J. Donavan Stanley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AIPlayer::spawnPlayer doesn't exist | Unless it's a script based function there is no AIPlayer::Spawn, or SpawnPlayer for that matter in t... read more | 10/21/2003 (1:20 pm) |
| Missions with Gorpe? | Doh! I probably forgot to lay down the tag on the example directory. I'll do that now.... read more | 10/18/2003 (7:19 pm) |
| Water Bug | Form the vantage point the screenshot was taken it appears that the water is just below the level of... read more | 10/18/2003 (12:18 pm) |
| Please Help with TerrainManager | *sigh* I really need to put together a FAQ. You need to convert the CV6 project files. Other tha... read more | 10/18/2003 (12:15 pm) |
| Winter Special Edition | One thought.. It'd be fitting if the orc snowman used cracked femur for the arms, or are those some ... read more | 10/17/2003 (1:22 pm) |
| Tribal IDE lives on | As an aside, part of the GORPE project is an IDE for creating objects as well as editing code. Curr... read more | 10/17/2003 (12:44 pm) |
| Another GORPE newbie Question | Or www.python.org... read more | 10/17/2003 (12:37 pm) |
| Please Help with TerrainManager | All TerrainManager development has been folded into the GORPE tree. It became to unweildy for me to... read more | 10/17/2003 (2:09 am) |
| Starting with GORPE | You can access the GORPE tree by specifying /cvs/gorpe instead of /cvs/torque in your CVS path. DR_... read more | 10/17/2003 (2:01 am) |
| GORPE Classfile Information | Hrm that's odd. I have classview data without a problem. I wonder if I checked in a "magic" file b... read more | 10/15/2003 (2:46 pm) |
| GORPE Documentation | I'm planning on documenting I really am! Right now there's not a whole lot of difference between ... read more | 10/15/2003 (3:14 am) |
| Gorpe Rpg Cvs Compile Help | The guiShadowButtonCtrl has some serious issues. I've removed them from the mani manu GUI, checked ... read more | 10/15/2003 (3:02 am) |
| Another weird error | You compiled a debug build. The release versions of the Visual C++ runtime libraries are included w... read more | 10/14/2003 (2:06 am) |
| Gorpe Rpg Cvs Compile Help | @Mike: The only thing in the GORPE demo does, beyond what the FPS demo did, is provide you with a 2x... read more | 10/14/2003 (1:56 am) |
| Gorpe Rpg Cvs Compile Help | Bleh, I didn't lay down the tag. :/ it's on it now. It's the same as from the Torqque HEAD if you ... read more | 10/13/2003 (4:23 pm) |
| Gorpe Rpg Cvs Compile Help | I've checked in guiSpeedoometer.cc... If you're getting errors about not being able to find pytho... read more | 10/12/2003 (6:39 pm) |
| Gorpe Rpg Cvs Compile Help | Brian, See my message above.... read more | 10/12/2003 (12:48 pm) |
| Gorpe Rpg Cvs Compile Help | Brian, What files does it say you're missing? It's beginging to sound like I need to add the Pyth... read more | 10/12/2003 (6:55 am) |
| Several questions before I make the plunge | [quote]Well I have to admit one of the biggest selling points is the fact that people answer questio... read more | 10/12/2003 (6:42 am) |
| New TerrainBlock on the fly | You cannot load more than one TerrainBlock, nor unload the TerrainBlock you've already loaded using ... read more | 10/12/2003 (6:32 am) |
| /// Comments | There already are /// comments they're so you can run the source through doxygen and generate docs..... read more | 10/11/2003 (8:02 am) |
| Working on a gernic event system for Torque | Melv's waterblocks were designed to work against a single terrain block. So if you use them with TM... read more | 10/11/2003 (5:36 am) |
| Working on a gernic event system for Torque | A small update: After I came back from my "vacation" I decided to change directions with the whol... read more | 10/10/2003 (2:54 am) |
| CVS Checkout problem | For GORPE it's DR_1_0 for the stable developers release. I don't currently lay down any tag on the ... read more | 10/09/2003 (2:48 am) |
| Heightmaps | With stock Torque yes. TerrainManager allows you to use multiple 256x256 blocks of terrain stiched ... read more | 10/09/2003 (2:38 am) |
| One Continuous Whole | The GORPE source tree contains a much more complete TerrainManager implementation that what you'll g... read more | 10/08/2003 (4:36 pm) |
| Half Life 2 Code Stolen!? | There's [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=13146] already a thread[/url]... read more | 10/08/2003 (4:39 am) |
| Seamless World | Seemless worlds involve two core areas: 1) Terrain paging - The ability to swap terrain and the o... read more | 10/07/2003 (2:11 am) |
| HELP ! Visual Studio Will not Install | It clearly states that you need a C++ compiler... SDK stands for Software Development Kit. Torque h... read more | 10/06/2003 (5:56 pm) |
| 3rd Person Cross Hair | Problem is the cross hair stays in the middle of the screen and is only a valid aim point in first p... read more | 10/06/2003 (5:51 pm) |
| Seamless World | Ryan, Python support requires that you have Python installed on your system. The Pyconfig and py... read more | 10/05/2003 (6:44 am) |
| Seamless World | The TerrainManager code allows you to stich together multiple blocks of 256x256 terrain into a grid.... read more | 10/05/2003 (4:44 am) |
| Terrain Texture Problem | You can disable the asmbler version of the blender and just use the C++ version. I've had 512x5... read more | 10/03/2003 (4:13 pm) |
| Model Opacity? | I could have sworn someone (Chris W maybe) had windows working...... read more | 10/03/2003 (3:45 pm) |
| New GUI editor checked in to HEAD | Looks great! Some how I managed to get the font system hosed while playing around with it but I'v... read more | 10/02/2003 (2:25 am) |
| Terrain Texture Problem | Sotck TGE only accepts terrain textures that are 256x256.... read more | 10/02/2003 (2:18 am) |
| How do you access scripted variables inserted by addField() | I use Con::getData in my XML serialization code... If you take a look at that it'll give you an ove... read more | 10/01/2003 (2:01 pm) |
| Problem with the spawnAIPlayer patch. | Kimberly the function you're looking for from the patch is "aiSpawnPlayer" you're trying to call the... read more | 10/01/2003 (1:54 pm) |
| Slowing down the player movement? | Wouldn't a better idea be to put in a scaling value in so that the movement rate is still based on t... read more | 10/01/2003 (2:21 am) |
| Animated Textures on dif | Couldn't the render to texture patch work for this?... read more | 10/01/2003 (2:16 am) |
| Problem with the spawnAIPlayer patch. | Hrm I just realized what forum this is in. We need to move this to the private SDK forums. Start... read more | 10/01/2003 (2:12 am) |
| Non-Player shapes for Bots | Once you get your source updated it's as simple as giving it a datablock to use juts like you do for... read more | 09/30/2003 (10:23 am) |
| Problem with the spawnAIPlayer patch. | Yep that's the problem then. In order to use that patch you'll need to update your source.... read more | 09/30/2003 (9:48 am) |
| Problem with the spawnAIPlayer patch. | That might be the problem... That patch was built against the HEAD source at the time. There were ... read more | 09/30/2003 (9:30 am) |
| Problem with the spawnAIPlayer patch. | What version of the torque source are you using?... read more | 09/30/2003 (9:21 am) |
| "Distributed" Servers... | One of the ideas I'd toyed around with was the notion of having one simulation master, with slave se... read more | 09/28/2003 (7:39 am) |
| Gorpe Rpg Cvs Compile Help | @Shannara - That's the direction GORPE is headed. Unfortunatly, there are about a million things t... read more | 09/27/2003 (10:59 am) |
| Gorpe Rpg Cvs Compile Help | That PyConf is for Python 2.2. I've not yet upgraded to 2.3. That might be the problem. I've a... read more | 09/27/2003 (6:08 am) |
| Gorpe Rpg Cvs Compile Help | What sort of updates are you looking for? Right now GORPE is essentialy the following. Torque ... read more | 09/26/2003 (2:34 pm) |
| Gorpe Rpg Cvs Compile Help | @Ryan - You can download and build the source for Python OR you can grab the pyconf-nodebug.h that I... read more | 09/26/2003 (1:25 pm) |