Steve Acaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Improving startup | COLOR_APPWORKSPACE <--- no wonder my search for RGB values didn't return anything!... read more | 07/10/2013 (7:11 am) |
| Walkabout Navigation Toolkit help thread | That's [code]Tools/navEditor/NavEditorGui.gui[/code] :P lol, one word fix and all is well!... read more | 07/09/2013 (5:33 am) |
| Committee Meeting Notes: 07/02/2013 | Thanks for the update, Dave.... read more | 07/08/2013 (8:37 am) |
| Improving startup | I've just timed that startup and yeah ... it's nearly 10 seconds of blank grey - didn't realize it w... read more | 07/05/2013 (7:27 am) |
| MY TWO 1/2 CENTS. | [quote] they did a great job with what they had[/quote] And that's the important bit right there... read more | 07/05/2013 (7:00 am) |
| Improving startup | [quote] Making the canvas black would help, though ;P. [/quote] [image]http://i55.photobucket.co... read more | 07/03/2013 (5:57 am) |
| Click!!! | Torque is open source, you can do whatever you want with it for free.... read more | 07/02/2013 (7:34 am) |
| T3D GPU friendly for mid to low end hardware | FYI: VSync only updates when ANTI-ALIASING is set to > 0. Personally I go into core/scripts/c... read more | 07/01/2013 (7:32 am) |
| Lighting issues with Grass Models | This might be because "double sided" adds a another plane and normal (facing the opposite ... read more | 06/30/2013 (1:46 pm) |
| T3D GPU friendly for mid to low end hardware | ... hands Richard a wooden stake and hammer ... That should put that quote to rest! ;)... read more | 06/27/2013 (4:24 pm) |
| Committee Meeting Notes: 06/25/2013 | [quote] his computer died[/quote] [b]*shudders in horror*[/b] Mine started going fruity last ... read more | 06/25/2013 (3:04 pm) |
| [Solved] How to create a animated decal when player is corpse? | Either create a new system for dynamically enlarging decals (AFX2 actually has something like this),... read more | 06/25/2013 (7:16 am) |
| [Solved] How to create a animated decal when player is corpse? | You want a 2D decal to leave the corpse of a 3D player? Use the animated "frames" setti... read more | 06/25/2013 (6:35 am) |
| Fog Not Working. Help Please! | And just incase someone does want the old system back ... somebody asked on irc ... eg: if you're us... read more | 06/25/2013 (6:31 am) |
| Fog Not Working. Help Please! | Yes, it's now in stock 3.0 MIT ... so I just had to take it out again for my own project. ;)... read more | 06/24/2013 (4:06 pm) |
| Fog Not Working. Help Please! | It's great that fog now effects the sky ... even though I've just ripped that function out of my own... read more | 06/24/2013 (2:52 pm) |
| Another BeamNG Video using Torque 3D plus soft body physics | Gonna have to change those tyres after the doughnuts. ;)... read more | 06/23/2013 (6:12 am) |
| Committee Meeting Notes: 06/17/2013 | Thanks for the update, Dave. [edit]Hey there's some good stuff on that [url]www.opengameart.org[/... read more | 06/21/2013 (10:03 am) |
| how to get a object in script | I think there is a function in the "RTS Prototype" on the T3D home page under guides.... read more | 06/19/2013 (7:00 am) |
| Ai Arms Stop Animating Up and Down On Aiming | Okay, sorted this out by having a delay between spawning the Ai and mounting their initial weapon. P... read more | 06/18/2013 (2:30 pm) |
| Ai Arms Stop Animating Up and Down On Aiming | Okeedokee ... Seems to Ai specific. Once it kicks in for one, it kicks in for all after, but does n... read more | 06/18/2013 (12:36 pm) |
| Forums date format | Courtesy of Wikipedia ... so it's probably not true ;) [quote] march 19, 1918 - The U.S. Congress ... read more | 06/18/2013 (12:32 pm) |
| Forums date format | 'Murica time format is all part of the GG charm ... ;) [image]http://cdn.meme.li/instances/400x/3... read more | 06/18/2013 (11:42 am) |
| Ai Arms Stop Animating Up and Down On Aiming | No changes on metrics or netgraph. Seems to be more likely to occur when ghosts are higher, eg: ... read more | 06/18/2013 (9:05 am) |
| Help with the collision | I'm not using the new Blender, but here's an old heirarchy for using a DAE with collision I made yea... read more | 06/17/2013 (12:51 pm) |
| Walkabout Navigation Toolkit help thread | Yep, the nearest point on the navMash to xyz. Would save like ... typing 2 whole lines of script for... read more | 06/17/2013 (6:57 am) |
| Macro redefinition warnings | I noticed the change to 0007 but don't remember getting any issues on build.... read more | 06/15/2013 (6:32 am) |
| Walkabout Navigation Toolkit help thread | Daniel, feature request: EngineDefine/Console Function for "find nearest path poly at %xyz&qu... read more | 06/15/2013 (5:41 am) |
| Committee Meeting Notes: 06/10/2013 | Thanks for update, Dave.... read more | 06/12/2013 (6:07 pm) |
| Hello old friends!!!! | Thanks for posting this [url]http://www.garagegames.com/community/resources/view/6613[/url] way back... read more | 06/12/2013 (10:07 am) |
| Add T3D on ohloh | Oh La La? [youtube=r5FM4nNPCoo width=640 height=360]... read more | 06/11/2013 (6:29 am) |
| I am New | [quote] just gotta get Scott, Richard, and Michael[/quote] Indie Dev Pokemon! Somebody fund tha... read more | 06/10/2013 (7:29 am) |
| I am New | Welcome to T3D, and remember to read the documentation ;)... read more | 06/09/2013 (6:12 pm) |
| Walkabout Navigation Toolkit help thread | And checking the console I got: [code]GuiControl::awaken: failed onWake for obj: 3488:GuiTreeViewCt... read more | 06/06/2013 (8:03 pm) |
| Walkabout Navigation Toolkit help thread | @Mr Webb squareSize is 2, terrain size is 512x - so not really big, 1km in real terms. And ... I on... read more | 06/06/2013 (7:57 pm) |
| Walkabout Navigation Toolkit help thread | Increasing MaxPathLen to 4096 got the path a little closer, and setting it to a whopping 8192 got it... read more | 06/06/2013 (5:55 pm) |
| Vertex paint crazy in Torque | I'd suggest it's new Blender - or more new Blender's COLLADA exporter. Just looking at my 2.44 ex... read more | 06/06/2013 (11:39 am) |
| Walkabout Navigation Toolkit help thread | Finally got round to updating my project to Walkabout over the recast resource. Using MIT 3.0, havin... read more | 06/06/2013 (11:28 am) |
| How many polygons should each level be restricted to | Drawcalls are what you really need to watch. Every object has a drawcall. Every material on an ob... read more | 06/05/2013 (8:09 am) |
| How to switch meshes for things like clothing and equipment? | How to use "setSkinName(%skin)". base_shirt_material (what the mapTo material is - firs... read more | 06/04/2013 (8:45 am) |
| Committee Meeting Notes: 06/03/2013 | Thanks to Ron for all of his hard work and good luck with whatever he's up to next. :)... read more | 06/03/2013 (3:38 pm) |
| Committee Meeting Notes: 05/27/2013 | Thanks for the information, Dave.... read more | 06/03/2013 (1:14 pm) |
| Who owns this site:? | He might not still be watching this thread ... [quote] From and including: Sunday, June 20, 2004... read more | 05/31/2013 (6:14 am) |
| DTS Exporter blender 2.6 | Huzzar! Glad you got it working.... read more | 05/29/2013 (7:51 am) |
| Using one mesh multiple times with different texture | If you follow the skin "base_whatever" naming convention when exporting the material/mesh ... read more | 05/28/2013 (2:58 pm) |
| DTS Exporter blender 2.6 | [url]http://www.narcissisticstudios.com/tutorials/pmodel.htm[/url] And here's an ancient TGE dts ... read more | 05/28/2013 (9:27 am) |
| DTS Exporter blender 2.6 | Select the verts you want smoothed and hit the "set smooth" button, the mesh will update. ... read more | 05/28/2013 (9:25 am) |
| Buildings in Torque? | Buildings are easy, good character limb deformation is hard ...... read more | 05/28/2013 (5:37 am) |
| T3D 1.1 final - $pref::TS::smallestVisiblePixelSize doesn't work - LOGGED (THREED-3160) | Never even knew such a variable existed (working or not :P ) - like Duion I LOD out via an empty det... read more | 05/28/2013 (5:36 am) |
| DTS Exporter blender 2.6 | Smoothing groups?... read more | 05/28/2013 (5:28 am) |