Game Development Community

Steve Acaster's Forum Posts

Thread Post Date Posted
First! 4th! edit; er...5th... suppose Konrad counts as first... read more 03/24/2009 (10:49 am)
Random Spawnpositions Are you sure you shouldn't just have [i](%this, %spawnPoint)[/i] on your [i]function findaispawnpoin... read more 03/24/2009 (8:54 am)
Missing Resource @GG staffers [small]sorry, I know you're busy with GDC, T3D, etc[/small] Does anyone know if this... read more 03/24/2009 (7:44 am)
Torque 3D... How do we preorder? 6:56 [b]am[/b] !?!? I was always led to believe that developers didn't get out of bed until 10. ... read more 03/24/2009 (7:36 am)
Map2dif There are a couple of updated community versions; one a "hack" by Alan James and another b... read more 03/24/2009 (7:34 am)
... I'll give that a go. I've actually regressed to using the older exporter as some of my real old m... read more 03/23/2009 (9:10 pm)
how to delete particles ? Well done!... read more 03/23/2009 (9:07 pm)
Should a newb buy a modeling program? I think Milkshape is pretty popular and low budget too. If you're looking to eventually upgrade to s... read more 03/22/2009 (7:13 pm)
Autobillboard With Blender is Below Collision detial level I don't think it works like that. 1. Your collision mesh should be under a node/empty called [i]C... read more 03/22/2009 (4:20 pm)
Semi-auto gun fire In the weapons cs file, you want to put in a script in the FSM so that it waits for the button to be... read more 03/22/2009 (4:11 pm)
T3D = end of DIF? Portals: Matt Fairfax told me that portalling (say individual buildings) wasn't as useful with mode... read more 03/22/2009 (12:42 pm)
T3D = end of DIF? [quote]Collada is just a raw import that is automatically converted within T3D to dts[/quote] Yeah ... read more 03/22/2009 (10:58 am)
T3D = end of DIF? And what I've gleaned from the forums/blogs is that DIF will be supported, but not actively, in favo... read more 03/22/2009 (9:12 am)
AdjustLODs error If that's a 3dsMax error, try posting it in the [url=www.garagegames.com/community/forums/47/2703]3d... read more 03/22/2009 (8:43 am)
Weapon Sway? I'm not sure that that is possible whilst using eyeoffset, it seems to just override everything - at... read more 03/21/2009 (6:08 pm)
HDR/DLR not working, missing something? Oh yeah, there's some bloom! Glad I have my monitor brightness turned down real low! As a suggest... read more 03/20/2009 (4:28 pm)
HDR/DLR not working, missing something? Actually just did a search using "drl not working" and it was in an obscure part of the 11... read more 03/20/2009 (2:24 pm)
'Firing' animation while running I think that you have to give an "order of play" ... priority, that's the word I was looki... read more 03/20/2009 (12:13 pm)
Interesting article on T3D Scott, can you lend us some scratch? I have an itch..... :D... read more 03/20/2009 (10:16 am)
HDR/DLR not working, missing something? You need to rename your sun object as [b]sgsun[/b]. You can't do this in the editor, so open up your... read more 03/20/2009 (9:39 am)
Questions that T3D gamasutra article brings up... [quote]I have a feeling that when Matt said that artists would need a license last night it was with... read more 03/20/2009 (7:51 am)
getting physx objects to apply damage? How about using the collision call to find out how fast the object is moving if it hits a damageable... read more 03/20/2009 (7:37 am)
reaching destination Isn't there also a radius call to determine how close an AI has to be to it's destination before it ... read more 03/19/2009 (7:45 am)
PolyCount [url=www.game-artist.net/forums/support/7753-polycount-current-gen-games.html]A thread with a big li... read more 03/18/2009 (7:41 am)
Question For A Blender/Torque Expert [small]Not sure if I'm a Torque/Blender expert, but I do use them.[/small] Skeleton in Blender is... read more 03/18/2009 (7:10 am)
NewbieCTF, How To Add Teams Isn't there also an old [url=www.garagegames.com/community/blogs/view/10912]CTF Starter Kit[/url] us... read more 03/16/2009 (4:16 pm)
March 09 Art Challenge - 50s Inspired Monster vs Scifi Dang those 1950s space monsters ... always after our earth women ... who always seem to be in their ... read more 03/15/2009 (7:11 am)
Finding the angle between the player and an object Good post Bryce. I believe there's a whole load of similar basic code on angle and target finding in... read more 03/14/2009 (6:55 pm)
Games made from the stock version of torque? [small][i]As we're back on topic[/i][/small] I did prototype an entirely scripted pathfinding sys... read more 03/14/2009 (7:12 am)
Making new action maps not working @Tek0 - when you find the answer to your problem, post the solution in your thread, it'll help other... read more 03/14/2009 (7:03 am)
Prohibiting Players from Entering Water I use physical zones for this sort of thing. Change VelocityMod to around [b]-1.5[/b] keeps the play... read more 03/14/2009 (7:01 am)
Dif Transparrency, 1.7 works 1.8 doesent ... I'm led to believe that DIF's aren't supposed to have transparency at all unless you are using a NUL... read more 03/13/2009 (6:30 am)
single player vs multi player? what do you think? [quote]I just feel that we as indies are at a disadvantage, graphically, when competing with the big... read more 03/11/2009 (7:54 am)
Preffered Mapping/World Builder Tool. Always been a fan of Radiant from my Call of Duty modding days. Right now I'm experimenting with... read more 03/10/2009 (6:05 pm)
Bug that renders Constructor useless Doesn't messing with corner verts create malformed brushes in any BSP editor? Unless you even out th... read more 03/09/2009 (8:09 pm)
create "press any key to continue"? You could also have a floating GUI with a simple "click to continue" button. Check out mes... read more 03/09/2009 (4:44 pm)
single player vs multi player? what do you think? Single player. Having ideas of [i]plot, story[/i] and [i]scripted events[/i] over just running about... read more 03/08/2009 (8:26 am)
TGEA 1.8.1 Player Model Problem In 1.7x this was an error which led to the player model [b]always[/b] being visibile. I expect they ... read more 03/07/2009 (2:00 pm)
how to get clouds on the *bottom* of the skybox? Looking good! Very last level of CoD4!... read more 03/05/2009 (1:59 pm)
how to get clouds on the *bottom* of the skybox? I was thinking more of having multiple polys on a plane - like a grid, and then a single, tiling clo... read more 03/05/2009 (1:17 pm)
8800 gts shader problem Go look at the shader.cs in one of the template levels (like T3D) I think there might be some extra ... read more 03/05/2009 (8:46 am)
how to get clouds on the *bottom* of the skybox? hmmm, you could always make a DTS plane (as in flat surface not aircraft!) and animate a moving text... read more 03/05/2009 (8:41 am)
how to get clouds on the *bottom* of the skybox? Hmmm, could you lift your scene/terrain higher? e.g. terrainblock position = "-1024 -10... read more 03/04/2009 (6:57 pm)
Piracy of newer versions of TGEA - NOT COOL I suppose the [i]good news[/i] for GG is that it's operation is setup in such a way that without the... read more 03/04/2009 (6:46 pm)
Detail verses Structual Brushes A surface with a NULL texture will still have collision, but it won't be rendered/visible in-game.... read more 03/04/2009 (4:46 pm)
Piracy of newer versions of TGEA - NOT COOL rapidshare links, [i]should[/i] be fairly straight forward to get pulled.... read more 03/04/2009 (4:41 pm)
Detail verses Structual Brushes [quote]So, does my previous explanation win? :p[/quote] Yep, pretty much! I stand by my assertio... read more 03/03/2009 (5:45 pm)
Detail verses Structual Brushes @Jaimi Using [b]map2dif_plus_tgea[/b] exporter I found that all my guttering (detail bushes) didn't... read more 03/03/2009 (3:04 pm)
TGEA 1.7.0 Beta 2 Bug - Weapon/player disappear (Bounds?) @Stefan - I stand corrected, my only bounds experience without a collision mesh is with the Player. ... read more 03/03/2009 (1:43 pm)
Workspace Picture Thread @Debs - that's a proper workspace, I see post-it notes!... read more 03/03/2009 (1:38 pm)