Game Development Community

Kevin Ryan's Forum Posts

Thread Post Date Posted
Stone Textures For Terrain Materials, From Scratch -Part I Very nice! Thanks for posting this.... read more 12/30/2012 (8:48 am)
Current Torque Games on XBLIG Minigolf Mania [url]http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585... read more 04/23/2010 (8:04 am)
Scoreloop and OpenFeint I haven't moved up to 1.3 yet.... read more 10/08/2009 (8:46 pm)
iTGB - Ball Physics - Accelerometer - Chipmunk Engine The first week that it was on the games' "New and Noteworthy" was when Apple had changed t... read more 10/08/2009 (2:13 pm)
Scoreloop and OpenFeint The OpenFeint version of Buggle has just showed up in the App Store. I am quickly moving down the l... read more 09/16/2009 (10:46 pm)
Size of Apple DRM Here are some real world numbers for you - uploaded zip size and final App Store for sale size: B... read more 09/15/2009 (1:19 pm)
Success stories [b]Balls Away![/b] just showed up in the App Store. Ball physics, accelerometer, tilt game. It was... read more 09/09/2009 (7:49 pm)
Scoreloop and OpenFeint For completeness let me add that I have the following headers at the top of the TGBAppDeleage.mm fil... read more 09/02/2009 (7:43 pm)
Scoreloop and OpenFeint Here are my code snippets that launch the dashboard, submit top scores, and award achievements. The... read more 09/02/2009 (7:42 pm)
Scoreloop and OpenFeint I'm using iTGB 1.1 - wouldn't think that would make a difference. I made the changes to project set... read more 09/02/2009 (12:42 pm)
Scoreloop and OpenFeint I just got OpenFeint integrated into Buggle and it wasn't too hard. [image]http://www.topm.com/iP... read more 09/01/2009 (6:38 pm)
iTGB - Ball Physics - Accelerometer - Chipmunk Engine The free version has showed up in the App Store: [url]http://itunes.apple.com/WebObjects/MZStore.... read more 08/31/2009 (4:39 pm)
iTGB - Ball Physics - Accelerometer - Chipmunk Engine I just checked my notes and I submitted the physics prototype that the first post video shows a week... read more 08/27/2009 (1:45 am)
iTGB - Ball Physics - Accelerometer - Chipmunk Engine I'm thinking that one of the reasons that I'm getting a roughly a 60 fps on my 2nd gen iTouch is tha... read more 08/27/2009 (1:10 am)
iTGB - Ball Physics - Accelerometer - Chipmunk Engine I just want to make it clear that what I have running is not anything close to a true integration of... read more 08/24/2009 (1:37 am)
iTGB - Ball Physics - Accelerometer - Chipmunk Engine I'll see if I can get together some sort of resource.... read more 08/22/2009 (12:06 pm)
Finally !! EggRunner now in the AppStore Looks nice. Congratulations on getting your first iPhone game out!... read more 08/13/2009 (9:55 am)
Swipe / Drag I haven't looked a the multi-touch resource, so I supposed maybe there is something in there causing... read more 08/12/2009 (1:04 pm)
Swipe / Drag Yes, I'm doing that in Buggle. Take a look at this video to see bugs being dragged. [youtube=lgg... read more 08/11/2009 (6:56 pm)
Success stories [b]Buggle[/b] showed up in the App Store over the weekend. It was approved about a week earlier tha... read more 08/10/2009 (12:21 pm)
getWord.word %currentTile is going to be set to a value like "55 23". So the getWord call would set %x... read more 08/06/2009 (2:30 pm)
Scoreloop and OpenFeint So if the #ifndef TORQUE_DISABLE_MEMORY_MANAGER code is added will OpenFeint drop in work with the l... read more 08/05/2009 (2:53 pm)
Import/exportCachedFont() questions More recent versions of TGB can save files in a different location than where you are running the ga... read more 08/05/2009 (2:36 pm)
Import/exportCachedFont() questions When I initially used these functions it was around the time that T2D was switching over to TGB so t... read more 08/05/2009 (12:13 am)
Getting Date and Time from the Iphone/touch Here is a little code snippet: [code] Platform::LocalTime lt; Platform::getLocalTime(lt); ch... read more 08/03/2009 (12:47 pm)
Success stories [b]Hunter Sub[/b] has just showed up in the App Store. [url=itunes.apple.com/WebObjects/MZStore.w... read more 08/02/2009 (11:27 am)
Problem compiling torque in visual studio 08 You should ask this question in the Torque Game Engine (Private) forum since it has to do with the c... read more 04/18/2009 (7:59 pm)
Working Web Browser code Here is how I did it in my conga drum game and it is working. Here is the torque script part (I act... read more 04/11/2009 (1:07 pm)
The giganimous feedback thread of March-April Something is wrong with my post #4 here: http://www.garagegames.com/community/forums/viewthread/886... read more 04/07/2009 (9:36 pm)
Forcing a Canvas repaint in onLevelLoaded() What I did in my game was right after the call to onStart() in main.cs I slightly modified the code ... read more 04/06/2009 (7:20 pm)
Illumina I'm very sorry for your loss. The Illumina screen shots that were posted here looked sweet. Josh w... read more 04/04/2009 (9:15 am)
Success stories Congrats! Here is a direct link to [url=itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?i... read more 03/30/2009 (10:39 pm)
Marble Blast Ultra soundtrack? I'm not positive, but I'm pretty sure that Tim Clarke did the music. He was involved in many Dynami... read more 03/30/2009 (9:54 pm)
User music while playing game. I'm not real familiar with the whole XCode environment yet, so I sometimes fumble around looking for... read more 03/25/2009 (3:45 pm)
User music while playing game. Oh yeah, that's right. I ended up changing the name of the class AudioBuffer in iTGB to iTgbAudioBu... read more 03/24/2009 (10:57 am)
User music while playing game. Try adding this little code snippet right after #ifdef TORQUE_OS_IPHONE in OpenALInit() - you'll fin... read more 03/24/2009 (9:40 am)
Cannot get ITGB to work Go here: [url]http://support.apple.com/kb/HT1353[/url] Scroll down about a 1/3 of the way through... read more 03/21/2009 (11:31 pm)
Cannot get ITGB to work It was a 2nd generation iPod Touch. Graphically there was not a whole lot going on on the screen.... read more 03/21/2009 (9:46 pm)
Cannot get ITGB to work You know, my first impression of iTGB was actually very favorable. I spent a Sunday creating a game... read more 03/21/2009 (3:13 pm)
Strange text display problems Look here for some discussion on how to generate the utf files with all the needed characters/sizes:... read more 02/25/2009 (4:06 pm)
Window size in iTGB I just took a quick look at this to see if I could find out what was going on. The design resolutio... read more 02/20/2009 (2:15 pm)
Window size in iTGB Okay, I haven't played around with iTGB yet so I don't know if this will work or not, but look in th... read more 01/28/2009 (9:09 pm)
Why these extensions? 3space was what we called our original 3d engine that we used all the way back in the Arctic Fox on ... read more 09/15/2008 (8:12 am)
GuiControl field to allow mouse passthrough? That is exactly what I did in all of my projects. I added mIgnore to guiControl and had it default ... read more 09/12/2008 (8:52 am)
Bitmap font in TGE - is it possible? I wrote about how I implemented bitmap fonts in Minigolf Mania here: [url]http://www.garagegames.... read more 01/03/2008 (7:58 pm)
Calling all Christian Developers Tim Emmerich has had a conference each of the last few years: [url=cgdc.org/]Christian Game Devel... read more 12/15/2007 (11:09 am)
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