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CSMP's Forum Posts

Thread Post Date Posted
Store broke? Wow, That sucks, I was hoping to get some things still...... read more 05/16/2016 (3:45 pm)
Oculus Rift DK2 Ok, Thanks for the heads up, I'll check out the .8 sdk.... read more 04/08/2016 (12:16 pm)
Oculus Rift DK2 Just started looking into Rift VR and wanted to give a heads up, the current Rift SDK is 1.3 and the... read more 04/06/2016 (11:01 am)
D.R.I.V.E. AVK User help. Thank you for the response, we both have the update now though thanks to another community member.... read more 02/05/2015 (9:28 pm)
D.R.I.V.E. AVK User help. Thank you for the quick response, I can't thank you enough! P.S. It appears both Nathan and I are... read more 01/30/2015 (7:18 pm)
Fog is backwards? Here is referance code from my LevelInfo: [code] fogColor = "0.0431373 0.0431373 0.0431... read more 01/29/2015 (11:21 pm)
Spherical Terrain in T3D The planet is looking good, Your screenshots are getting closer and closer to a great looking spheri... read more 12/04/2014 (4:41 pm)
DirectX 11 - Status Wow, you guys are making a lot of progress since I saw this last, keep up the good work, We're all r... read more 09/24/2014 (1:07 pm)
DRIVE: Advanced Vehicles Kit thread Good to hear deepscratch, would love to see DRIVE integrated into T3D 3.0.... read more 06/07/2013 (5:06 pm)
T3D 1.3 coming? I've also been wondering about this, there are still issues that need to be addressed. First-Pers... read more 09/06/2012 (7:27 pm)
Torque 3D Community Edition Discussion Thread @Michael: I was selecting another shell option and it was giving me an error, I followed the instruc... read more 09/06/2012 (5:38 pm)
Torque 3D Community Edition Discussion Thread Hey guys, I've been away from programming for awhile now, I'm trying to download the project and hav... read more 09/06/2012 (4:40 pm)
T3D 1.1b3 & 1.2 - Sounds not playing correctly... Yes, All I did was put the two FMOD files into the ExampleFPS folder, switched to FMOD and loaded th... read more 07/22/2012 (11:26 pm)
T3D 1.1b3 & 1.2 - Sounds not playing correctly... This problem has not been fixed, Using FMOD I still experience sound problems with weapons in first ... read more 07/15/2012 (7:10 pm)
gun sounds broken Try shooting in 3rd person view and see if it sounds right, if so I've noticed and reported this pro... read more 07/15/2012 (7:08 pm)
GG Please make a female Soldier Art Pack(-: I wonder what the status is for the A.C.K. kit's, I was really hoping they would have been updated a... read more 07/15/2012 (6:50 pm)
Torque 3D Community Edition Activation This looks great, Can't wait to try it out! cs_mp@hotmail.com... read more 07/15/2012 (6:36 pm)
Trouble getting started [SOLVED] Good Catch, I'm pretty sure that was a known issue a while back, the included OpenAL32.dll was creat... read more 05/28/2012 (4:52 pm)
F.A.C.K and 1.2 Any Progress yet?... read more 05/20/2012 (10:52 am)
GG, anything new or update plan? Well said Ted, Two things that stick out in my mind are PhysX for Vehicles and FMOD features expa... read more 04/28/2012 (7:55 am)
Armor Piercing Rounds T3D 1.2 Porting Problems[Fixed] I've added this as a resource.... read more 04/27/2012 (7:55 pm)
DRIVE: Advanced Vehicles Kit thread I noticed that the jet likes to auto-level itself, in reality jets tend to just let themselves fly w... read more 03/12/2012 (5:21 pm)
Aste converted files not textured correctly I've been having problems getting some of the RRGTS Warehouse Pack buildings converted correctly, so... read more 03/05/2012 (3:46 pm)
Reverb Audio in a Space 4.40 works with T3D1.2, drop in the files and set Fmod as your sound provider. P.S. Still get the... read more 03/05/2012 (2:05 pm)
Reverb Audio in a Space @Jeff: So have you gotten version 4.40 working with T3D1.2? and if so, how... because I do plan o... read more 03/05/2012 (1:45 pm)
Reverb Audio in a Space I've tried downloading the version 4.40 of the codec's and with T3D1.2 I just get errors ending with... read more 03/04/2012 (10:59 pm)
Reverb Audio in a Space So SFXSpace is useless with the stock SFX, why is it even included in projects without Fmod? P.S.... read more 03/04/2012 (3:47 pm)
Reverb Audio in a Space So we have to have purchased Fmod for Torque to use the built-in SFX systems?... read more 03/04/2012 (3:06 pm)
T3D 1.2 - Full PhysX Template Crashes When Host Exits - LOGGED (THREED-3128) Thanks James, I saw an error when not connected with anyone and added a check: [code] // Before... read more 02/22/2012 (3:01 pm)
Create a successful bullet hit bleeding. I've had a problem with his resource(well should be a resource): [code] MissionCleanup.add(%partic... read more 02/09/2012 (9:18 am)
Help With Upgrading (If Possible) While your system should run T3D fine the main problem I see with your video card is the GS aspect, ... read more 02/03/2012 (8:53 pm)
DRIVE: Advanced Vehicles Kit thread @Deepscratch: Has there been any progress concerning VS2008 (specifically Express Edition) compatibi... read more 02/03/2012 (8:10 am)
T3D 1.2 - Basic Lighting: Multiple Lights Problem - LOGGED (THREED-3177) @Steve: I'm not having problems with lighting on objects, the police car alone in the scene shows th... read more 01/27/2012 (5:30 pm)
T3D 1.2 - Basic Lighting: Multiple Lights Problem - LOGGED (THREED-3177) Has anyone else using Basic Lighting and PointLights experienced this problem? SideNote: I did no... read more 01/26/2012 (12:55 am)
Better smoothing for terrain editor! (code inside) @Kyrah: Have you tried using the Set Height tool in the Terrain Editor?... read more 01/25/2012 (7:01 pm)
T3D 1.2 - Full PhysX Template Crashes When Host Exits - LOGGED (THREED-3128) Just as a note, I've been forced to use a dedicated server for network testing PhysX enabled project... read more 01/20/2012 (4:37 pm)
T3D 1.2 FootStepSounds Issue has occurred again - LOGGED (THREED-3144) I hope you guys can get this fixed, having a player that does not make any sound when moving is not ... read more 01/20/2012 (4:32 pm)
T3D 1.2 - Player can shoot self with Physx enabled I remember hearing that the SourceObj on projectiles was supposed to stop this from happening, I've ... read more 01/20/2012 (4:25 pm)
Soldier Weapons Art Pack issues Thanks Chris, There are also some console errors I've seen but I'll have to install a fresh 1.2 to p... read more 01/06/2012 (1:48 pm)
T3D 1.1/1.2 - ShakeCamera on NoAmmo bug - LOGGED (THREED-2523) Strange, I was just searching through the forums and this is under the 'Resolved Bugs' section, yet ... read more 01/03/2012 (3:29 pm)
How do weapon recoil in T3d1.2? Truthfully this works best in conjuction with the weapon cameraShake feature, since cameraShake is n... read more 12/16/2011 (3:12 am)
T3D 1.2 - GuiObjectView Not Loading Skins - LOGGED (THREED-3146) I also noticed that if I start a level the shotgun(Disposition) third-person view, Disposition muzzl... read more 12/14/2011 (9:41 am)
How do weapon recoil in T3d1.2? Actually it looks even better from an over-the-shoulder view, doesnt look bad from third-person eith... read more 12/13/2011 (11:30 pm)
T3D 1.1/1.2 - ShakeCamera on NoAmmo bug - LOGGED (THREED-2523) nope, just tested it and it appears cameraShake is not networked.... read more 12/13/2011 (2:30 pm)
T3D 1.1/1.2 - ShakeCamera on NoAmmo bug - LOGGED (THREED-2523) This fix has not been added to T3D 1.2, and using this with a semi-automatic weapon still shakes aft... read more 12/13/2011 (11:30 am)
T3D 1.2 'Pausing' bug. I've noticed this, though the pauses I've seen are much shorter, completely random and more like a f... read more 12/13/2011 (12:04 am)
How do weapon recoil in T3d1.2? Add this into your weapon.cs WeaponImage::onFire function right above the projectile spawning: [cod... read more 12/12/2011 (7:59 pm)
Love/Hate Relationship with Shape Editor One thing I've noticed is that in the corresponding *.cs file if you've changed the Parent of the no... read more 12/12/2011 (7:44 pm)
T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG Theres no option for importing Collada files, either way Blender will work fine.... read more 12/02/2011 (3:29 pm)
T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG @Richard: Strange, I've tried to open the files with 3ds Max 8(the only version of 3ds Max available... read more 11/30/2011 (3:39 pm)
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