read more 07/29/2013 (9:28 am)
T3D 2.0 GUI Customisation - Help Wanted @ahsan: no, I was talking about the separation of game and tools gui GuiProfiles. The CE's themed t... read more 07/29/2013 (2:58 am)
Cheetah bogs down the game to a halt/near halt. ... in fact I have more issues (flipping and falling) tring to use the old Buggy in place of the Che... read more 07/25/2013 (9:04 am)
Cheetah bogs down the game to a halt/near halt. I have no issue with using the Cheetah in any project or any level, stock or user made. Perhaps the... read more 07/25/2013 (8:44 am)
How should we promote T3D? [quote] I know someone bought the Torque3D domain and offered it to the steering committee,[/quote]... read more 07/24/2013 (11:44 am)
Cheetah bogs down the game to a halt/near halt. Also, a FYI: none of the vehicle classes (at this time) actually make use of either of the "im... read more 07/23/2013 (12:46 pm)
Cheetah bogs down the game to a halt/near halt. [quote] ... will I have residual Torque Physics Package code in my project?[/quote]Torque's built-i... read more 07/23/2013 (12:43 pm)
A slightly unfortunate attitude.... Personally I just can't grasp the concept of someone not able to understand how git works -- which s... read more 07/23/2013 (12:36 pm)
Working group: navigation Daniel's Recast based pull requests have been merged into the Development branch. To enable the &... read more 07/23/2013 (9:00 am)
trying to find racing game kit There isn't one... but we're open to suggestions as to what the community would like to see in such ... read more 07/22/2013 (6:29 pm)
Community testing of TorqueScript optimisations Bumping this to remind everyone that we are still asking for more community feedback in testing Jame... read more 07/22/2013 (11:49 am)