Game Development Community

Steve Acaster's Forum Posts

Thread Post Date Posted
Collision with Player, but not projectile??? Just to reiterate in plain speach: A [b]working[/b] COL mesh blocks everything, players, projecti... read more 09/15/2008 (8:00 am)
Blender is it totally functional. Here's a good little tutorial on rigging/character setup for Blender-to-Torque. [url]http://www.nar... read more 09/14/2008 (7:40 am)
Invisible DTS Shapes? Shouldn't [i]translucent = false[/i] if you don't want to see through it? I can't remember if you... read more 09/10/2008 (7:42 am)
DDS Mipmaps and LOD I found things seem to look fine with 4 mipmaps (my textures are only 512 though). As for performanc... read more 09/05/2008 (6:20 am)
DDS Mipmaps and LOD Certainly for question 3 this should help. It's a forum post where Tom Spilman explains DDS mipmaps ... read more 09/04/2008 (7:32 pm)
Terrain Texture Sizes? Thanks for the [i]ClipMapSizeLog[/i] explanation, I'd be wondering about that.... read more 08/30/2008 (4:44 pm)
Terrain Texture Sizes? Grid filling up viewport? Are you sure that isn't the hotkeys functions on the numberpad?... read more 08/30/2008 (7:16 am)
4096x4096 textures? [quote]I don't know what kind of system you're running, but mine would roll over and piss coolant if... read more 08/30/2008 (7:06 am)
Seams in portaled DIF Actually John, I'd been thinking about a way of faking a lightmap on a DTS. Probably only worth doin... read more 08/27/2008 (9:12 am)
A sketchbook thread for me Sweet Bejeebuz! That's some awesome modelling!... read more 08/27/2008 (8:47 am)
DIF vs DTS (culling)? and speed A [i]portaled[/i] DIF will not render models (DTSes or other DIFs) inside that the player/camera can... read more 08/25/2008 (6:03 am)
How to make invisible barrier? Using the search function for [i]invisible barrier[/i] brings up [url=www.garagegames.com/mg/forums/... read more 08/24/2008 (7:55 pm)
Seams in portaled DIF If you think it's just happening because of the size of brushes that you're using try segmenting the... read more 08/24/2008 (4:10 pm)
Tutorials. Hey, nice tutorials! Well done.... read more 08/24/2008 (12:16 pm)
Seams in portaled DIF It's your NULL texture showing up. I think the new map2difplus_tgea.exe has a [url=www.garagegames.c... read more 08/24/2008 (7:14 am)
Sound question (SFXEmitter) Try changing the audio profile to something like this: [code] datablock SFXDescription(AudioLoopin... read more 08/23/2008 (7:09 pm)
Sound question (SFXEmitter) Is your waterfall sound linked to a [i]SFXDescription(AudioLooping2D)[/i] or [i]SFXDescription(Audio... read more 08/23/2008 (7:00 am)
DIF or DTS for walls? Opinions anyone? Tip: avoid CSG like plague, build everything manually with brushes - it doesn't take that much extra... read more 08/23/2008 (6:44 am)
Map2Dif and TGEA Just to point out that TGEA1.7.1 has a new [i]map2dif_plus_tgea.exe[/i] under engine/tools.... read more 08/22/2008 (6:15 am)
Need help with ambient animation. You did make a sign.cs file listing the baseshape and the animation sequences didn't you? Though ... read more 08/21/2008 (4:43 pm)
Blury Road and textures Anisotropic filtering. Depending on your graphics card, there should be a setting for it. Also i... read more 08/20/2008 (9:29 pm)
Help (I take it we're talking about Static Shapes in the game) If you don't have a collision mesh, then t... read more 08/20/2008 (7:56 pm)
Pathfinding code ...cannot find anymore You might also want to try [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1449... read more 08/18/2008 (12:38 pm)
Middle East Town That's why you should always backup ..... [b]often[/b].... read more 08/18/2008 (7:34 am)
VC++ 2008 compiles - and it works - but executable is too big. Is the executable file size considered important?... read more 08/16/2008 (10:30 am)
How to enable and disable the maximize, min , and close button I don't know a way to disable every GUI at once, but you can do it individually. Look in actual g... read more 08/13/2008 (7:19 am)
Shaping Water If you just want a visual water effect outside where the player is you could probably fake it. Somet... read more 08/11/2008 (1:00 pm)
Ambient Animation You could also link the playthread/stopthread commands to triggers in-game. No point having an anima... read more 08/11/2008 (12:26 pm)
Transparency...help [i]I'm somewhat new to modeling and blender.[/i] I'm not that experienced at it myself. In edi... read more 08/10/2008 (7:50 pm)
Transparency...help First check your texture file is has an alpha channel or has a blank background. I think you've g... read more 08/10/2008 (5:46 pm)
Unable to save my own mission to my own Projects folder I don't think it has anything to do with the Permissions System. Just manually type [b].mis[/b] w... read more 08/10/2008 (7:40 am)
Detach camera on death problem I have no idea, I don't use the Advnaced Camera - but I'm under the impression you can lock a target... read more 08/08/2008 (9:19 pm)
Vertex max limit problems in Blender Exporter Version 9.? [quote]subsurfed[/quote] [i]***nose starts to bleed***[/i] Game models are supposed to be [b]l... read more 08/08/2008 (4:10 pm)
Shading on DTS 64 small DTS cubes? O-o I think it's because each cube not only has it's own lightmap - but they ... read more 08/08/2008 (9:48 am)
Death animation crash Yes you need Ground Transform set for a death anim or it'll crash your game. And you [i]probably[/i]... read more 08/08/2008 (9:32 am)
Where is aiPlayer.cs loaded Just as a little warning on hierarchies in the game.cs always keep player.cs above aiplayer.cs in th... read more 08/07/2008 (4:54 am)
Detach camera on death problem To be honest I have no idea why it doesn't. Your code seems to be the same as mine. The [b]only[/... read more 08/05/2008 (12:28 pm)
Detach camera on death problem [quote]Is it suppose to detach and orbit around the body? That's what I really want it to do[/quote]... read more 08/05/2008 (9:21 am)
Yes, I KNOW all the vertices should be in a group... I usually find the model warps when it isn't set up correctly to follow the animation - or the anima... read more 08/05/2008 (9:16 am)
Very likely a dumb question, but.... Result! Glad to have helped. :o)... read more 08/05/2008 (8:57 am)
Changing image icon, in top left of window+invisible chat hud Disable chat Hud (if my memory serves me correctly): In Client-scripts-playgui.cs comment out like ... read more 08/05/2008 (7:36 am)
Very likely a dumb question, but.... It should just say TorqueDemo. Did you "clean" the project first and then "build"? **boots up VC2... read more 08/05/2008 (7:21 am)
OGG Audio Formats... Stereo for 2D sound profiles. Mono for 3D sound profiles. Stereo in a 3D profile won't play, Mo... read more 08/03/2008 (4:49 am)
Making a basic gun As your using Milkshape (not my area of expertise), I'd suggest making a new forum post asking for h... read more 08/01/2008 (6:11 am)
Making a basic gun This is probably a dumb suggestion - but you did put the texture in the directory with the dts?... read more 08/01/2008 (6:00 am)
Problem with Unread Forum Posts? Also pop into your account page and go to [i]posts, resources, jobs and companies[/i] and click the ... read more 07/31/2008 (7:18 pm)
Problem with Unread Forum Posts? Apparently fixed! Probably just server maintenance or something.... read more 07/31/2008 (6:41 pm)
Portals wont save correctly in Constructor When you have a working/portaled interior, save it as a csx file and then do map2dif_plus, it'll aut... read more 07/31/2008 (6:25 am)
Console error: Couldn't find shader Aha! Thanks for that Dave. After a little look through the examples I saw that their shader.cs h... read more 07/30/2008 (7:12 pm)
Making a basic gun Check the model exporter (I use Blender - I've no idea what other exporters are like) and make sure ... read more 07/30/2008 (6:42 pm)