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Steve Acaster's Forum Posts

Thread Post Date Posted
Detail verses Structual Brushes ... I didn't think detail brushes get split at all ....... read more 03/03/2009 (1:36 pm)
Detail verses Structual Brushes Just a note that detail brushes don't cast shadows on to other things, which can look odd if you hav... read more 03/03/2009 (8:21 am)
TGEA 1.7.0 Beta 2 Bug - Weapon/player disappear (Bounds?) Bounding box doesn't affects projectiles or targeting raycasts (by default raycasts aim for the cent... read more 03/03/2009 (7:10 am)
how to get clouds on the *bottom* of the skybox? And I was just about to say that you can change the height of animated clouds in the editor which re... read more 03/02/2009 (4:21 pm)
Workspace Picture Thread [image width=640 height=480]http://img213.imageshack.us/img213/3796/workspace1.jpg[/image] @Micha... read more 03/02/2009 (1:04 pm)
TGEA 1.7.0 Beta 2 Bug - Weapon/player disappear (Bounds?) I suppose it depends on what models you are using, mine are all custom, but if you don't want to edi... read more 03/02/2009 (8:12 am)
playAudio is not working [code]datablock SFXProfile(PainCrySound) { fileName = "~/data/sound/orc_pain"; de... read more 02/28/2009 (6:27 pm)
Random exit mission [i]Off the top of my head...[/i] You could add the 3 choices to an array and then randomly select... read more 02/25/2009 (8:04 pm)
Strange green/purple lighting issues with difs [i]Tricorn hats off to you, sir.[/i] [b]That's fantastic![/b] It took me a while to even spot the... read more 02/24/2009 (2:36 pm)
Strange green/purple lighting issues with difs Well done Alan. Admittedly most of my DIFs are [i]huge[/i] but a quick mock-up of some smaller ones ... read more 02/23/2009 (4:17 pm)
How to create a Save/Load function? Search function in the Resources section is your friend..... [url]http://www.garagegames.com/comm... read more 02/21/2009 (7:52 pm)
Dif transparency problem- black texture I once accidentally made my DIF texture transparent by having an alpha channel for spec but not list... read more 02/21/2009 (12:38 pm)
Splash screens are a pain... :( [i]warning: I haven't read all through this thread[/i] - but this is what I use for multiple splashs... read more 02/18/2009 (2:45 pm)
New constructor wish list Technically this is a [i]thread from the dead[/i], so I'm not so hopeful but ... Fixing the [url=... read more 02/16/2009 (8:14 am)
FPS Tutorial Problems File -> Save As -> Newbie CTF[b].mis[/b] Always include the [b].mis[/b] extension for new f... read more 02/16/2009 (8:08 am)
DIFs slow in 1.8.1 (and all previous version of TGEA) I found that making one [b]big[/b] DIF (exported with [i]map2dif_plus_tgea[/i] - it comes with TGEA ... read more 02/13/2009 (7:44 pm)
Remove Player Name Over Character Alternatively: In AiPlayer.cs, comment out: [code]%player.setShapeName(%name);[/code]... read more 02/12/2009 (6:22 pm)
huge performance bug in TGEA1.8.0,1.8.1 (older versions not tested) [i]projectiles eating the performance[/i] .... or [i]particles[/i] attached to projectiles eating pe... read more 02/10/2009 (7:29 pm)
How to Use CustomMaterial?? [i]specularPower = 48.0;[/i] Try changing that to a power of 2 (1,2,4,8,16,32,64) ... read more 02/10/2009 (4:57 pm)
Materials and performance Are you LODing? Are your new models of huge polygon numbers? Are there conflicts with multiple polys... read more 02/10/2009 (8:21 am)
Materials and performance I don't think that the number of material.cs files affects performance at all. The number of actu... read more 02/10/2009 (7:20 am)
Noob question: how to compile the game Yep, that's the idea, you buy/license the source code (or GG's business model would have a seriously... read more 02/09/2009 (1:40 pm)
Need help!!! AI path finding help! for class You could use a script to alter the "movespeed" from 1.0 to something slower like 0.5. [... read more 02/08/2009 (5:44 pm)
What are some ways of creating roads/streets? Blender can't export DIF because DIF isn't actually a model format, it's a [url=en.wikipedia.org/wik... read more 02/08/2009 (10:10 am)
texture resolution on DTS models Yeah that seems right (though I don't use Maya), for TGEA you can also add DDS format. I use DDS for... read more 02/08/2009 (8:45 am)
Need help!!! AI path finding help! for class As I remember, you make the path loop rather than the player. In the editor select the path and then... read more 02/08/2009 (7:54 am)
... Seconded. They're some really good tutorials and general info, and it's done in an idiot proof manne... read more 02/06/2009 (7:25 pm)
Human Model Good old MakeHuman, it's what I first used as a template to understand 3D modeling. Also if you'r... read more 02/06/2009 (12:18 pm)
different player animations using different weapons? There are some resources for new stances/player positions like duck/crouch (you might have to port t... read more 02/05/2009 (3:32 pm)
n00b alert: Linker problems I think there are "issues" with the newest (winter08) Dx SDK. Use "August 08" in... read more 02/04/2009 (10:16 am)
Game Companies Layoff I expect a lot of the big publishers have made losses from where they invested their loose cash (eve... read more 02/03/2009 (7:26 pm)
Using ParticleEmitterNode as an explosion. Doesn't having something (ie: a function) schedule it's own delete cause problems? I seem to rem... read more 02/02/2009 (8:34 pm)
Limit on size of brush? (Video Inside) Not so large. I keep my brushes to around 50m max as I find they can fog/shade funny if they're larg... read more 02/01/2009 (7:24 am)
Is it legal? I remember someone made a FPS mod/total conversion of "Stargate" and [i]Warner/MGM/Univers... read more 02/01/2009 (7:16 am)
TGEA 1.8.0 (1.8.1 Beta) bug - artifacts on Intel 965 Does the Intel 965 reach min specs for TGEA? I'm sure I've got one in a laptop (which I can't find r... read more 01/31/2009 (8:23 pm)
Setting up a character for death animations You need bones/nodes called "ski0/1". For the animation itself you need to select "Gr... read more 01/31/2009 (8:05 pm)
Blogs and Resources not working correctly Apparently fixed just now. Thank you Oh Web Overlords! :)... read more 01/28/2009 (10:06 am)
I found the "GG" spot Now that's customer loyalty! [i]Beware the GG hypono-ray, or we will all have one![/i]... read more 01/28/2009 (7:01 am)
Mission objects @Michael and Caylo - no I believe the reload is supposed to be there. [url=www.vimeo.com/2754002]&qu... read more 01/24/2009 (3:32 pm)
Blender animations into Torque Game Engine If you're going to ask a number of questions put them in a numerical list, it's easier to read and t... read more 01/24/2009 (7:55 am)
Ingame sound Oddities (using the Stronghold style menu/gamebase not T3D style meu/gamebase) You can select use hardware... read more 01/24/2009 (7:48 am)
How to avoid copyright issues when texturing objects? He made it more "ambiguous", removing all the tiny things which easily identify it as a Be... read more 01/23/2009 (7:01 pm)
Path finding There's also a number of others (eg. [url=www.garagegames.com/community/resources/view/14495]this on... read more 01/23/2009 (11:10 am)
non standing, non rotating item? It's all controlled in the datablock. Just edit the values in the World Editor Inspector. Removing [... read more 01/23/2009 (7:27 am)
How much would you pay for a game engine? It kinda depends on how much money you have/want to spend, I guess. TGE, for what it is, at $150 ... read more 01/22/2009 (7:56 pm)
... You do have great documentation. I finally found an idiot-proof explanation of how to delete an acti... read more 01/22/2009 (7:32 am)
how i would like to use gg.com Eye no wot u meen, ted!!111one111 [small][i]oh dear...[/i][/small] ;)... read more 01/21/2009 (8:48 am)
how i would like to use gg.com [b]1) Sticky threads with FAQs and "netiquette"[/b] Seconded. Forums should have a policy... read more 01/20/2009 (7:44 pm)
Tombraider Underworld Characters I completed [quote]Brandon - Close! Only hundreds of thousands of polys off in your estimate :) [/quote] [small... read more 01/20/2009 (7:37 pm)
Tombraider Underworld Characters I completed But wouldn't they still use a low(er) poly model for the actual game and slap a normal map from thes... read more 01/20/2009 (7:22 pm)