Adam Armstrong's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Extend the Bounds of Scattersky | I think so. Tesseract has a 360 procedural sky - [url]www.tesseract.gg[/url]. You can also just ... read more | 07/23/2014 (4:29 pm) |
| underestanding terrain textures | I often only have a single diffuse texture for the entire map - each material has the same texture s... read more | 07/08/2014 (5:46 pm) |
| Deferred Shading | That sounds like very good work, and a welcome upgrade. Consider me interested.... read more | 06/22/2014 (7:20 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | Regarding particle ribbons, if you like them, use them. Same goes for any code I've posted, althoug... read more | 01/13/2014 (1:07 pm) |
| Would you pay for a new version of T3D? (Details inside) | No. Hell, no. Pretty much all of T3D's current appeal is due to the licensing.... read more | 09/09/2013 (9:21 am) |
| Parallax, is it worth it over specular ? | @Andy: I'm interested in terrain rendering in general, and I do think it is worthwhile looking into... read more | 08/21/2013 (4:34 pm) |
| T3D's Terrain Texturing "Concept" | @Stefan: if you are talking about the large image I posted above, the diffuse texture and terrain we... read more | 08/16/2013 (4:12 pm) |
| Parallax, is it worth it over specular ? | Hmm. Yeah, I see how to add a specular layer. But I'm not certain how to do it the right way. W... read more | 08/16/2013 (12:08 pm) |
| T3D's Terrain Texturing "Concept" | Dan and Andy Wright are the guys who have shared so much to make stuff like that possible. Torque c... read more | 08/16/2013 (11:48 am) |
| T3D's Terrain Texturing "Concept" | As far as optimal images for detail and macro maps goes, look at your histograms. For both of them ... read more | 08/16/2013 (11:16 am) |
| Example Terrain Material? | Scott, that rocks. L3DT is...ok. I prefer World Machine, and some others on the boards like GeoC... read more | 08/13/2013 (10:10 pm) |
| Example Terrain Material? | I would read this entire thread, and then go read any posts made by Andy Wright and Dan Webb. [ur... read more | 08/13/2013 (12:28 pm) |
| Improving the terrain texture blending | Duion, In that image, I don't see much of a problem. I don't imagine masking would be used every... read more | 07/30/2013 (1:07 pm) |
| Improving the terrain texture blending | Criminy, there's some interest in this. I'm poking at terrain/terrFeatureHLSL.cpp seeing if I can... read more | 07/30/2013 (11:18 am) |
| Improving the terrain texture blending | I read this thread a few days ago, and it has been nagging me a little since then. I think I could ... read more | 07/25/2013 (2:16 pm) |
| Committee Meeting Notes: 05/21/2013 | I agree that the GG.com site doesn't foster group collaboration. Someone visiting it probably would... read more | 05/27/2013 (12:57 pm) |
| Why are my textures so big and blurry? | Hi. I wrote the macro texture feature, and I'd say ignore it for now until you get the detail textu... read more | 05/12/2013 (10:39 am) |
| New low cost 3D Modeler and 3D Engine in one | "...whilst blender pops up lots of options in the main gui the first time that you run it which are ... read more | 10/28/2003 (1:23 pm) |
| New low cost 3D Modeler and 3D Engine in one | "...whilst blender pops up lots of options in the main gui the first time that you run it which are ... read more | 10/28/2003 (1:22 pm) |
| Cop Shooter - Driveable vehicles | Yes, Torque would be a suitable solution. I suggest you buy yourself a copy of Tribes2 and head ove... read more | 10/10/2003 (11:51 am) |
| Non-repeating (sorta) detail/bump textures... | I might have a few ideas...but I'm not sure what exactly you've gotten done so far. Say you have a ... read more | 01/20/2003 (10:58 am) |
| Torque-specific interior editor? | This is one of the most important things torque needs right now, and I'd love to help. I'm not sure... read more | 01/08/2003 (12:44 pm) |
| 512x512 Terrain Detail Textures | I've done this. It involves disabling the assembly texture blender, changing the lines that speci... read more | 11/22/2002 (9:36 am) |
| Pixel Shaders??? | Interesting thread. Sorry if this doesn't directly address the topic, and in no particular order: ... read more | 06/19/2002 (11:01 pm) |