Game Development Community

Steve Acaster's Forum Posts

Thread Post Date Posted
Can some one list do's & dont's in constructor @ChrisG - Find/Replace in Constructor is easy enough. Select a face with the texture you want, selec... read more 01/20/2009 (7:00 pm)
Tombraider Underworld Characters I completed Nice. What were the poly-counts for the Wii/last-gen models?... read more 01/20/2009 (6:50 pm)
Question about posting videos of my game on youtube for getting help Maybe you file is too big? Or the wrong resolution? Things like these are listed on YouTubes help. ... read more 01/20/2009 (5:10 pm)
Extremely Annoying Constructor Bug: Can't edit light values? I found that problem too, but I just changed the light-type from the entity drop down menu and then ... read more 01/20/2009 (4:58 pm)
Damage Overlay - How Do I Link It To Health? Please Help! Just a thought but ... You could try and script it using the OnDamage function in player.cs. [co... read more 01/20/2009 (3:28 pm)
New GarageGames.com Feedback Getting used to the colour scheme now ..... [small](still think it needs [i]tweaking[/i] a bit but h... read more 01/19/2009 (4:31 pm)
Exporting objects from Blender to the Torque Game Engine. Lol, I completely forgot to mention Joseph's fantastic documentation. [url]http://jsgreenawalt.com/... read more 01/19/2009 (3:45 pm)
Can some one list do's & dont's in constructor Main moons ago with Radiant I learned not to use CSG. You can make the brushes manually in a better ... read more 01/19/2009 (3:43 pm)
Exporting objects from Blender to the Torque Game Engine. A car which doesn't do anything is a "static shape". A car which does something is a "... read more 01/19/2009 (11:22 am)
TGEA1.7.1 Terrain hightmap also busted @Jaimi (morning!) Yes I have all that code in terraformer.cpp. I'm using vanilla(ish) TGEA 1.7... read more 01/19/2009 (7:41 am)
Can some one list do's & dont's in constructor Try making your portals thin (like 10cm). Don't use CSG - in any .map program ... ever (it's bad ... read more 01/18/2009 (8:01 pm)
TGEA1.7.1 Terrain hightmap also busted Tools/MissionEditor/Scripts/editors/terraformer.ed.cs Works great, bitmap aligns edges correctly ... read more 01/18/2009 (7:50 pm)
TGEA1.7.1 Terrain hightmap also busted OK, technically 2 solutions. First Solution: Create a megaterrain with a 512 pixel png, then del... read more 01/18/2009 (7:17 pm)
TGEA1.7.1 Terrain hightmap also busted I think I might have a solution. Bear with me.... read more 01/18/2009 (6:47 pm)
TGEA1.7.1 Terrain hightmap also busted Having a tiling bitmap helps prevent the "line cutting through terrain" issue. Not really ... read more 01/18/2009 (1:01 pm)
Get the amount of light the player is standing in I think that you might be on a "hiding to nothing" on this one, mate. How about using a tr... read more 01/18/2009 (12:21 pm)
Where are the GarageGames Logo Kit for Web and Game Designers? Isn't the splash screen logo the same splash screen which comes with TGEA?... read more 01/17/2009 (8:19 am)
1.8 is it still beta? [b]map2dif_plus_tgea.exe[/b] comes in your TGEA1.8/engine/tools folder. Stick it into the Constructo... read more 01/16/2009 (4:44 pm)
Development PC Specs @Randy, I think you're rig is slightly better than what is available to NASA! Beach rig!?[/envy]... read more 01/16/2009 (4:17 pm)
Compile fatal error 1.8 - missing files lol, I finally get dragged into the 21st century! And a quick port of my wip level and everything... read more 01/15/2009 (7:53 pm)
Compile fatal error 1.8 - missing files Yeah, edit button ... I did see in the docs it said VC2008 comes with it's own Platform files. So th... read more 01/15/2009 (7:43 pm)
Compile fatal error 1.8 - missing files And that appears to have been the answer! Downloaded and installed VC2008 and we have an executable ... read more 01/15/2009 (7:39 pm)
Compile fatal error 1.8 - missing files Thanks for the reply. I'm not that knowledgeable with C++ but I'm pretty sure that I've got VC200... read more 01/15/2009 (6:41 pm)
Constructor Textures [quote]apply the regular maps in constructor and then you specify the material properties in the mat... read more 01/15/2009 (12:09 pm)
Video Tutorial http://www.vimeo.com/garagegames/videos I don't think direct links are currently working yet. Try... read more 01/15/2009 (11:54 am)
Constructor Textures Constructor isn't the place to add normal maps. If you're using TGE you'll probably need the Moderni... read more 01/15/2009 (8:12 am)
1.8 vs 1.7.1 performance? Having just ported my working level into 1.8, I think that performance is fairly similar to 1.7.1. ... read more 01/14/2009 (7:25 pm)
Vista vs. XP If you're having Torque/Vista problems, disable UAC (which is the spawn of the DarkOne) and don't us... read more 01/14/2009 (5:39 pm)
250 dollars for support ticket per hour? [quote]I've learned that if a customer wants to give you more money, you should find a way to let th... read more 01/14/2009 (5:13 pm)
TGEA description under products. Physics? Technically it does say: [quote]All modern features are [b]supported[/b] by the Torque renderer:[/q... read more 01/14/2009 (6:36 am)
New GarageGames.com Feedback Can we have the sub-forums for the Private Sections back please. It's a bit of a [i]melee[/i] at the... read more 01/14/2009 (6:28 am)
New GarageGames.com Feedback Would be nice for the time to appear on the comments post for blogs and threads. Not exactly world e... read more 01/13/2009 (6:42 pm)
What would you like to see addressed in Torque 3D? [quote]What specifically do you like about BSP? The dirty little secret of Torque is that Interiors ... read more 01/12/2009 (6:48 pm)
Tgea 1.7.1 Fsaa + Hdr I think you need to have DRL on before you can use HDR, at least that's how it gets controlled in th... read more 01/12/2009 (6:37 pm)
... Just had a little test run and I do like the new exporter, the LOD/COL/LOS layer system is a very go... read more 01/12/2009 (6:34 pm)
Tgea 1.7.1 Fsaa + Hdr Works on mine with sgSun and HDR (1.7.1), though I still prefer to use Nvidia's settings instead. ... read more 01/12/2009 (6:14 pm)
What would you like to see addressed in Torque 3D? I know it's early days and all, but is BSP/DIF going to continue in T3D? I like BSP, regardless o... read more 01/12/2009 (3:49 pm)
... Looks good! I'm hardly an animation specialist but (and depending on what speed it would move in-... read more 01/12/2009 (12:08 pm)
Unsetting aim object [code] %this.clearaim(); [/code] Where [i]%this[/i] is your bot.... read more 01/12/2009 (9:27 am)
... Cool. I'm just finishing off my current environment and then I need to alter my AI/player models, th... read more 01/11/2009 (8:30 pm)
... Ah I see. Great. Cheers for all your hard work.... read more 01/11/2009 (6:22 pm)
... [quote]I'm interested in any feedback that you may have regarding: * the changes made in this ver... read more 01/11/2009 (4:58 pm)
Hunsters Town Testing Looking good. Nice idea having the kerb just to emphasise the edge of the paths.... read more 01/11/2009 (9:43 am)
Changing a bounding box position Just a thought, but make sure that these changes are getting passed from client-to-server and vice-a... read more 01/10/2009 (6:46 pm)
What would you like to see addressed in Torque 3D? @Jaimi I do kinda feel 4-7 and 10 are more "mods" than "base engine" -- not that I'd turn them dow... read more 01/10/2009 (6:56 am)
Who using blender 3d for dts export? Blender is great. Sure the interface is a bit odd to the newbie, but once you work out how everythin... read more 01/07/2009 (8:28 am)
How Do I Disable This Constructor Feature... If your using an older version of constructor I think that was just how it came, you had to select t... read more 01/07/2009 (5:41 am)
SP Starter Kit for single player Thread from the dead! @Mike - Surely you don't have enough to do if you can trawl GG's forums to ... read more 01/06/2009 (7:36 pm)
Constructor 1.0.51 not working with Vista Disable UAC and don't use Aero and [i]*piff*paff*poof*[/i] many of Vista's problem vanish as if by m... read more 01/04/2009 (2:49 pm)
Players ammo count Ammo is added in the player's inventory on mission start up (in server/game.cs, do a search for ammo... read more 01/03/2009 (1:40 pm)