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Steve Acaster's Forum Posts

Thread Post Date Posted
Committee Meeting Notes: 05/21/2013 Thanks for the update, Dave.... read more 05/27/2013 (12:43 pm)
Any Torque 3D Projects that I could follow? @ Edward, I did decide on a name ... and now I'm not so sure ... so, back to umming-and-ahhing ... t... read more 05/27/2013 (6:23 am)
C++ is now ready for Engine API If it ain't broke don't fix it. :P... read more 05/24/2013 (3:46 pm)
C++ is now ready for Engine API What Nathan said. [quote] They may take our lives but they will never take our VS2008![/quote]... read more 05/24/2013 (6:32 am)
DAE import with lightmaps Here's an example exported from [url]http://www.garagegames.com/products/purelight[/url]. [url]ht... read more 05/23/2013 (11:43 am)
Any Torque 3D Projects that I could follow? In 10 days time it will have been exactly 2 years of work, with about 6 months completely wasted imp... read more 05/21/2013 (2:16 pm)
Background map on main menu Yeah, that's a nice one. :)... read more 05/21/2013 (7:16 am)
Any Torque 3D Projects that I could follow? [url]http://www.garagegames.com/community/blogs[/url] is where many people post updates of their cur... read more 05/20/2013 (7:45 am)
new perfect town [image]http://www1.toutapp.com/uploads/blog/markasspam.jpeg[/image] But full respect for using mark... read more 05/18/2013 (1:31 pm)
can withstand [image]http://www.cs.berkeley.edu/~ddgarcia/gifs/spam.gif[/image]... read more 05/18/2013 (1:31 pm)
almost as a tale [image]http://upload.wikimedia.org/wikipedia/commons/thumb/d/d5/Spam_with_cans.jpeg/220px-Spam_with_... read more 05/18/2013 (1:30 pm)
Committee Meeting Notes: 05/07/2013 Cool, cheers. :)... read more 05/15/2013 (4:20 pm)
Stone Textures For Terrain Materials, From Scratch -Part II What Paul said ;)... read more 05/15/2013 (4:19 pm)
Background map on main menu Video might be nice ...... read more 05/14/2013 (11:34 am)
Why are my textures so big and blurry? Whoa ... that's some [b]green[/b]! o_O... read more 05/13/2013 (7:35 am)
Why are my textures so big and blurry? Distance is 50, the camera is way too far away, the detail map has faded out before it gets chance t... read more 05/12/2013 (12:04 pm)
The House of Correction, playable dungeon crawler prototype Cool stuff. I was always a fan of the Eye of the Beholder series.... read more 05/10/2013 (5:51 am)
Community projects for T3D & T2D [quote] ... there's a reason the much fabled Gears of Torque demo that may or may not have existed ... read more 05/06/2013 (2:33 pm)
Cymatic Bruce reviews Torque 3D Oculus Rift demos Cool stuff. Nice to see someone without Torque experience using it.... read more 04/30/2013 (4:01 pm)
Committee Meeting Notes: 04/22/2013 [b]Huzzar[/b] for # 2. Special [h1]HUZZAR[/h1] for # 4. # 5 was pretty Huzzar too. ;)... read more 04/29/2013 (11:20 am)
Template request: use .ts instead of .cs May I suggest [b]Totally Wonderous Awesome Torque Script[/b]. abbreviated to [i]*.twats[/i]. [sma... read more 04/25/2013 (5:34 am)
Friday... [i]Tuesday ... Tuesday ... got get down on Tuesday ...[/i]... read more 04/23/2013 (5:26 pm)
Committee Meeting Notes: 04/16/2013 Thanks for the update, Dave.... read more 04/22/2013 (12:32 pm)
Committee Meeting Notes: 04/13/2013 Thanks for the update, Dave.... read more 04/16/2013 (11:20 am)
AI Flying Vehicle Rotation Problems Glad you got that working. [i]... bookmarks for future reference ...[/i]... read more 04/15/2013 (6:01 am)
Walkabout Navigation Toolkit help thread Good news, Daniel. :)... read more 04/14/2013 (6:35 am)
Floating-point precision and why we can't get around it ... *trembles* ... maths ... science ... gah ... But nice explanation in fairly idiotproof terms ... read more 04/11/2013 (4:22 pm)
Collision bug on trees If you're using trees via the ForestEditor/Painter I'd suggest a straight sided box (eg: colBox-1) -... read more 04/11/2013 (8:40 am)
Lack of Docs: Occlusion Volumes Aren't Occlusion Volumes used like walls for disabling rendering of objects behind them? Not for goi... read more 04/09/2013 (8:23 am)
T3D MIT 2.0 VectorResize / realloc_r memory leak with forests Some of us only have 2Gb of RAM to begin with ... :(... read more 04/09/2013 (8:19 am)
How Torque 3D is graphically challenged Yeah "represented in lightmap" has always been a bit ... ewwwww. I avoided using it. I ... read more 04/09/2013 (8:18 am)
Committee Meeting Notes: 04/01/2013 Cool stuff, Dave.... read more 04/08/2013 (10:01 am)
Forest Editing: The vulcan mission meld! Create a new forest for each level. Make sure it's pointing to the name of the .forest file that you... read more 04/05/2013 (12:00 pm)
Make the player invisible in Torque 2.0 Also: [code]playerNameOrID.setAllMeshesHidden(true);[/code]... read more 04/04/2013 (8:38 am)
[Solved] Urban Art Pack - Sliding Down Stairs + See through walls This is why people should hang out with the cool kids at: [code] irc.maxgaming.net #garagegames[/... read more 04/04/2013 (8:36 am)
Collision bug on trees Just to point out, on my own custom models I can find that the player attempts the step-up from one ... read more 04/02/2013 (1:56 pm)
Committee Meeting Notes: 03/25/2013 [quote] unified shell[/quote] There's a blast from the past ... Cheers for the update, Dave.... read more 04/01/2013 (3:08 pm)
Collision bug on trees [quote] on the default tree it works only on the y-axis[/quote] A-ha! Yep, got it. That is ... o... read more 03/31/2013 (2:25 pm)
Collision bug on trees If you can run up a 90 degree tree then you can run up a wall. Doesn't happen on my box, never ha... read more 03/30/2013 (6:37 am)
Collision bug on trees Are you using the stock tree? I'm not seen this in stock MIT 2.0 master with stock tree or my own mo... read more 03/29/2013 (4:01 pm)
Spawned AIPlayer to follow Path set in Editor in T3D You need to send the function "followPath". Look in scripts/server/aiplayer.cs for the fun... read more 03/26/2013 (7:56 am)
Material error Console spam. I believe that it's marked for cleanup in the next T3D 2.0 version.... read more 03/25/2013 (3:42 pm)
If given the chance... The original turn-based X-Com, but procedurally generated with 2 campaign modes, quick game battles,... read more 03/21/2013 (8:06 am)
[BUG 1.1a] Heightmap Y-axis Inverted I hope that you've tested that it's working right ... ;)... read more 03/21/2013 (8:03 am)
he Dancing With The Stars c +1 for using markuplite :)... read more 03/20/2013 (8:34 am)
T3D 1.2 Pro - Zoom speed issue, with fix Just to point out, IRC thinks that 0.f and 0.0f shouldn't make a difference, and that it could be yo... read more 03/18/2013 (1:44 pm)
T3D 1.2 Pro - Zoom speed issue, with fix Visual Studio: Find in files: search: [code] 0.f[/code] (notice the <space>0.f) Returns: ... read more 03/18/2013 (1:26 pm)
Committee Meeting Notes: 03/11/2013 Thanks for the update, Dave.... read more 03/18/2013 (10:59 am)
Lightmapping workflow That's one way to do it ... and in fact I did that with this old level, which is made up of 60+ mesh... read more 03/18/2013 (7:31 am)
Lightmapping workflow 1) Make lightmap in favoured lightmapping application (pureLight, Blender, etc). Place object in l... read more 03/17/2013 (2:36 pm)