Steve Acaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A sketchbook thread for me | Wow! Nice environment on the PowerUpScreens section!... read more | 10/18/2008 (8:21 am) |
| How-Brown Partical? | 0.4 0.2 0.2 is a very red version of maroon. Mike's suggestion is a much [i]browner[/i] brown. Also ... read more | 10/18/2008 (8:16 am) |
| Slow the Game with tgea | I've actually had TGEA running on my low-spec laptop just as a test. 1.3 Dual Core, 1gig RAM, basi... read more | 10/18/2008 (8:00 am) |
| GuiRadarCtrl help needed | Cool! I haven't seen that type of radar since [i]Elite[/i], way back in 1984!... read more | 10/18/2008 (7:53 am) |
| A single missing polygon | @Joseph - I didn't know the DTS exporter for Blender self triangulated (can't say I read the change ... read more | 10/17/2008 (9:18 am) |
| Building Zones for an MMO | Screensize: in options (CTRL + O when in game) check the box which says "Fullscreen" and then choose... read more | 10/16/2008 (8:08 pm) |
| A single missing polygon | You should always use triangles not quads. Select every face in Blender and disable double sided (if... read more | 10/16/2008 (6:44 pm) |
| Trigger Problem | Depending on what type of GUI dialog you're using depends on whether you have to close it. If it's n... read more | 10/15/2008 (8:20 pm) |
| Purchased TGE, still a demo? | Load one up and hit F11. Read through the documentation that comes with it, and here [url]http:... read more | 10/15/2008 (2:02 pm) |
| Some new models coming | I must say that I do like your mixture of psuedo-imperialist dress uniforms and modern/near future e... read more | 10/15/2008 (1:56 pm) |
| FastAStarResource Problem | You know there's a more up-to-date version of that resource, transcribed over by [url=www.garagegame... read more | 10/15/2008 (1:50 pm) |
| Questions on LOD in Models | I think the engine bases it's LOD changes on height in pixels from [i]maximum[/i] screen resolution.... read more | 10/15/2008 (1:42 pm) |
| Questions on LOD in Models | The way I've been LODing my player/AI models: LOD_0 = 100% (obviously) LOD_1 = 75% (loose deta... read more | 10/15/2008 (7:23 am) |
| Copyright Infringement | Just on a note (or possibly rumour) - I was under the [i]impression[/i] everything has to licensed. ... read more | 10/14/2008 (5:04 pm) |
| How Much $$ does Micorsoft want? | If you're thinking of a disk release like you buy in the shops I heard they demand a huge sum just t... read more | 10/14/2008 (4:57 pm) |
| A very basic Tutorial. | Well you did choose a 10 month old thread.... Try this: [url]http://web.mac.com/manged/iWeb/Constr... read more | 10/14/2008 (1:17 pm) |
| Spider mech... | [i]Spider Mech, Spider Mech, does whatever a Spider Mech does....[/i] Sorry, I couldn't resist.... read more | 10/14/2008 (12:00 pm) |
| Low-poly/Torque specific tutorials? | Also [url=http://www.garagegames.com/developer/torque/artist/] Torque Artists Landing Page[/url] for... read more | 10/12/2008 (10:00 am) |
| Question: which has lowest engine load, DTS or DIF? | You don't necessarily need lightmaps, depending on how far away the player will be. The faces of a D... read more | 10/12/2008 (9:58 am) |
| Collision Problem - Blender DTS | Lol, Yep I meant [b]convex not concave[/b]. Actually I initially wrote down [i][b]converse[/b][/... read more | 10/11/2008 (4:37 pm) |
| Need Help - Firing a projectile weapon in a "spread" pattern | Have a look at the shotgun/accuracy matrix resource. [url]http://www.garagegames.com/index.php?sec=... read more | 10/10/2008 (6:31 pm) |
| Interior/DIF Specular Bug | @Helk. No I think this is different. That bugfix sorts out the vertical facing problem in sunlight, ... read more | 10/10/2008 (6:07 pm) |
| Collision Problem - Blender DTS | What guides? Post links to the tuts, might help. Also: 1. Is you Colmesh triangulated? 2. Are t... read more | 10/10/2008 (5:55 pm) |
| Player death causes torque to crash | Also if you are using a custom player model and animations, failure to have ski1 and ski0 and ground... read more | 10/09/2008 (3:20 pm) |
| Interior/DIF Specular Bug | No idea if this helps but I found this on TDN. [quote] Attenuate Back Face The material property ... read more | 10/09/2008 (8:56 am) |
| Tank t-90 | I can't help with the resource hunt - but that's a great model! What's the tris?... read more | 10/09/2008 (8:39 am) |
| Interior/DIF Specular Bug | I don't [i][b]think[/b][/i] spec shows up if the face is in shadow - no lighting on the face, no way... read more | 10/09/2008 (6:50 am) |
| Interior/DIF Specular Bug | Could this be a case of DIFs not automatically having Ambient Occlusion? I know someone made a re... read more | 10/09/2008 (5:14 am) |
| AI pursue into a structure? | And if you are using TGE there is also this Astar code: [url]http://www.garagegames.com/index.php?s... read more | 10/08/2008 (6:34 pm) |
| Interior/DIF Specular Bug | Have you used this bugfix? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=76412[/ur... read more | 10/08/2008 (6:30 pm) |
| Spider mech... | Cool! Nice texturing too.... read more | 10/08/2008 (11:43 am) |
| UV-mapping in Constructor, possible? | Textures won't align along a UVmap in Constructor the way they do in Blender. They'll import flat/sq... read more | 10/06/2008 (12:22 pm) |
| Need help with blender | 1: Normals tell you which way a surface is pointing. In editing mode click "draw normals" button and... read more | 10/06/2008 (12:18 pm) |
| Another terrain problem post | Result!... read more | 10/05/2008 (4:45 pm) |
| Another terrain problem post | Also remember to set your terrain heights in Terrain Terraform Editor (min terrain height and height... read more | 10/05/2008 (7:47 am) |
| Need help with blender | @Stephan You should probably have started a new thread, but as you're here: 1. Check your normal... read more | 10/04/2008 (9:35 am) |
| Torque Constructor or Blender? | Check your normals on your brushes - I've just had the same problem because some of mine were pointi... read more | 10/02/2008 (9:38 pm) |
| Detail Texture not showing | There are no detail textures in TGEA, that's what you're missing. Use a normal map instead with [... read more | 10/01/2008 (11:50 am) |
| Torque Constructor or Blender? | I've just tried exporting a model from Blender in .map format (reduced scale 35pc), imported into Co... read more | 10/01/2008 (11:04 am) |
| More texture in TGEA Mega Terrain | Just a note on using DTS for road sections: the model will vanish when it's far side touches the end... read more | 09/30/2008 (7:06 am) |
| Unlocking and locking Mission levels | I've had a cursory think about this, but am not up to the point in my own project to implement it. A... read more | 09/30/2008 (6:50 am) |
| Tutorials. | 124 megs of download! You've certainly put some work into this tutorial!... read more | 09/29/2008 (4:53 pm) |
| Part of solid Mesh missing | When in doubt, check your normals are pointing the correct way. I've exported 20,000+ tris before... read more | 09/29/2008 (6:29 am) |
| About detail textures in TGEA.. | Detail textures remain on terrains, but are replaced with normal mapping on DTS and DIF.... read more | 09/28/2008 (7:28 am) |
| Making and executing a path | Alas I think that tutorial is still pending. Have a look at these tutorials - they're a bit old b... read more | 09/27/2008 (8:41 am) |
| Polysoup (What is it) | (non-polysouped) Concave collision meshes will not give full collision. They'll probably stop a play... read more | 09/26/2008 (6:42 pm) |
| Polysoup (What is it) | 1. Actual plane/faces/tris collision on a DTS - what you see is what the collision mesh is. 2. Yep,... read more | 09/25/2008 (7:10 pm) |
| Torque Constructor or Blender? | Houdini ----------------------------- 99 USD [url=www.garagegames.com/products/Houdini/]from the GG ... read more | 09/25/2008 (7:03 pm) |
| Torque Constructor or Blender? | First up: Constructor makes [b]DIF[/b] format - that's a BSP based structure like in Quake, COD, et... read more | 09/25/2008 (6:49 pm) |
| Intro slides and camera cutscenes | Andy, to stop AI you could just add a variable in their script, so that when it loops to the point w... read more | 09/23/2008 (4:57 pm) |