Game Development Community

Steve Acaster's Forum Posts

Thread Post Date Posted
A sketchbook thread for me Wow! Nice environment on the PowerUpScreens section!... read more 10/18/2008 (8:21 am)
How-Brown Partical? 0.4 0.2 0.2 is a very red version of maroon. Mike's suggestion is a much [i]browner[/i] brown. Also ... read more 10/18/2008 (8:16 am)
Slow the Game with tgea I've actually had TGEA running on my low-spec laptop just as a test. 1.3 Dual Core, 1gig RAM, basi... read more 10/18/2008 (8:00 am)
GuiRadarCtrl help needed Cool! I haven't seen that type of radar since [i]Elite[/i], way back in 1984!... read more 10/18/2008 (7:53 am)
A single missing polygon @Joseph - I didn't know the DTS exporter for Blender self triangulated (can't say I read the change ... read more 10/17/2008 (9:18 am)
Building Zones for an MMO Screensize: in options (CTRL + O when in game) check the box which says "Fullscreen" and then choose... read more 10/16/2008 (8:08 pm)
A single missing polygon You should always use triangles not quads. Select every face in Blender and disable double sided (if... read more 10/16/2008 (6:44 pm)
Trigger Problem Depending on what type of GUI dialog you're using depends on whether you have to close it. If it's n... read more 10/15/2008 (8:20 pm)
Purchased TGE, still a demo? Load one up and hit F11. Read through the documentation that comes with it, and here [url]http:... read more 10/15/2008 (2:02 pm)
Some new models coming I must say that I do like your mixture of psuedo-imperialist dress uniforms and modern/near future e... read more 10/15/2008 (1:56 pm)
FastAStarResource Problem You know there's a more up-to-date version of that resource, transcribed over by [url=www.garagegame... read more 10/15/2008 (1:50 pm)
Questions on LOD in Models I think the engine bases it's LOD changes on height in pixels from [i]maximum[/i] screen resolution.... read more 10/15/2008 (1:42 pm)
Questions on LOD in Models The way I've been LODing my player/AI models: LOD_0 = 100% (obviously) LOD_1 = 75% (loose deta... read more 10/15/2008 (7:23 am)
Copyright Infringement Just on a note (or possibly rumour) - I was under the [i]impression[/i] everything has to licensed. ... read more 10/14/2008 (5:04 pm)
How Much $$ does Micorsoft want? If you're thinking of a disk release like you buy in the shops I heard they demand a huge sum just t... read more 10/14/2008 (4:57 pm)
A very basic Tutorial. Well you did choose a 10 month old thread.... Try this: [url]http://web.mac.com/manged/iWeb/Constr... read more 10/14/2008 (1:17 pm)
Spider mech... [i]Spider Mech, Spider Mech, does whatever a Spider Mech does....[/i] Sorry, I couldn't resist.... read more 10/14/2008 (12:00 pm)
Low-poly/Torque specific tutorials? Also [url=http://www.garagegames.com/developer/torque/artist/] Torque Artists Landing Page[/url] for... read more 10/12/2008 (10:00 am)
Question: which has lowest engine load, DTS or DIF? You don't necessarily need lightmaps, depending on how far away the player will be. The faces of a D... read more 10/12/2008 (9:58 am)
Collision Problem - Blender DTS Lol, Yep I meant [b]convex not concave[/b]. Actually I initially wrote down [i][b]converse[/b][/... read more 10/11/2008 (4:37 pm)
Need Help - Firing a projectile weapon in a "spread" pattern Have a look at the shotgun/accuracy matrix resource. [url]http://www.garagegames.com/index.php?sec=... read more 10/10/2008 (6:31 pm)
Interior/DIF Specular Bug @Helk. No I think this is different. That bugfix sorts out the vertical facing problem in sunlight, ... read more 10/10/2008 (6:07 pm)
Collision Problem - Blender DTS What guides? Post links to the tuts, might help. Also: 1. Is you Colmesh triangulated? 2. Are t... read more 10/10/2008 (5:55 pm)
Player death causes torque to crash Also if you are using a custom player model and animations, failure to have ski1 and ski0 and ground... read more 10/09/2008 (3:20 pm)
Interior/DIF Specular Bug No idea if this helps but I found this on TDN. [quote] Attenuate Back Face The material property ... read more 10/09/2008 (8:56 am)
Tank t-90 I can't help with the resource hunt - but that's a great model! What's the tris?... read more 10/09/2008 (8:39 am)
Interior/DIF Specular Bug I don't [i][b]think[/b][/i] spec shows up if the face is in shadow - no lighting on the face, no way... read more 10/09/2008 (6:50 am)
Interior/DIF Specular Bug Could this be a case of DIFs not automatically having Ambient Occlusion? I know someone made a re... read more 10/09/2008 (5:14 am)
AI pursue into a structure? And if you are using TGE there is also this Astar code: [url]http://www.garagegames.com/index.php?s... read more 10/08/2008 (6:34 pm)
Interior/DIF Specular Bug Have you used this bugfix? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=76412[/ur... read more 10/08/2008 (6:30 pm)
Spider mech... Cool! Nice texturing too.... read more 10/08/2008 (11:43 am)
UV-mapping in Constructor, possible? Textures won't align along a UVmap in Constructor the way they do in Blender. They'll import flat/sq... read more 10/06/2008 (12:22 pm)
Need help with blender 1: Normals tell you which way a surface is pointing. In editing mode click "draw normals" button and... read more 10/06/2008 (12:18 pm)
Another terrain problem post Result!... read more 10/05/2008 (4:45 pm)
Another terrain problem post Also remember to set your terrain heights in Terrain Terraform Editor (min terrain height and height... read more 10/05/2008 (7:47 am)
Need help with blender @Stephan You should probably have started a new thread, but as you're here: 1. Check your normal... read more 10/04/2008 (9:35 am)
Torque Constructor or Blender? Check your normals on your brushes - I've just had the same problem because some of mine were pointi... read more 10/02/2008 (9:38 pm)
Detail Texture not showing There are no detail textures in TGEA, that's what you're missing. Use a normal map instead with [... read more 10/01/2008 (11:50 am)
Torque Constructor or Blender? I've just tried exporting a model from Blender in .map format (reduced scale 35pc), imported into Co... read more 10/01/2008 (11:04 am)
More texture in TGEA Mega Terrain Just a note on using DTS for road sections: the model will vanish when it's far side touches the end... read more 09/30/2008 (7:06 am)
Unlocking and locking Mission levels I've had a cursory think about this, but am not up to the point in my own project to implement it. A... read more 09/30/2008 (6:50 am)
Tutorials. 124 megs of download! You've certainly put some work into this tutorial!... read more 09/29/2008 (4:53 pm)
Part of solid Mesh missing When in doubt, check your normals are pointing the correct way. I've exported 20,000+ tris before... read more 09/29/2008 (6:29 am)
About detail textures in TGEA.. Detail textures remain on terrains, but are replaced with normal mapping on DTS and DIF.... read more 09/28/2008 (7:28 am)
Making and executing a path Alas I think that tutorial is still pending. Have a look at these tutorials - they're a bit old b... read more 09/27/2008 (8:41 am)
Polysoup (What is it) (non-polysouped) Concave collision meshes will not give full collision. They'll probably stop a play... read more 09/26/2008 (6:42 pm)
Polysoup (What is it) 1. Actual plane/faces/tris collision on a DTS - what you see is what the collision mesh is. 2. Yep,... read more 09/25/2008 (7:10 pm)
Torque Constructor or Blender? Houdini ----------------------------- 99 USD [url=www.garagegames.com/products/Houdini/]from the GG ... read more 09/25/2008 (7:03 pm)
Torque Constructor or Blender? First up: Constructor makes [b]DIF[/b] format - that's a BSP based structure like in Quake, COD, et... read more 09/25/2008 (6:49 pm)
Intro slides and camera cutscenes Andy, to stop AI you could just add a variable in their script, so that when it loops to the point w... read more 09/23/2008 (4:57 pm)