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Adam Armstrong's Forum Posts

Thread Post Date Posted
Extend the Bounds of Scattersky I think so. Tesseract has a 360 procedural sky - [url]www.tesseract.gg[/url]. You can also just ... read more 07/23/2014 (4:29 pm)
underestanding terrain textures I often only have a single diffuse texture for the entire map - each material has the same texture s... read more 07/08/2014 (5:46 pm)
Deferred Shading That sounds like very good work, and a welcome upgrade. Consider me interested.... read more 06/22/2014 (7:20 pm)
Torque 3D MIT: Codename GREED - FPS Engine Regarding particle ribbons, if you like them, use them. Same goes for any code I've posted, althoug... read more 01/13/2014 (1:07 pm)
Would you pay for a new version of T3D? (Details inside) No. Hell, no. Pretty much all of T3D's current appeal is due to the licensing.... read more 09/09/2013 (9:21 am)
Parallax, is it worth it over specular ? @Andy: I'm interested in terrain rendering in general, and I do think it is worthwhile looking into... read more 08/21/2013 (4:34 pm)
T3D's Terrain Texturing "Concept" @Stefan: if you are talking about the large image I posted above, the diffuse texture and terrain we... read more 08/16/2013 (4:12 pm)
Parallax, is it worth it over specular ? Hmm. Yeah, I see how to add a specular layer. But I'm not certain how to do it the right way. W... read more 08/16/2013 (12:08 pm)
T3D's Terrain Texturing "Concept" Dan and Andy Wright are the guys who have shared so much to make stuff like that possible. Torque c... read more 08/16/2013 (11:48 am)
T3D's Terrain Texturing "Concept" As far as optimal images for detail and macro maps goes, look at your histograms. For both of them ... read more 08/16/2013 (11:16 am)
Example Terrain Material? Scott, that rocks. L3DT is...ok. I prefer World Machine, and some others on the boards like GeoC... read more 08/13/2013 (10:10 pm)
Example Terrain Material? I would read this entire thread, and then go read any posts made by Andy Wright and Dan Webb. [ur... read more 08/13/2013 (12:28 pm)
Improving the terrain texture blending Duion, In that image, I don't see much of a problem. I don't imagine masking would be used every... read more 07/30/2013 (1:07 pm)
Improving the terrain texture blending Criminy, there's some interest in this. I'm poking at terrain/terrFeatureHLSL.cpp seeing if I can... read more 07/30/2013 (11:18 am)
Improving the terrain texture blending I read this thread a few days ago, and it has been nagging me a little since then. I think I could ... read more 07/25/2013 (2:16 pm)
Committee Meeting Notes: 05/21/2013 I agree that the GG.com site doesn't foster group collaboration. Someone visiting it probably would... read more 05/27/2013 (12:57 pm)
Why are my textures so big and blurry? Hi. I wrote the macro texture feature, and I'd say ignore it for now until you get the detail textu... read more 05/12/2013 (10:39 am)
New low cost 3D Modeler and 3D Engine in one "...whilst blender pops up lots of options in the main gui the first time that you run it which are ... read more 10/28/2003 (1:23 pm)
New low cost 3D Modeler and 3D Engine in one "...whilst blender pops up lots of options in the main gui the first time that you run it which are ... read more 10/28/2003 (1:22 pm)
Cop Shooter - Driveable vehicles Yes, Torque would be a suitable solution. I suggest you buy yourself a copy of Tribes2 and head ove... read more 10/10/2003 (11:51 am)
Non-repeating (sorta) detail/bump textures... I might have a few ideas...but I'm not sure what exactly you've gotten done so far. Say you have a ... read more 01/20/2003 (10:58 am)
Torque-specific interior editor? This is one of the most important things torque needs right now, and I'd love to help. I'm not sure... read more 01/08/2003 (12:44 pm)
512x512 Terrain Detail Textures I've done this. It involves disabling the assembly texture blender, changing the lines that speci... read more 11/22/2002 (9:36 am)
Pixel Shaders??? Interesting thread. Sorry if this doesn't directly address the topic, and in no particular order: ... read more 06/19/2002 (11:01 pm)