Konrad Kiss's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Content Pack Poll | I - and I'm sure many others :) - badly need - High quality low poly sci-fi buildings using portals... read more | 07/04/2008 (6:24 am) |
| Polysoup vs. DIF | I'm not sure if you can use portals with DTS objects, that'd be really cool though.... read more | 07/04/2008 (3:29 am) |
| GuiObjectView, guiPlayerView | Finally I managed to trace the problem. It seems that the resource has no problems, but the light ma... read more | 07/02/2008 (11:58 am) |
| Parabolic Aiming Calculation Help Needed. | I'm not sure if this sounds like a usable idea, but what I'd do is I'd precalculate an array of valu... read more | 07/02/2008 (6:53 am) |
| Gun effect | Another possible solution is creating weapons that are animated and managing the animation thread of... read more | 07/02/2008 (6:16 am) |
| GuiObjectView, guiPlayerView | @Steven Do you mean you use it in PlayGui? That's where I need it - with a preferably transparent... read more | 06/30/2008 (6:08 am) |
| GuiObjectView, guiPlayerView | @Jaimi I might still require some help if you don't mind. I am using the guiObjectView to view a ... read more | 06/30/2008 (12:43 am) |
| GuiObjectView, guiPlayerView | @Jaimi Forgive me, I wasn't aware of 1.7.1 having a guiObjectView. Thank you for the info and the... read more | 06/29/2008 (11:34 pm) |
| GuiObjectView, guiPlayerView | I have tried to integrate this resource into TGEA 1.7.1, and use it as a selected object view, but t... read more | 06/29/2008 (4:02 pm) |
| Blender and avatars | For starters, I think you should check if your avatar object has all the required dts nodes. See [ur... read more | 06/29/2008 (11:36 am) |
| Consistant volume using Audacity | Normalization by itself works only if there are no spikes in the recording. (ie. sine wave :) I do... read more | 06/28/2008 (5:30 am) |
| TGEA 1.7.1 Bug : HttpObject TCPObject not working | @JHK: Did you notice, that you were trying to access [b]gargames.com[/b] and not [b]garagegames.c... read more | 06/27/2008 (2:06 pm) |
| Severe performance issues - DIF vs. DTS - shadows? | :) I tried to export DXF from Hammer - it should know .map files pretty well.. but then again, the ... read more | 06/27/2008 (7:31 am) |
| Severe performance issues - DIF vs. DTS - shadows? | @Joseph: Thanks for the idea! I managed to export the .lwo with constructor, but the import failed i... read more | 06/27/2008 (6:18 am) |
| Severe performance issues - DIF vs. DTS - shadows? | @Alan, Thank you. Too bad there's no free alternative for converting between Torque's two main 3d... read more | 06/27/2008 (1:09 am) |
| Severe performance issues - DIF vs. DTS - shadows? | I've so far failed at converting the dif or map file to dts. Im trying Deep Exploration to convert m... read more | 06/26/2008 (2:36 pm) |
| Severe performance issues - DIF vs. DTS - shadows? | @Ross & Stefan: Wow, the profiler is an excellent tool! :) Love at first sight. The problem hap... read more | 06/26/2008 (12:21 pm) |
| Severe performance issues - DIF vs. DTS - shadows? | I need to add, that the 4.7 FPS is not constant, it's after I move my player character, and - possib... read more | 06/26/2008 (10:20 am) |
| Severe performance issues - DIF vs. DTS - shadows? | Hi Stefan, Thanks for your response. The scene is pretty empty, so it's not the GPU issue, I'm su... read more | 06/26/2008 (8:58 am) |
| What triggers a trigger? | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14272[/url]... read more | 06/25/2008 (5:28 am) |
| Php/regex Help | You could as well do it nice, and make it XHTML-like, here's a simple yet well expandable solution t... read more | 06/24/2008 (4:58 am) |
| I will pay GarageGames for a Maya Exporter | I am too using an Intel based iMac right now.. there's Boot Camp, which lets you have partitions. I ... read more | 06/22/2008 (1:29 pm) |
| Glowing Texture | In TGEA, specify a material which uses your texture, and for that material, play with the glow and e... read more | 06/16/2008 (1:13 pm) |
| FoliageReplicator Upgrades For TSE | Just a quick note.. [code] Point2F texCoords[4]; texCoords[0] = Point2F(0.0, 0.0); texCoord... read more | 06/05/2008 (11:11 am) |
| 8 textures for Atlas working | Hi Bobby. Any news on separating shaders & finding the root of the black terrain issue? I have mana... read more | 06/04/2008 (10:09 am) |
| Rotating textures for Atlas terrain in TGEA 1.7.0 | Adrian, Thank you for your help! For now, I'll experiment with translations, I'll try to do it on... read more | 05/28/2008 (12:39 am) |
| Rotating textures for Atlas terrain in TGEA 1.7.0 | @Bill - Thanks. atlasClipMapBatcher, right? Yes, it will be for blended only.... read more | 05/27/2008 (1:12 pm) |
| Rotating textures for Atlas terrain in TGEA 1.7.0 | @Barry - Thanks, just keep visiting this thread for updates, I'm hoping to finish in a few days.... read more | 05/27/2008 (11:53 am) |
| Rotating textures for Atlas terrain in TGEA 1.7.0 | @Bill - Thanks for the info. This is exactly why I started this thread. :) Anyway, for now, I'll ... read more | 05/27/2008 (11:51 am) |
| Changing Terrain Textures in game | With A:FX it'd be a matter of minutes. It has lots of examples as well. It's awesome.... read more | 05/27/2008 (5:36 am) |
| Terrain goes all black? | What kind of terrain does your mission use?... read more | 05/27/2008 (12:49 am) |
| 8 textures for Atlas working | Thanks Bobby! Since my last posts, I tried to make it so that if only the old 4 textures are defined... read more | 05/27/2008 (12:43 am) |
| 8 textures for Atlas working | - I am not very familiar with how shaders work (yet), and tgea has consideribly changed compared to ... read more | 05/26/2008 (12:52 pm) |
| 8 textures for Atlas working | 5. In [i]AtlasInstance::packUpdate[/i] find these lines: [code] stream->writeString(mDetailTe... read more | 05/26/2008 (12:52 pm) |
| 8 textures for Atlas working | Atlas/runtime/[b]atlasInstance2.cpp[/b]: 1. Add the following include: [code] #include "light... read more | 05/26/2008 (12:51 pm) |
| 8 textures for Atlas working | Hey guys.. first of all, this is gonna be a bit long, sorry about that... For [b]TGEA 1.7.0[/b], ... read more | 05/26/2008 (12:50 pm) |
| Fun with BVH Files (the code) | This is an awesome resource, thank you Chris! Can't wait to play around with it! Also, if anyone... read more | 05/22/2008 (5:29 am) |
| Where is The Terraform Editor in TGEA 1.7? | Wouldn't it make it easier / be more resource friendly if you used Atlas in this scenario? As fa... read more | 05/19/2008 (7:32 am) |
| Dynamically scaling selectrons | Jeff, thanks for your code, worked like a charm. For the final version, you might want to consider a... read more | 04/24/2008 (6:01 am) |
| Dynamically scaling selectrons | You're fast. :) Thanks, I'll give it a try, and let you know how it went!... read more | 04/23/2008 (10:37 am) |
| Dynamically scaling selectrons | Jeff, thanks for your response. I'm using the latest 1.1.2 Version for TGEA 1.7.0 Beta-1. I ... read more | 04/23/2008 (10:35 am) |
| AFX/AFXA License Confirmation | AFX ComboPack for TGEA (Indie)... read more | 04/23/2008 (5:38 am) |
| Tim Aste's CP2 interior .difs into TGEA | @Stephen: No, I didn't. Seems like I messed up something quite obvious, I am still new to TGEA... read more | 03/31/2008 (5:06 pm) |
| Tim Aste's CP2 interior .difs into TGEA | Allright, to be fair, I do not know how to use Constructor, I do not have an artist's experience at ... read more | 03/31/2008 (5:02 pm) |
| Tim Aste's CP2 interior .difs into TGEA | Yes, I did, and none of the export methods worked. But I made some progress... I checked the spec... read more | 03/31/2008 (4:56 pm) |
| Recording particles | I've met this in [b]TGEA 1.7.0 Beta 2[/b] although its saving and loading a mission - not related to... read more | 03/30/2008 (2:24 pm) |
| Titas & AFX for TGEA 1.7.0 question | Oh, nice, thanks for the heads up. The info I found was a little blurry. Thanks again.... read more | 03/29/2008 (8:16 am) |