Konrad Kiss's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Triangle strip indices order? | [quote] I think we may be leaning Ecstasy pretty hard this way in the near future... [/quote] S... read more | 11/24/2010 (5:05 pm) |
| Triangle strip indices order? | No problem, glad to see you got it working! :) The exporter sounds really nice. I wonder how hard an... read more | 11/24/2010 (4:28 pm) |
| Triangle strip indices order? | Chris, instead of doing it in the order you describe (1-2-3-4) see if listing the vertices in the 1-... read more | 11/24/2010 (4:04 pm) |
| Chat Mapper | That's great news, Ben! Can't wait! Chat Mapper is one of my favorite tools.... read more | 11/24/2010 (1:04 am) |
| Next Release: Feedback | Phillip, perhaps a differential patch would work if you don't have (too many) new files. But - as mu... read more | 11/23/2010 (2:29 am) |
| MMO "Kits", Praire Games, and www.MMOWorkshop.com | I'm sorry Randel, but you made the accusations openly right here, in this thread. You strike me a... read more | 11/22/2010 (2:13 am) |
| MMO "Kits", Praire Games, and www.MMOWorkshop.com | Oh I see, you probably meant [url=http://www.torquepowered.com/community/forums/viewthread/114557]th... read more | 11/20/2010 (11:53 pm) |
| MMO "Kits", Praire Games, and www.MMOWorkshop.com | Randel, I'm not sure I understand. Please - State what the violation is - State who you accuse of ... read more | 11/20/2010 (11:49 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | @Akiraa: I'm not familiar with that resource, but this is how you'd hook an rpm value to a Designer ... read more | 11/20/2010 (12:13 pm) |
| Animating Collision Mesh - Door | That's correct. Animation does not trigger a regeneration of collision shapes. One easy way to fix t... read more | 11/20/2010 (10:19 am) |
| Converting a project from 1.0.1 to 1.1 beta 3 | There were also changes to core and scripts, so I think you'd be better off migrating your changes t... read more | 11/18/2010 (12:43 pm) |
| [INFO] Before posting about an MMO, please read this... | My experience was that about 15% of all active players were online simultaneously at any given time ... read more | 11/18/2010 (11:50 am) |
| Sahara Discussion Thread | No, it shouldn't collide with it, Sahara is pretty low level compared to that resource, so I don't t... read more | 11/17/2010 (8:08 pm) |
| unusual needs | Any resource can be loaded at any time into the game, you have complete control over what's loaded a... read more | 11/16/2010 (8:05 pm) |
| Speech Engine Integration in Torque | The Speech SDK has C++ examples to do that. All I'd be able to do is download the SDK and point you ... read more | 11/15/2010 (10:50 pm) |
| Shape Replicator doesnt show in menu Torque Beta 1.1 | Thanks Steve, will see if that helps me.... read more | 11/13/2010 (6:17 pm) |
| AFX Survey (Please Respond) | 1. Yes, we are using key elements from it. 2. Not yet, in open beta very soon. 3. We will not be s... read more | 11/13/2010 (10:06 am) |
| Workspace Picture Thread | @Timi: Love the contrast of the iMac and the chair rolling on socks! :)... read more | 11/10/2010 (1:03 am) |
| Shape Replicator doesnt show in menu Torque Beta 1.1 | Just a small note about the replacement - the legacy, uncoupled shape replicator will still have fea... read more | 11/10/2010 (12:59 am) |
| First Torque3D resource! | Thanks, Michael! Very nice of you to share this.... read more | 11/07/2010 (7:56 pm) |
| First Torque3D resource! | :) Oh well, I wish I could help more. I'm trying to push out a new version of our game for the b... read more | 11/04/2010 (3:57 pm) |
| First Torque3D resource! | Cool. Remember to use that function with the TerrainBlock on your level instead of the TerrainEditor... read more | 11/04/2010 (10:28 am) |
| First Torque3D resource! | Hmm, looking at it I don't think this is your fault. The resource might not work out of the box wi... read more | 11/04/2010 (3:22 am) |
| First Torque3D resource! | @Brandon: You need to declare these variables in the header (.h) file.... read more | 11/03/2010 (8:10 pm) |
| MACK, Modern Soldier, Adam - which will work in T3D? | Because custom materials - the way skin swapping was done for the MACK and FACK kits - is not anymor... read more | 11/02/2010 (12:54 am) |
| Noob scripter help! | It won't work like that, you're using schedule all wrong, and the condition needs a conditional == o... read more | 10/30/2010 (10:05 am) |
| New Gaming Business is needing People Read here(closed) | [quote] I want to be a game writer I had a great passions for video games. [/quote] [url=http:/... read more | 10/28/2010 (4:37 pm) |
| Imposter creation fails (Shape Editor) - false alarm | This is weird. I can't seem to be able to reproduce this anymore. It was either a step I did beforeh... read more | 10/28/2010 (11:13 am) |
| Connecting by Emitter [AKA a Rope] | In TorqueScript, one unorthodox way I can think of would be displaying a number of objects (ie. chai... read more | 10/27/2010 (2:20 am) |
| Speech Engine Integration in Torque | If you're going to publish for Windows, then the Microsoft Speech API is what you're after. It has a... read more | 10/26/2010 (9:14 pm) |
| Developer needed - | No money right now translates to no money at all for most people. Is it not feasible for you to s... read more | 10/26/2010 (9:04 pm) |