Steve Acaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Merry Christmas Everyone | Merry Crimbo, one and all!... read more | 12/24/2008 (3:17 pm) |
| Get it and Go | Back in the '80s I had to wait up to 5 minutes for a game to load from tape (Spectrum48k). Strangely... read more | 12/22/2008 (1:55 pm) |
| Is it ok to link out to my new blog? | Why not mirror what you say in your .plan to your web-blog (and vicea-versa)? However I don't really... read more | 12/22/2008 (7:14 am) |
| Export Bug without Brush Secelction | Aye, it is a bit of a [i]bizarre-o-land[/i] bug. Maybe we shouldn't call them bugs.... rather [i]cha... read more | 12/21/2008 (1:21 pm) |
| Making a city ( roads ) best way ? | It can work fine as one big polysouped DTS, but be aware that if the level's maxdistance hits the ed... read more | 12/21/2008 (10:50 am) |
| Best Way to get started in Torque? | Mod. Start small. Learn how to do (simple) things in script like make a really basic AI. It might... read more | 12/19/2008 (6:37 pm) |
| Exporting | Check your normals in Blender. If bits of your model aren't displaying, your normals are probably in... read more | 12/15/2008 (4:43 am) |
| Exporting | Your model is orange because it either doesn't have a material/texture UVmapped to it in Blender for... read more | 12/14/2008 (6:57 pm) |
| Exporting | 1. Markup in the forums [url]www.garagegames.com/help/help.php?page=markup[/url] 2. Artist Links in... read more | 12/14/2008 (12:53 pm) |
| How To Get DX9 Driver Selected In 1.8 / Vista | I think that in the 1.8 Beta it automatically chooses the DX9 driver when running on Windows, disabl... read more | 12/14/2008 (12:46 pm) |
| PC Piracy Charts | I'm of the opinion that DRM doesn't really work - at least not for offline games. Online games/multi... read more | 12/12/2008 (9:43 am) |
| Aim first, then fire? | Aiming down the sight would be an animation. You'll probably want a script which works like the f... read more | 12/07/2008 (6:57 am) |
| LOS collision | A "LOScollision-#" mesh is there to provide "Line of Sight" collision, it stops raycasts (AI seeing)... read more | 12/03/2008 (7:41 am) |
| Player Collision Help | You might want to put in the AIPlayer or Player cs file something about this under "onCollision". So... read more | 12/01/2008 (11:53 am) |
| Creating a Collision Map for an Object? | Check out the collision tut video here - [url]http://www.users.on.net/~symes/gamedev/videotuts/video... read more | 12/01/2008 (7:20 am) |
| Another Trigger question | I'm not sure about changing gravity as a dynamic variable - but can't that be done with a "physical ... read more | 12/01/2008 (7:17 am) |
| Warning message in blender exporter | [quote]Warning : Shape contains no detail levels![/quote] Do a search for setting up the correct ... read more | 11/30/2008 (7:31 am) |
| Another Trigger question | If you want to declare an object/entity you either need the object's name or ID number. Check out... read more | 11/29/2008 (8:25 pm) |
| Another Trigger question | [i]Is there a way to "activate" a trigger from some other action in the game world? (IE Flip a switc... read more | 11/29/2008 (7:11 am) |
| Blender dif/map | You can't UVmap a Binary Space Partition (DIF format). BSP is not a model - won't work. Do your t... read more | 11/24/2008 (6:40 am) |
| Blender dif/map | I'm not a Mac user but the windows version of Blender comes with a .map exporter. Have a look in Ble... read more | 11/23/2008 (7:12 am) |
| Easy way to get your Actor models into Torque? | Check out the drop down menu above - Documentation - Artists, there's some docs/tuts in there for ma... read more | 11/19/2008 (9:29 am) |
| TorqueDemo_DEBUG.exe not torqueDemo.exe | On VC++2005 you chose to compile in debug, optimized and release mode. At the top in the centre are ... read more | 11/18/2008 (5:03 pm) |
| Good Indie Shooter Sounds | Also if you have the time (and inclination) you can create/modify custom sounds using software like ... read more | 11/13/2008 (5:13 am) |
| Light passing through interiors... | Okay, what sort of light? Light inserted in the DIF when you're building it inside Constructor? Or o... read more | 11/12/2008 (4:42 pm) |
| Light passing through interiors... | If you have a hole/doorway/window in your DIF, light will pass through. By zones I guess you mean... read more | 11/12/2008 (2:02 pm) |
| Looking for Vista assistance | A "Windows Vista Annoyances Book" - that is so funny! Surely multi-volumed? Using Vista32 I haven... read more | 11/12/2008 (7:58 am) |
| ArtWeaver - Open Source | [url]http://www.artweaver.de/index.php?opensource_en[/url] Looks like the Open Source feature rel... read more | 11/11/2008 (11:22 am) |
| Virus alert on 1.7.1 | That's more of the free version of AVG's false-positives. It keeps spotting uninstallers (not jus... read more | 11/07/2008 (8:53 pm) |
| 1.7.1/1.8: lights,shadows & broken faces with map2dif_plus_tgea | 1 and 3 look like splits in your BSP, caused by [i]structural[/i] brushes pressing against each othe... read more | 11/07/2008 (7:45 am) |
| Advanced lighting effect can only be applied on .dif? | Both DIF and DTS can have all of that applied via materials/shaders. Avatar shadow might not work co... read more | 11/07/2008 (7:41 am) |
| Tips for a night mission? | Use atmospheric lighting, some subtle, some contrasting. Greens, blues, purples and reds. If you ... read more | 11/05/2008 (9:04 am) |
| About bump textures on terrain | Look under materials and shaders in the "Torque Engine Advanced" section of the "documentation" list... read more | 11/01/2008 (8:40 am) |
| Damage | I don't actually have the book, but is oncollision used for players and onimpact used for vehicles? ... read more | 10/29/2008 (7:10 pm) |
| Constructor Problems | Right Click - Personalization - Window Color and Appearance - Appearance and Settings gives a menu ... read more | 10/27/2008 (9:02 am) |
| Constructor Problems | To disable Aero, right click on desktop, left click "open classic properties", and then choose "wind... read more | 10/24/2008 (3:10 pm) |
| Have to show Torque Icon for Indie AND Commercial? | As I remember, it's only a 4 second splash screen, and a mention/link in credits/about.... read more | 10/24/2008 (8:23 am) |
| Creating heightmaps | Gimp can import RAW? Didn't notice that when I checked the [i]open file format list[/i] - but I didn... read more | 10/23/2008 (6:01 pm) |
| Damage Animations | To freeze an AI player it's even easier. Just set their movement speed to zero, and then schedule a ... read more | 10/22/2008 (7:57 am) |
| Level of detail | I can't help with the 3DS Max exporter, but remember your hieraracy. You need your mesh attached to ... read more | 10/21/2008 (9:24 am) |
| Using callbacks instead of schedules | Nmuta, no that's not it. The one I'm thinking of was posted earlier this year. I usually bookmark th... read more | 10/21/2008 (9:14 am) |
| Using callbacks instead of schedules | To check whether an object or player exists you can use [i]isObject[/i] or [i]!isObject[/i] (is not ... read more | 10/21/2008 (4:12 am) |
| Projectile is not rendering | If you're using TGEA, projectiles don't support LOD at the moment. So you'll need [i]Detail0[/i] set... read more | 10/20/2008 (2:11 pm) |
| Strange green/purple lighting issues with difs | Me too, but the performance is [b]outstanding[/b] with map2dif_plus_tgea. [i]edit[/i]: Here's the... read more | 10/19/2008 (4:26 pm) |
| About bump textures on terrain | I don't [i]think[/i] the terrain textures support any material effects. As I remember, that's just r... read more | 10/19/2008 (4:24 pm) |
| Strange green/purple lighting issues with difs | I [i]think[/i] (though aren't entirely sure) it's a shader problem in the current exporter (which is... read more | 10/19/2008 (9:24 am) |
| About bump textures on terrain | Stephan, he means normal mapping, bump mapping in TGE is really detail mapping. But people also call... read more | 10/19/2008 (6:56 am) |
| About bump textures on terrain | I think that you're restricted to just the one detail map unfortunately. If you don't use a detai... read more | 10/19/2008 (4:26 am) |
| About bump textures on terrain | Terrain doesn't support normal/specular mapping. It's got a detail map (usually a greyscale png)... read more | 10/18/2008 (6:53 pm) |
| Problem with TGEA with shapeReplicator | Try not to rotate the fxreplicator, if you want it (the purple ring) higher, then there is a setting... read more | 10/18/2008 (6:47 pm) |