Game Development Community

J. Donavan Stanley's Forum Posts

Thread Post Date Posted
AIPlayer::spawnPlayer doesn't exist Unless it's a script based function there is no AIPlayer::Spawn, or SpawnPlayer for that matter in t... read more 10/21/2003 (1:20 pm)
Missions with Gorpe? Doh! I probably forgot to lay down the tag on the example directory. I'll do that now.... read more 10/18/2003 (7:19 pm)
Water Bug Form the vantage point the screenshot was taken it appears that the water is just below the level of... read more 10/18/2003 (12:18 pm)
Please Help with TerrainManager *sigh* I really need to put together a FAQ. You need to convert the CV6 project files. Other tha... read more 10/18/2003 (12:15 pm)
Winter Special Edition One thought.. It'd be fitting if the orc snowman used cracked femur for the arms, or are those some ... read more 10/17/2003 (1:22 pm)
Tribal IDE lives on As an aside, part of the GORPE project is an IDE for creating objects as well as editing code. Curr... read more 10/17/2003 (12:44 pm)
Another GORPE newbie Question Or www.python.org... read more 10/17/2003 (12:37 pm)
Please Help with TerrainManager All TerrainManager development has been folded into the GORPE tree. It became to unweildy for me to... read more 10/17/2003 (2:09 am)
Starting with GORPE You can access the GORPE tree by specifying /cvs/gorpe instead of /cvs/torque in your CVS path. DR_... read more 10/17/2003 (2:01 am)
GORPE Classfile Information Hrm that's odd. I have classview data without a problem. I wonder if I checked in a "magic" file b... read more 10/15/2003 (2:46 pm)
GORPE Documentation I'm planning on documenting I really am! Right now there's not a whole lot of difference between ... read more 10/15/2003 (3:14 am)
Gorpe Rpg Cvs Compile Help The guiShadowButtonCtrl has some serious issues. I've removed them from the mani manu GUI, checked ... read more 10/15/2003 (3:02 am)
Another weird error You compiled a debug build. The release versions of the Visual C++ runtime libraries are included w... read more 10/14/2003 (2:06 am)
Gorpe Rpg Cvs Compile Help @Mike: The only thing in the GORPE demo does, beyond what the FPS demo did, is provide you with a 2x... read more 10/14/2003 (1:56 am)
Gorpe Rpg Cvs Compile Help Bleh, I didn't lay down the tag. :/ it's on it now. It's the same as from the Torqque HEAD if you ... read more 10/13/2003 (4:23 pm)
Gorpe Rpg Cvs Compile Help I've checked in guiSpeedoometer.cc... If you're getting errors about not being able to find pytho... read more 10/12/2003 (6:39 pm)
Gorpe Rpg Cvs Compile Help Brian, See my message above.... read more 10/12/2003 (12:48 pm)
Gorpe Rpg Cvs Compile Help Brian, What files does it say you're missing? It's beginging to sound like I need to add the Pyth... read more 10/12/2003 (6:55 am)
Several questions before I make the plunge [quote]Well I have to admit one of the biggest selling points is the fact that people answer questio... read more 10/12/2003 (6:42 am)
New TerrainBlock on the fly You cannot load more than one TerrainBlock, nor unload the TerrainBlock you've already loaded using ... read more 10/12/2003 (6:32 am)
/// Comments There already are /// comments they're so you can run the source through doxygen and generate docs..... read more 10/11/2003 (8:02 am)
Working on a gernic event system for Torque Melv's waterblocks were designed to work against a single terrain block. So if you use them with TM... read more 10/11/2003 (5:36 am)
Working on a gernic event system for Torque A small update: After I came back from my "vacation" I decided to change directions with the whol... read more 10/10/2003 (2:54 am)
CVS Checkout problem For GORPE it's DR_1_0 for the stable developers release. I don't currently lay down any tag on the ... read more 10/09/2003 (2:48 am)
Heightmaps With stock Torque yes. TerrainManager allows you to use multiple 256x256 blocks of terrain stiched ... read more 10/09/2003 (2:38 am)
One Continuous Whole The GORPE source tree contains a much more complete TerrainManager implementation that what you'll g... read more 10/08/2003 (4:36 pm)
Half Life 2 Code Stolen!? There's [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=13146] already a thread[/url]... read more 10/08/2003 (4:39 am)
Seamless World Seemless worlds involve two core areas: 1) Terrain paging - The ability to swap terrain and the o... read more 10/07/2003 (2:11 am)
HELP ! Visual Studio Will not Install It clearly states that you need a C++ compiler... SDK stands for Software Development Kit. Torque h... read more 10/06/2003 (5:56 pm)
3rd Person Cross Hair Problem is the cross hair stays in the middle of the screen and is only a valid aim point in first p... read more 10/06/2003 (5:51 pm)
Seamless World Ryan, Python support requires that you have Python installed on your system. The Pyconfig and py... read more 10/05/2003 (6:44 am)
Seamless World The TerrainManager code allows you to stich together multiple blocks of 256x256 terrain into a grid.... read more 10/05/2003 (4:44 am)
Terrain Texture Problem You can disable the asmbler version of the blender and just use the C++ version. I've had 512x5... read more 10/03/2003 (4:13 pm)
Model Opacity? I could have sworn someone (Chris W maybe) had windows working...... read more 10/03/2003 (3:45 pm)
New GUI editor checked in to HEAD Looks great! Some how I managed to get the font system hosed while playing around with it but I'v... read more 10/02/2003 (2:25 am)
Terrain Texture Problem Sotck TGE only accepts terrain textures that are 256x256.... read more 10/02/2003 (2:18 am)
How do you access scripted variables inserted by addField() I use Con::getData in my XML serialization code... If you take a look at that it'll give you an ove... read more 10/01/2003 (2:01 pm)
Problem with the spawnAIPlayer patch. Kimberly the function you're looking for from the patch is "aiSpawnPlayer" you're trying to call the... read more 10/01/2003 (1:54 pm)
Slowing down the player movement? Wouldn't a better idea be to put in a scaling value in so that the movement rate is still based on t... read more 10/01/2003 (2:21 am)
Animated Textures on dif Couldn't the render to texture patch work for this?... read more 10/01/2003 (2:16 am)
Problem with the spawnAIPlayer patch. Hrm I just realized what forum this is in. We need to move this to the private SDK forums. Start... read more 10/01/2003 (2:12 am)
Non-Player shapes for Bots Once you get your source updated it's as simple as giving it a datablock to use juts like you do for... read more 09/30/2003 (10:23 am)
Problem with the spawnAIPlayer patch. Yep that's the problem then. In order to use that patch you'll need to update your source.... read more 09/30/2003 (9:48 am)
Problem with the spawnAIPlayer patch. That might be the problem... That patch was built against the HEAD source at the time. There were ... read more 09/30/2003 (9:30 am)
Problem with the spawnAIPlayer patch. What version of the torque source are you using?... read more 09/30/2003 (9:21 am)
"Distributed" Servers... One of the ideas I'd toyed around with was the notion of having one simulation master, with slave se... read more 09/28/2003 (7:39 am)
Gorpe Rpg Cvs Compile Help @Shannara - That's the direction GORPE is headed. Unfortunatly, there are about a million things t... read more 09/27/2003 (10:59 am)
Gorpe Rpg Cvs Compile Help That PyConf is for Python 2.2. I've not yet upgraded to 2.3. That might be the problem. I've a... read more 09/27/2003 (6:08 am)
Gorpe Rpg Cvs Compile Help What sort of updates are you looking for? Right now GORPE is essentialy the following. Torque ... read more 09/26/2003 (2:34 pm)
Gorpe Rpg Cvs Compile Help @Ryan - You can download and build the source for Python OR you can grab the pyconf-nodebug.h that I... read more 09/26/2003 (1:25 pm)
Page «Previous 1 2 3 4 5 6 7 Last »