Steve Acaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| First! | 4th! edit; er...5th... suppose Konrad counts as first... read more | 03/24/2009 (10:49 am) |
| Random Spawnpositions | Are you sure you shouldn't just have [i](%this, %spawnPoint)[/i] on your [i]function findaispawnpoin... read more | 03/24/2009 (8:54 am) |
| Missing Resource | @GG staffers [small]sorry, I know you're busy with GDC, T3D, etc[/small] Does anyone know if this... read more | 03/24/2009 (7:44 am) |
| Torque 3D... How do we preorder? | 6:56 [b]am[/b] !?!? I was always led to believe that developers didn't get out of bed until 10. ... read more | 03/24/2009 (7:36 am) |
| Map2dif | There are a couple of updated community versions; one a "hack" by Alan James and another b... read more | 03/24/2009 (7:34 am) |
| ... | I'll give that a go. I've actually regressed to using the older exporter as some of my real old m... read more | 03/23/2009 (9:10 pm) |
| how to delete particles ? | Well done!... read more | 03/23/2009 (9:07 pm) |
| Should a newb buy a modeling program? | I think Milkshape is pretty popular and low budget too. If you're looking to eventually upgrade to s... read more | 03/22/2009 (7:13 pm) |
| Autobillboard With Blender is Below Collision detial level | I don't think it works like that. 1. Your collision mesh should be under a node/empty called [i]C... read more | 03/22/2009 (4:20 pm) |
| Semi-auto gun fire | In the weapons cs file, you want to put in a script in the FSM so that it waits for the button to be... read more | 03/22/2009 (4:11 pm) |
| T3D = end of DIF? | Portals: Matt Fairfax told me that portalling (say individual buildings) wasn't as useful with mode... read more | 03/22/2009 (12:42 pm) |
| T3D = end of DIF? | [quote]Collada is just a raw import that is automatically converted within T3D to dts[/quote] Yeah ... read more | 03/22/2009 (10:58 am) |
| T3D = end of DIF? | And what I've gleaned from the forums/blogs is that DIF will be supported, but not actively, in favo... read more | 03/22/2009 (9:12 am) |
| AdjustLODs error | If that's a 3dsMax error, try posting it in the [url=www.garagegames.com/community/forums/47/2703]3d... read more | 03/22/2009 (8:43 am) |
| Weapon Sway? | I'm not sure that that is possible whilst using eyeoffset, it seems to just override everything - at... read more | 03/21/2009 (6:08 pm) |
| HDR/DLR not working, missing something? | Oh yeah, there's some bloom! Glad I have my monitor brightness turned down real low! As a suggest... read more | 03/20/2009 (4:28 pm) |
| HDR/DLR not working, missing something? | Actually just did a search using "drl not working" and it was in an obscure part of the 11... read more | 03/20/2009 (2:24 pm) |
| 'Firing' animation while running | I think that you have to give an "order of play" ... priority, that's the word I was looki... read more | 03/20/2009 (12:13 pm) |
| Interesting article on T3D | Scott, can you lend us some scratch? I have an itch..... :D... read more | 03/20/2009 (10:16 am) |
| HDR/DLR not working, missing something? | You need to rename your sun object as [b]sgsun[/b]. You can't do this in the editor, so open up your... read more | 03/20/2009 (9:39 am) |
| Questions that T3D gamasutra article brings up... | [quote]I have a feeling that when Matt said that artists would need a license last night it was with... read more | 03/20/2009 (7:51 am) |
| getting physx objects to apply damage? | How about using the collision call to find out how fast the object is moving if it hits a damageable... read more | 03/20/2009 (7:37 am) |
| reaching destination | Isn't there also a radius call to determine how close an AI has to be to it's destination before it ... read more | 03/19/2009 (7:45 am) |
| PolyCount | [url=www.game-artist.net/forums/support/7753-polycount-current-gen-games.html]A thread with a big li... read more | 03/18/2009 (7:41 am) |
| Question For A Blender/Torque Expert | [small]Not sure if I'm a Torque/Blender expert, but I do use them.[/small] Skeleton in Blender is... read more | 03/18/2009 (7:10 am) |
| NewbieCTF, How To Add Teams | Isn't there also an old [url=www.garagegames.com/community/blogs/view/10912]CTF Starter Kit[/url] us... read more | 03/16/2009 (4:16 pm) |
| March 09 Art Challenge - 50s Inspired Monster vs Scifi | Dang those 1950s space monsters ... always after our earth women ... who always seem to be in their ... read more | 03/15/2009 (7:11 am) |
| Finding the angle between the player and an object | Good post Bryce. I believe there's a whole load of similar basic code on angle and target finding in... read more | 03/14/2009 (6:55 pm) |
| Games made from the stock version of torque? | [small][i]As we're back on topic[/i][/small] I did prototype an entirely scripted pathfinding sys... read more | 03/14/2009 (7:12 am) |
| Making new action maps not working | @Tek0 - when you find the answer to your problem, post the solution in your thread, it'll help other... read more | 03/14/2009 (7:03 am) |
| Prohibiting Players from Entering Water | I use physical zones for this sort of thing. Change VelocityMod to around [b]-1.5[/b] keeps the play... read more | 03/14/2009 (7:01 am) |
| Dif Transparrency, 1.7 works 1.8 doesent ... | I'm led to believe that DIF's aren't supposed to have transparency at all unless you are using a NUL... read more | 03/13/2009 (6:30 am) |
| single player vs multi player? what do you think? | [quote]I just feel that we as indies are at a disadvantage, graphically, when competing with the big... read more | 03/11/2009 (7:54 am) |
| Preffered Mapping/World Builder Tool. | Always been a fan of Radiant from my Call of Duty modding days. Right now I'm experimenting with... read more | 03/10/2009 (6:05 pm) |
| Bug that renders Constructor useless | Doesn't messing with corner verts create malformed brushes in any BSP editor? Unless you even out th... read more | 03/09/2009 (8:09 pm) |
| create "press any key to continue"? | You could also have a floating GUI with a simple "click to continue" button. Check out mes... read more | 03/09/2009 (4:44 pm) |
| single player vs multi player? what do you think? | Single player. Having ideas of [i]plot, story[/i] and [i]scripted events[/i] over just running about... read more | 03/08/2009 (8:26 am) |
| TGEA 1.8.1 Player Model Problem | In 1.7x this was an error which led to the player model [b]always[/b] being visibile. I expect they ... read more | 03/07/2009 (2:00 pm) |
| how to get clouds on the *bottom* of the skybox? | Looking good! Very last level of CoD4!... read more | 03/05/2009 (1:59 pm) |
| how to get clouds on the *bottom* of the skybox? | I was thinking more of having multiple polys on a plane - like a grid, and then a single, tiling clo... read more | 03/05/2009 (1:17 pm) |
| 8800 gts shader problem | Go look at the shader.cs in one of the template levels (like T3D) I think there might be some extra ... read more | 03/05/2009 (8:46 am) |
| how to get clouds on the *bottom* of the skybox? | hmmm, you could always make a DTS plane (as in flat surface not aircraft!) and animate a moving text... read more | 03/05/2009 (8:41 am) |
| how to get clouds on the *bottom* of the skybox? | Hmmm, could you lift your scene/terrain higher? e.g. terrainblock position = "-1024 -10... read more | 03/04/2009 (6:57 pm) |
| Piracy of newer versions of TGEA - NOT COOL | I suppose the [i]good news[/i] for GG is that it's operation is setup in such a way that without the... read more | 03/04/2009 (6:46 pm) |
| Detail verses Structual Brushes | A surface with a NULL texture will still have collision, but it won't be rendered/visible in-game.... read more | 03/04/2009 (4:46 pm) |
| Piracy of newer versions of TGEA - NOT COOL | rapidshare links, [i]should[/i] be fairly straight forward to get pulled.... read more | 03/04/2009 (4:41 pm) |
| Detail verses Structual Brushes | [quote]So, does my previous explanation win? :p[/quote] Yep, pretty much! I stand by my assertio... read more | 03/03/2009 (5:45 pm) |
| Detail verses Structual Brushes | @Jaimi Using [b]map2dif_plus_tgea[/b] exporter I found that all my guttering (detail bushes) didn't... read more | 03/03/2009 (3:04 pm) |
| TGEA 1.7.0 Beta 2 Bug - Weapon/player disappear (Bounds?) | @Stefan - I stand corrected, my only bounds experience without a collision mesh is with the Player. ... read more | 03/03/2009 (1:43 pm) |
| Workspace Picture Thread | @Debs - that's a proper workspace, I see post-it notes!... read more | 03/03/2009 (1:38 pm) |