Steve Acaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Best way to get rid of normal map seams? | On my non-tiling textures I always found the UV went a few pixels over the UVmap ... I think it was ... read more | 08/22/2013 (2:48 pm) |
| Best way to get rid of normal map seams? | Without actually reading through the thread - Just to check, you exported the nm with wrap/tile o... read more | 08/22/2013 (9:26 am) |
| Committee Meeting Notes: 08/12/2013 | I'll [i]pun[/i] you! [small]oh wait ... that wasn't a pun ... [/small]... read more | 08/21/2013 (5:54 am) |
| Committee Meeting Notes: 08/12/2013 | Thanks for the update, Dave.... read more | 08/19/2013 (11:11 am) |
| T3D Commitee: What needs to happen to get TS Optimizations in 4.0? | "For those of you about to die in the inards of Torque - we salute you!" [small]I'll ge... read more | 08/15/2013 (9:23 am) |
| Icarus: Torque3D class project FPS (not mine) | That's really quite cool! Some nice effects that they've come up with. :)... read more | 08/14/2013 (6:53 pm) |
| Introduction to the Torque3D source. | [url]http://www.youtube.com/channel/UCehLd8bwYI7YQmmKrstQEsA/videos[/url] He's got a whopping 18 of... read more | 08/14/2013 (6:48 pm) |
| Parallax, is it worth it over specular ? | Derp --- let me use words right ------------ Parallax is disabled in the options when lower... read more | 08/14/2013 (8:23 am) |
| Parallax, is it worth it over specular ? | Specular is disabled in the options when lower than normal shader quality - and hell I modded that s... read more | 08/14/2013 (7:55 am) |
| Changing the icon | Clean and build the VS solution.... read more | 08/13/2013 (11:57 am) |
| Changing the icon | Right click on your shortcut, properties, change icon. Eventually it'll get it. It's your computer's... read more | 08/13/2013 (9:33 am) |
| Changing the icon | [small]Attacks Simon with many wet fish[/small] Right Click on the rc file, select "View Cod... read more | 08/13/2013 (6:39 am) |
| Committee Meeting Notes: 08/07/2013 | Thanks for the update, Dave. [small]slaps Mr Ranft with a large fish ... [/small]... read more | 08/12/2013 (8:50 am) |
| Help with First-person arms Schematic | Open the stock arms in Shape Editor, it gives you a full list of nodes etc.... read more | 08/11/2013 (12:09 pm) |
| Running under VC and Torsion debugger at the same time | That's interesting to know ... maybe one day I'll bother reading Torsion's manual instead of randoml... read more | 08/09/2013 (6:45 am) |
| Physics Simulation / Buoyancy | That's pretty cool, Scott. And certainly realistic enough to make someone seasick! ;)... read more | 08/08/2013 (1:51 pm) |
| This is why I want JavaScript in Torque | [image]http://i.imgur.com/TWry0j9.jpg[/image]... read more | 08/07/2013 (7:23 am) |
| Why laptops? | I once borrowed a crap lappy to do some script/code writing whilst in the pub ... didn't get any wor... read more | 08/07/2013 (7:16 am) |
| deployment in windows | [image]http://farm4.static.flickr.com/3430/5798045614_7e1d0e73d9.jpg[/image]... read more | 08/05/2013 (8:57 am) |
| Demo Terrain Level | Pics or ... gah, I missed this thread, somehow ... :P... read more | 08/03/2013 (6:24 am) |
| Committee Meeting Notes: 07/29/2013 | Thanks for the update, Dave.... read more | 08/02/2013 (8:56 am) |
| My game just got released on bigfishgames.com | Cool stuff! Well done on shipping a finished product. :)... read more | 07/31/2013 (5:55 pm) |
| Looking for content: Torque3D Magazine | Bone Town was made with Torque?! I had no idea ...... read more | 07/31/2013 (6:53 am) |
| Finally... released... game :o | Agreed, blog! It would also be good if you gave a post-mortem of your development process.... read more | 07/30/2013 (11:43 am) |
| Finally... released... game :o | Good for you! Well done. :o)... read more | 07/30/2013 (9:11 am) |
| Looking for content: Torque3D Magazine | @ Demolishun [url=http://www.bibliotecapleyades.net/ciencia/ciencia_cambio06a.htm]Brainwave Frequen... read more | 07/30/2013 (9:04 am) |
| T3D Setup Issue (DX9 setup) [SOLVED] | [image]http://i.imgur.com/MDKwE.jpg[/image] OC ... right there, baby!... read more | 07/30/2013 (8:46 am) |
| T3D Setup Issue (DX9 setup) [SOLVED] | Incidentally it's located in Windows/System32 on my Win7 system.... read more | 07/29/2013 (1:29 pm) |
| T3D Setup Issue (DX9 setup) [SOLVED] | Doesn't running a "just update DirectX" give you the relevant files? I'm pretty sure that'... read more | 07/29/2013 (1:27 pm) |
| First glimpse at Meynheim | I get a plugin crash attempting to play that in FF. If you make it a link, people can download it wi... read more | 07/29/2013 (7:04 am) |
| Humor Post: I can't believe Torque doesn't have a "MAKE MY GAME" button! | I can't believe it's not butter!... read more | 07/28/2013 (12:21 pm) |
| Git for ABSOLUTE dummies | What is really required is a huge warning to stay away from the "Git For Windows" interfac... read more | 07/26/2013 (6:06 pm) |
| Building an installer: What to include; what not to include! | I believe that map files now automatically do for the *.cached.dts when they cannot find the *.dae m... read more | 07/26/2013 (6:03 pm) |
| Swapable Colmeshes | Cool stuff!... read more | 07/26/2013 (5:31 am) |
| Advanced lighting and OpenGL renderer inside T3D | I was just wondering - is this for Linux or Mac? I don't really know anything about this sort of thi... read more | 07/21/2013 (6:17 pm) |
| Committee Meeting Notes: 07/15/2013 | Thanks for the update, Dave.... read more | 07/21/2013 (9:45 am) |
| GDA Group Meeting Online | [quote] Hi, my name is Nils and I think I'm addicted to developing games.[/quote] I'm Steve, it'... read more | 07/16/2013 (12:14 pm) |
| StaticShape - help with visible mesh and decals | errr ... isn't that the other way around? StaticShape = dynamic object TSStatic = building... read more | 07/16/2013 (7:42 am) |
| Creating a Laser Projectile | Demolishun's plasma bolt [small]I call them photons - but each to their own!)[/small] are easy enoug... read more | 07/16/2013 (7:39 am) |
| need advice for retro Blender/TGE.dts setup | Glad it was useful.... read more | 07/15/2013 (6:14 pm) |
| Committee Meeting Notes: 07/09/2013 | Thanks for the update, Dave.... read more | 07/15/2013 (11:04 am) |
| Creating a Laser Projectile | [youtube=To0ClfUM3eU width=640 height=360]... read more | 07/15/2013 (8:37 am) |
| need advice for retro Blender/TGE.dts setup | [url]http://www.narcissisticstudios.com/tutorials/pmodel.htm[/url] That's an old bookmark on char... read more | 07/15/2013 (5:30 am) |
| need advice for retro Blender/TGE.dts setup | I use Blender 2.44 with dts exporter 0.964 --- though there is a later version. A quick search of... read more | 07/14/2013 (6:01 pm) |
| deployment in windows | Find an installer and package it.... read more | 07/14/2013 (11:07 am) |
| Creating a Laser Projectile | Have you thought about attaching an staticshape object to muzzlepoint to show the "beam" a... read more | 07/14/2013 (8:52 am) |
| A slightly unfortunate attitude.... | [quote] I thought hobbiest game development was supposed to be fun ?[/quote] Madness! Madness I sa... read more | 07/14/2013 (8:51 am) |
| Create a successful bullet hit bleeding. | Just to point out about packetSize and the such, it's hardcoded to max out automatically to 32bit 10... read more | 07/11/2013 (9:33 am) |
| Improving startup | [youtube=FxJTDnhLcNk width=640 height=360]... read more | 07/10/2013 (8:17 am) |
| Improving startup | Moving the splash call out of main.cs to scripts/client/init.cs and calling it after the window is c... read more | 07/10/2013 (7:39 am) |