Game Development Community

Steve Acaster's Forum Posts

Thread Post Date Posted
Improving startup COLOR_APPWORKSPACE <--- no wonder my search for RGB values didn't return anything!... read more 07/10/2013 (7:11 am)
Walkabout Navigation Toolkit help thread That's [code]Tools/navEditor/NavEditorGui.gui[/code] :P lol, one word fix and all is well!... read more 07/09/2013 (5:33 am)
Committee Meeting Notes: 07/02/2013 Thanks for the update, Dave.... read more 07/08/2013 (8:37 am)
Improving startup I've just timed that startup and yeah ... it's nearly 10 seconds of blank grey - didn't realize it w... read more 07/05/2013 (7:27 am)
MY TWO 1/2 CENTS. [quote] they did a great job with what they had[/quote] And that's the important bit right there... read more 07/05/2013 (7:00 am)
Improving startup [quote] Making the canvas black would help, though ;P. [/quote] [image]http://i55.photobucket.co... read more 07/03/2013 (5:57 am)
Click!!! Torque is open source, you can do whatever you want with it for free.... read more 07/02/2013 (7:34 am)
T3D GPU friendly for mid to low end hardware FYI: VSync only updates when ANTI-ALIASING is set to > 0. Personally I go into core/scripts/c... read more 07/01/2013 (7:32 am)
Lighting issues with Grass Models This might be because "double sided" adds a another plane and normal (facing the opposite ... read more 06/30/2013 (1:46 pm)
T3D GPU friendly for mid to low end hardware ... hands Richard a wooden stake and hammer ... That should put that quote to rest! ;)... read more 06/27/2013 (4:24 pm)
Committee Meeting Notes: 06/25/2013 [quote] his computer died[/quote] [b]*shudders in horror*[/b] Mine started going fruity last ... read more 06/25/2013 (3:04 pm)
[Solved] How to create a animated decal when player is corpse? Either create a new system for dynamically enlarging decals (AFX2 actually has something like this),... read more 06/25/2013 (7:16 am)
[Solved] How to create a animated decal when player is corpse? You want a 2D decal to leave the corpse of a 3D player? Use the animated "frames" setti... read more 06/25/2013 (6:35 am)
Fog Not Working. Help Please! And just incase someone does want the old system back ... somebody asked on irc ... eg: if you're us... read more 06/25/2013 (6:31 am)
Fog Not Working. Help Please! Yes, it's now in stock 3.0 MIT ... so I just had to take it out again for my own project. ;)... read more 06/24/2013 (4:06 pm)
Fog Not Working. Help Please! It's great that fog now effects the sky ... even though I've just ripped that function out of my own... read more 06/24/2013 (2:52 pm)
Another BeamNG Video using Torque 3D plus soft body physics Gonna have to change those tyres after the doughnuts. ;)... read more 06/23/2013 (6:12 am)
Committee Meeting Notes: 06/17/2013 Thanks for the update, Dave. [edit]Hey there's some good stuff on that [url]www.opengameart.org[/... read more 06/21/2013 (10:03 am)
how to get a object in script I think there is a function in the "RTS Prototype" on the T3D home page under guides.... read more 06/19/2013 (7:00 am)
Ai Arms Stop Animating Up and Down On Aiming Okay, sorted this out by having a delay between spawning the Ai and mounting their initial weapon. P... read more 06/18/2013 (2:30 pm)
Ai Arms Stop Animating Up and Down On Aiming Okeedokee ... Seems to Ai specific. Once it kicks in for one, it kicks in for all after, but does n... read more 06/18/2013 (12:36 pm)
Forums date format Courtesy of Wikipedia ... so it's probably not true ;) [quote] march 19, 1918 - The U.S. Congress ... read more 06/18/2013 (12:32 pm)
Forums date format 'Murica time format is all part of the GG charm ... ;) [image]http://cdn.meme.li/instances/400x/3... read more 06/18/2013 (11:42 am)
Ai Arms Stop Animating Up and Down On Aiming No changes on metrics or netgraph. Seems to be more likely to occur when ghosts are higher, eg: ... read more 06/18/2013 (9:05 am)
Help with the collision I'm not using the new Blender, but here's an old heirarchy for using a DAE with collision I made yea... read more 06/17/2013 (12:51 pm)
Walkabout Navigation Toolkit help thread Yep, the nearest point on the navMash to xyz. Would save like ... typing 2 whole lines of script for... read more 06/17/2013 (6:57 am)
Macro redefinition warnings I noticed the change to 0007 but don't remember getting any issues on build.... read more 06/15/2013 (6:32 am)
Walkabout Navigation Toolkit help thread Daniel, feature request: EngineDefine/Console Function for "find nearest path poly at %xyz&qu... read more 06/15/2013 (5:41 am)
Committee Meeting Notes: 06/10/2013 Thanks for update, Dave.... read more 06/12/2013 (6:07 pm)
Hello old friends!!!! Thanks for posting this [url]http://www.garagegames.com/community/resources/view/6613[/url] way back... read more 06/12/2013 (10:07 am)
Add T3D on ohloh Oh La La? [youtube=r5FM4nNPCoo width=640 height=360]... read more 06/11/2013 (6:29 am)
I am New [quote] just gotta get Scott, Richard, and Michael[/quote] Indie Dev Pokemon! Somebody fund tha... read more 06/10/2013 (7:29 am)
I am New Welcome to T3D, and remember to read the documentation ;)... read more 06/09/2013 (6:12 pm)
Walkabout Navigation Toolkit help thread And checking the console I got: [code]GuiControl::awaken: failed onWake for obj: 3488:GuiTreeViewCt... read more 06/06/2013 (8:03 pm)
Walkabout Navigation Toolkit help thread @Mr Webb squareSize is 2, terrain size is 512x - so not really big, 1km in real terms. And ... I on... read more 06/06/2013 (7:57 pm)
Walkabout Navigation Toolkit help thread Increasing MaxPathLen to 4096 got the path a little closer, and setting it to a whopping 8192 got it... read more 06/06/2013 (5:55 pm)
Vertex paint crazy in Torque I'd suggest it's new Blender - or more new Blender's COLLADA exporter. Just looking at my 2.44 ex... read more 06/06/2013 (11:39 am)
Walkabout Navigation Toolkit help thread Finally got round to updating my project to Walkabout over the recast resource. Using MIT 3.0, havin... read more 06/06/2013 (11:28 am)
How many polygons should each level be restricted to Drawcalls are what you really need to watch. Every object has a drawcall. Every material on an ob... read more 06/05/2013 (8:09 am)
How to switch meshes for things like clothing and equipment? How to use "setSkinName(%skin)". base_shirt_material (what the mapTo material is - firs... read more 06/04/2013 (8:45 am)
Committee Meeting Notes: 06/03/2013 Thanks to Ron for all of his hard work and good luck with whatever he's up to next. :)... read more 06/03/2013 (3:38 pm)
Committee Meeting Notes: 05/27/2013 Thanks for the information, Dave.... read more 06/03/2013 (1:14 pm)
Who owns this site:? He might not still be watching this thread ... [quote] From and including: Sunday, June 20, 2004... read more 05/31/2013 (6:14 am)
DTS Exporter blender 2.6 Huzzar! Glad you got it working.... read more 05/29/2013 (7:51 am)
Using one mesh multiple times with different texture If you follow the skin "base_whatever" naming convention when exporting the material/mesh ... read more 05/28/2013 (2:58 pm)
DTS Exporter blender 2.6 [url]http://www.narcissisticstudios.com/tutorials/pmodel.htm[/url] And here's an ancient TGE dts ... read more 05/28/2013 (9:27 am)
DTS Exporter blender 2.6 Select the verts you want smoothed and hit the "set smooth" button, the mesh will update. ... read more 05/28/2013 (9:25 am)
Buildings in Torque? Buildings are easy, good character limb deformation is hard ...... read more 05/28/2013 (5:37 am)
T3D 1.1 final - $pref::TS::smallestVisiblePixelSize doesn't work - LOGGED (THREED-3160) Never even knew such a variable existed (working or not :P ) - like Duion I LOD out via an empty det... read more 05/28/2013 (5:36 am)
DTS Exporter blender 2.6 Smoothing groups?... read more 05/28/2013 (5:28 am)