Steve Acaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can some one list do's & dont's in constructor | @ChrisG - Find/Replace in Constructor is easy enough. Select a face with the texture you want, selec... read more | 01/20/2009 (7:00 pm) |
| Tombraider Underworld Characters I completed | Nice. What were the poly-counts for the Wii/last-gen models?... read more | 01/20/2009 (6:50 pm) |
| Question about posting videos of my game on youtube for getting help | Maybe you file is too big? Or the wrong resolution? Things like these are listed on YouTubes help. ... read more | 01/20/2009 (5:10 pm) |
| Extremely Annoying Constructor Bug: Can't edit light values? | I found that problem too, but I just changed the light-type from the entity drop down menu and then ... read more | 01/20/2009 (4:58 pm) |
| Damage Overlay - How Do I Link It To Health? Please Help! | Just a thought but ... You could try and script it using the OnDamage function in player.cs. [co... read more | 01/20/2009 (3:28 pm) |
| New GarageGames.com Feedback | Getting used to the colour scheme now ..... [small](still think it needs [i]tweaking[/i] a bit but h... read more | 01/19/2009 (4:31 pm) |
| Exporting objects from Blender to the Torque Game Engine. | Lol, I completely forgot to mention Joseph's fantastic documentation. [url]http://jsgreenawalt.com/... read more | 01/19/2009 (3:45 pm) |
| Can some one list do's & dont's in constructor | Main moons ago with Radiant I learned not to use CSG. You can make the brushes manually in a better ... read more | 01/19/2009 (3:43 pm) |
| Exporting objects from Blender to the Torque Game Engine. | A car which doesn't do anything is a "static shape". A car which does something is a "... read more | 01/19/2009 (11:22 am) |
| TGEA1.7.1 Terrain hightmap also busted | @Jaimi (morning!) Yes I have all that code in terraformer.cpp. I'm using vanilla(ish) TGEA 1.7... read more | 01/19/2009 (7:41 am) |
| Can some one list do's & dont's in constructor | Try making your portals thin (like 10cm). Don't use CSG - in any .map program ... ever (it's bad ... read more | 01/18/2009 (8:01 pm) |
| TGEA1.7.1 Terrain hightmap also busted | Tools/MissionEditor/Scripts/editors/terraformer.ed.cs Works great, bitmap aligns edges correctly ... read more | 01/18/2009 (7:50 pm) |
| TGEA1.7.1 Terrain hightmap also busted | OK, technically 2 solutions. First Solution: Create a megaterrain with a 512 pixel png, then del... read more | 01/18/2009 (7:17 pm) |
| TGEA1.7.1 Terrain hightmap also busted | I think I might have a solution. Bear with me.... read more | 01/18/2009 (6:47 pm) |
| TGEA1.7.1 Terrain hightmap also busted | Having a tiling bitmap helps prevent the "line cutting through terrain" issue. Not really ... read more | 01/18/2009 (1:01 pm) |
| Get the amount of light the player is standing in | I think that you might be on a "hiding to nothing" on this one, mate. How about using a tr... read more | 01/18/2009 (12:21 pm) |
| Where are the GarageGames Logo Kit for Web and Game Designers? | Isn't the splash screen logo the same splash screen which comes with TGEA?... read more | 01/17/2009 (8:19 am) |
| 1.8 is it still beta? | [b]map2dif_plus_tgea.exe[/b] comes in your TGEA1.8/engine/tools folder. Stick it into the Constructo... read more | 01/16/2009 (4:44 pm) |
| Development PC Specs | @Randy, I think you're rig is slightly better than what is available to NASA! Beach rig!?[/envy]... read more | 01/16/2009 (4:17 pm) |
| Compile fatal error 1.8 - missing files | lol, I finally get dragged into the 21st century! And a quick port of my wip level and everything... read more | 01/15/2009 (7:53 pm) |
| Compile fatal error 1.8 - missing files | Yeah, edit button ... I did see in the docs it said VC2008 comes with it's own Platform files. So th... read more | 01/15/2009 (7:43 pm) |
| Compile fatal error 1.8 - missing files | And that appears to have been the answer! Downloaded and installed VC2008 and we have an executable ... read more | 01/15/2009 (7:39 pm) |
| Compile fatal error 1.8 - missing files | Thanks for the reply. I'm not that knowledgeable with C++ but I'm pretty sure that I've got VC200... read more | 01/15/2009 (6:41 pm) |
| Constructor Textures | [quote]apply the regular maps in constructor and then you specify the material properties in the mat... read more | 01/15/2009 (12:09 pm) |
| Video Tutorial | http://www.vimeo.com/garagegames/videos I don't think direct links are currently working yet. Try... read more | 01/15/2009 (11:54 am) |
| Constructor Textures | Constructor isn't the place to add normal maps. If you're using TGE you'll probably need the Moderni... read more | 01/15/2009 (8:12 am) |
| 1.8 vs 1.7.1 performance? | Having just ported my working level into 1.8, I think that performance is fairly similar to 1.7.1. ... read more | 01/14/2009 (7:25 pm) |
| Vista vs. XP | If you're having Torque/Vista problems, disable UAC (which is the spawn of the DarkOne) and don't us... read more | 01/14/2009 (5:39 pm) |
| 250 dollars for support ticket per hour? | [quote]I've learned that if a customer wants to give you more money, you should find a way to let th... read more | 01/14/2009 (5:13 pm) |
| TGEA description under products. Physics? | Technically it does say: [quote]All modern features are [b]supported[/b] by the Torque renderer:[/q... read more | 01/14/2009 (6:36 am) |
| New GarageGames.com Feedback | Can we have the sub-forums for the Private Sections back please. It's a bit of a [i]melee[/i] at the... read more | 01/14/2009 (6:28 am) |
| New GarageGames.com Feedback | Would be nice for the time to appear on the comments post for blogs and threads. Not exactly world e... read more | 01/13/2009 (6:42 pm) |
| What would you like to see addressed in Torque 3D? | [quote]What specifically do you like about BSP? The dirty little secret of Torque is that Interiors ... read more | 01/12/2009 (6:48 pm) |
| Tgea 1.7.1 Fsaa + Hdr | I think you need to have DRL on before you can use HDR, at least that's how it gets controlled in th... read more | 01/12/2009 (6:37 pm) |
| ... | Just had a little test run and I do like the new exporter, the LOD/COL/LOS layer system is a very go... read more | 01/12/2009 (6:34 pm) |
| Tgea 1.7.1 Fsaa + Hdr | Works on mine with sgSun and HDR (1.7.1), though I still prefer to use Nvidia's settings instead. ... read more | 01/12/2009 (6:14 pm) |
| What would you like to see addressed in Torque 3D? | I know it's early days and all, but is BSP/DIF going to continue in T3D? I like BSP, regardless o... read more | 01/12/2009 (3:49 pm) |
| ... | Looks good! I'm hardly an animation specialist but (and depending on what speed it would move in-... read more | 01/12/2009 (12:08 pm) |
| Unsetting aim object | [code] %this.clearaim(); [/code] Where [i]%this[/i] is your bot.... read more | 01/12/2009 (9:27 am) |
| ... | Cool. I'm just finishing off my current environment and then I need to alter my AI/player models, th... read more | 01/11/2009 (8:30 pm) |
| ... | Ah I see. Great. Cheers for all your hard work.... read more | 01/11/2009 (6:22 pm) |
| ... | [quote]I'm interested in any feedback that you may have regarding: * the changes made in this ver... read more | 01/11/2009 (4:58 pm) |
| Hunsters Town Testing | Looking good. Nice idea having the kerb just to emphasise the edge of the paths.... read more | 01/11/2009 (9:43 am) |
| Changing a bounding box position | Just a thought, but make sure that these changes are getting passed from client-to-server and vice-a... read more | 01/10/2009 (6:46 pm) |
| What would you like to see addressed in Torque 3D? | @Jaimi I do kinda feel 4-7 and 10 are more "mods" than "base engine" -- not that I'd turn them dow... read more | 01/10/2009 (6:56 am) |
| Who using blender 3d for dts export? | Blender is great. Sure the interface is a bit odd to the newbie, but once you work out how everythin... read more | 01/07/2009 (8:28 am) |
| How Do I Disable This Constructor Feature... | If your using an older version of constructor I think that was just how it came, you had to select t... read more | 01/07/2009 (5:41 am) |
| SP Starter Kit for single player | Thread from the dead! @Mike - Surely you don't have enough to do if you can trawl GG's forums to ... read more | 01/06/2009 (7:36 pm) |
| Constructor 1.0.51 not working with Vista | Disable UAC and don't use Aero and [i]*piff*paff*poof*[/i] many of Vista's problem vanish as if by m... read more | 01/04/2009 (2:49 pm) |
| Players ammo count | Ammo is added in the player's inventory on mission start up (in server/game.cs, do a search for ammo... read more | 01/03/2009 (1:40 pm) |