JesseL's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Updating the Plastic Gem #3 to T3D version 3 | ok so do you feel comfortable with me making this into a resource and presenting it to the community... read more | 11/16/2013 (10:17 am) |
| Oculus Rift and AFX MIT 3.0 | Yes, it uses a special camera, I don't think it would be terribly hard to connect in. Just need to d... read more | 11/10/2013 (1:56 pm) |
| Updating the Plastic Gem #3 to T3D version 3 | I took a guess, and saved at the top [code] RectI savedClipRect = GFX->getClipRect(); [/code]... read more | 11/08/2013 (2:40 pm) |
| Updating the Plastic Gem #3 to T3D version 3 | ok I made all of the changes except the renderChildControls method: OLD working [code] void GuiCo... read more | 11/08/2013 (2:30 pm) |
| Updating the Plastic Gem #3 to T3D version 3 | ok all of the guiControl.h settings didn't change it. I added the class animation constructor decons... read more | 11/08/2013 (2:23 pm) |
| Updating the Plastic Gem #3 to T3D version 3 | doing the guiControl to h. first.... read more | 11/08/2013 (2:08 pm) |
| Updating the Plastic Gem #3 to T3D version 3 | Ok, Just did the gfxDrawUtil.cpp and gfxDrawUtil.h, with the materialist changes everything is still... read more | 11/08/2013 (2:07 pm) |
| Updating the Plastic Gem #3 to T3D version 3 | Ok, I had a moment, I made the materialist.cpp and materialist.h changes and those left the tabs. I... read more | 11/08/2013 (2:01 pm) |
| Updating the Plastic Gem #3 to T3D version 3 | Pictures: [image align=right]www.pyrotronics-games.com/brokenEditorTabs.gif[/image] [image ali... read more | 11/05/2013 (10:18 am) |
| Passing Torch -> Sean Rice's Big Hole In Web resource is online indefinitely. | Can we get stuff like this sticked? Especially if the site is going to delete zip files on resource ... read more | 10/30/2013 (6:33 pm) |
| Finding things in code | If you have Torsion just search for the global variable $mvTriggerCount4++ and see what files declar... read more | 10/30/2013 (4:54 pm) |
| Do not collect in VS 2010((( | This just means that your you didn't install the VS2010 SP1. It has nothing to do with the engine.... read more | 10/28/2013 (2:33 pm) |
| How would i go to merge AFX in the original T3D 1.2 folder? | I remember it being here :: [url]https://www.garagegames.com/community/blogs/view/17097[/url]... read more | 06/27/2012 (11:09 am) |
| How would i go to merge AFX in the original T3D 1.2 folder? | I remember there being a resource that does this. I implemented it before and it appeared to work ju... read more | 06/27/2012 (11:04 am) |
| Mouse GUI vs Terrain | Oh, you just want to drag and drop from one gui to another? Perhaps you want to drag an Item from a ... read more | 02/01/2012 (3:04 am) |
| afxEffectron use to replace IFL animations | The clouds still use an IFL type structure in the engine. If I were to want an IFL animation I would... read more | 01/31/2012 (7:30 pm) |
| Global Game Jam | Awesome, I posted a blog if you want to download it and test it out :) also, I realize that there is... read more | 01/31/2012 (7:27 pm) |
| Global Game Jam | In addition the tools folder was of course left out as well.... read more | 01/30/2012 (12:46 pm) |
| no more torque.abhitw.com uploads! | Hey TheGasMan, can I get a zip of it?... read more | 01/16/2012 (1:31 pm) |
| Just want to be sure of this, what exactly is required to develop? | I would suggest looking at the requirements tab on the product page for a start. (Visual Studio expr... read more | 01/15/2012 (12:38 pm) |
| Global Game Jam, Las Vegas Nevada 2012? | Hey, the global gam jam is comming up soon, do we have a response to this yet?... read more | 01/10/2012 (7:29 pm) |
| 3D platformer camera help | please use the [-code-] [-/code-] brakets without the - signs so I can read the code easier. If you ... read more | 07/18/2011 (5:29 pm) |
| AFX2 + 3DAAK | It seems that we don't really have enough information to reply to your questions. Perhaps if you cou... read more | 04/12/2011 (2:48 pm) |
| Dynamic maps - How? | You are hardly dumb. However, I would strongly recommend you hang out in the IRC chat for GarageGame... read more | 03/12/2011 (6:21 pm) |
| Navmesh Questions | We have some A implemntation resources available in the resource section Sergio. I would suggest you... read more | 02/03/2011 (6:02 pm) |
| afxSpellBook extending for independent spell lists per equiped item | Good, so now I just need to figure out how to make it into code. Ya, step 2!... read more | 01/26/2011 (12:56 am) |
| Torsion integration improvements | Wooooot! Quality of Life improvements +2. I've use Torsion and I would really love some of the mater... read more | 01/24/2011 (6:17 pm) |
| afxModel | Video and example code?... read more | 01/22/2011 (11:18 pm) |
| Code for spell cooldowns | I actually need to put in some spell cooldowns. I wouldn't mind an update on Jeff's opinion about th... read more | 01/22/2011 (11:08 pm) |
| GarageGames is Back | Yes, best news evar! Well you know what I mean.... read more | 01/22/2011 (11:03 pm) |
| Input Across Multiple GUIs | So in other words, in whatever gui type you selected, there is not parent::call function. In other w... read more | 12/15/2010 (5:05 am) |
| Hitting Collision? | Well done Bobby!... read more | 12/07/2010 (7:41 pm) |
| IFL deprecated ? huh?what?whazza? | I just want to be able to play a material animation with Start, Stop, Pause, Set, Go forwards and ... read more | 12/05/2010 (3:01 am) |
| Render icon/decal below player and a bug | Well, J, what about a static object that doesn't have collision that you update on a schedule. I rem... read more | 12/03/2010 (4:19 am) |
| Single Step Animation | Actually, after looking at the code it looks like they changed how it works so you can do that: [co... read more | 11/27/2010 (5:54 pm) |
| Single Step Animation | Actually, I think that they added tools to allow you to specify additional sequences, so you could t... read more | 11/27/2010 (5:39 pm) |
| Single Step Animation | I believe one of the animation plastic gems made it so you could call frames of an animation sequenc... read more | 11/27/2010 (5:35 pm) |
| Torque 3D 1.1 Beta 3 - Implemented call backs on GuiWindowCtrl are not being called by script[Invalid] - NOT A BUG | Ohhh, I get it now :/ I was confused. I thought that when I clicked the restore button on onMinimize... read more | 11/26/2010 (5:52 pm) |
| The case for Torque 3D | ++... read more | 11/17/2010 (2:28 pm) |
| Need help with custom ItemData/ShapeBaseImageData | Vince, you can make a function on the client side and a function on the server. You can tell the ser... read more | 11/16/2010 (3:59 pm) |
| Anyone have a port of "Mountimage Replacement for Equipment" | Hey Vince, since we can modify shape bases using the in game model editor tool, you can just make a ... read more | 11/16/2010 (7:44 am) |
| The UAISK Update 1.6 WIP version for T3D 1.1B3 | zylick(shift+2)gmail(.)com... read more | 11/14/2010 (7:04 pm) |
| AFX Survey (Please Respond) | 1. Are you an active AFX user? In other words, up until the recent uncertainty with the Torque engin... read more | 11/13/2010 (7:05 pm) |
| camera view on gui?? | For some reason I thought I ported this to T3D or got it ported at some time. Ohh ya, actually I did... read more | 11/06/2010 (11:50 pm) |
| T3D 1.1 Beta 3 - GuiConsoleTextCtrl Problem - Not a bug | Well, I'm glad you were able to figure it out. I was really having a hard time figuring out what you... read more | 11/06/2010 (11:44 pm) |
| How to speed up scenes with some hundreds of animated characters? | Well, you have to understand that the AIPlayer is an advanced object. Why don't you try an object th... read more | 11/06/2010 (8:51 am) |
| T3D 1.1 Beta 3 - GuiConsoleTextCtrl Problem - Not a bug | So, you want to change the text field of the control? Name the control something. [code] new Gui... read more | 11/06/2010 (8:49 am) |
| T3D 1.1 Beta 3 - GuiConsoleTextCtrl Problem - Not a bug | Hey Matt, I'm a little confused on what you wanted to do. Did you want to create a flash type effect... read more | 11/05/2010 (6:06 am) |
| quick question about www.arteria3d.com | I'd try talking to this guy: http://www.torquepowered.com/account/profile/43657 Stevie I think is ... read more | 11/02/2010 (8:14 pm) |
| T3D 1.1 Beta 3 Theora Video with Voribis Audio silence Minor Bug | I tried restarting the project and doing these steps and it did not work for: DirectSound, Null, Op... read more | 11/01/2010 (3:30 pm) |