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Andy Wright's Forum Posts

Thread Post Date Posted
T3D 1.1 Beta 3 - Modifying a second terrain mirrors the actions on the first terrain - RESOLVED when did you name them, when creating them, or after their in the mission within the world editor pr... read more 10/06/2010 (9:58 pm)
Atlas in Torque3D What kind of size terrain are you looking to use, aiming for something along the lines of a wow styl... read more 10/05/2010 (11:03 pm)
MACK, Modern Soldier, Adam - which will work in T3D? Hello Chris, I'll get this thread over to Jondo, but there should be a MACK release for T3D some ... read more 10/05/2010 (8:30 am)
T3D 1.1 Beta 3 - Modifying a second terrain mirrors the actions on the first terrain - RESOLVED erm both your terrains have the same name, thats why (The name the terrain has in the mission is wha... read more 10/04/2010 (10:41 pm)
[1.1a DedSrv] DOF can't find focal point on Dedicated Server - RESOLVED This is still present in 1.1B3... read more 10/04/2010 (1:38 am)
Large Scale Dedicated Server Testing? well nobody on there at the moment, gonna leave mine logged in though over night.... read more 10/04/2010 (1:19 am)
Is the Aste Combo Pack 2 Torque 3D compatable ? Its part of T3D within the editor, click file. Its listed as Export interiors to collada What ... read more 10/03/2010 (10:06 am)
Is the Aste Combo Pack 2 Torque 3D compatable ? Heya, Dif's still load into T3D, but the lighting doesent fully work on them like a DTS building.... read more 10/03/2010 (7:13 am)
Terrain painting in T3D beta 3 ah btw jessel if you didnt know yet, you can embed a parallax height map into the normal maps alpha ... read more 10/01/2010 (4:29 pm)
Terrain painting in T3D beta 3 to do that you would have to use a detail map over a diffuse map, on a terrain with a small square s... read more 10/01/2010 (12:05 am)
Can't import texture map from Photoshop CS4 into Torque yeah with an 8bit heightmap, it comes out with steps on all the contours, really it 'has' to be a 16... read more 09/29/2010 (7:08 pm)
Can't import texture map from Photoshop CS4 into Torque hello Ostagard, I use Geocontrol to generate my terrains, T3D works with 16/24bit png's btw which... read more 09/29/2010 (5:40 pm)
Darker Shadows the postfx ambient occlusion should help out making that darker aswell. not too sure if its in the 1... read more 09/29/2010 (11:14 am)
question materials in T3D have alpha checks. it either means that the engine can handle alpha transparencies,... read more 09/26/2010 (9:13 pm)
T3D 1.1 B3 Rock models showing black artifacts in Deathball Desert - CONFIRMED its the lod stages on them,its noticable as they kick in pretty close and arent hidden via grass etc... read more 09/23/2010 (6:28 pm)
T3D 1.1 beta 3 - Terrain detail blending - LOGGED erm ok, just noticed that it seems to be a bit selective with what it does blend with and doesent. H... read more 09/21/2010 (10:29 pm)
Detail maps well one thing i dont like on a long distance view on terrain with the diffuse maps is the way it ca... read more 09/21/2010 (8:48 pm)
Detail maps well its personal choise really, i dont like l3dtfor a few reasons, the way it uses the alpha maps t... read more 09/21/2010 (8:23 pm)
Detail maps lol steve, well its just somethin i came across after playin with geocontroll, using the 4096 isnt ... read more 09/21/2010 (7:04 pm)
Detail maps Hi Steve, Download this zip [url=http://www.mediafire.com/download.php?fzbvwj74qnirenz]here[/url]... read more 09/21/2010 (5:12 pm)
Detail maps Thanks for the comments christian :) Muir, the terrain has a 4096x4096 or 2048x2048 texture that ... read more 09/20/2010 (8:05 pm)
Detail maps [quote]That's how we've been creating our terrain materials too. Beautiful shots, Andy![/quote] ... read more 09/19/2010 (10:29 am)
Detail maps They dont need to be that size imo. however ive been doing my terrains differently, I have a single ... read more 09/18/2010 (11:12 pm)
Torque 3D Show Off Thread! yeah the poly's are silly cause i was totally blaze in painting down tree's and foliage etc lol... n... read more 09/16/2010 (12:23 am)
Torque 3D Show Off Thread! got a 9800 gt yesterday off bag, and its now upto 25 fps in that area, its around 3m poly's and 650 ... read more 09/15/2010 (8:14 pm)
Torque 3D Show Off Thread! [i]"Yeah, real nice Andy ... now post metrics so we can see polys/drawcalls/fps."[/i] l... read more 09/11/2010 (7:46 pm)
Weird Terrain Painting yeah the diffuse works differently in t3d to how it worked in tge/a. the details your primary source... read more 09/10/2010 (10:34 pm)
Parallax tips - Thanks for that video Harvey, with xNormal by the looks of it its making it extrude out of the face.... read more 09/10/2010 (10:29 pm)
Torque 3D Show Off Thread! Got a bit distracted from doing conversions lastnight by the world editor, and carried on playing ar... read more 09/10/2010 (9:32 pm)
Parallax tips - Dont use the parallax slider for setting the value, type in something around 0.015 and see how that ... read more 09/10/2010 (7:58 pm)
Sahara Discussion Thread Joe, have a look in your materials.cs, and check if its saved in there, and if it is above, look bet... read more 09/09/2010 (7:16 am)
Detail maps Yeah with TGE/TGEA it was greyscale on the details, but t3d uses the colour information from them no... read more 09/06/2010 (2:47 pm)
Detail maps no it isnt converted to a greyscale if you use a diffuse map, it will give really vibrant colours on... read more 09/06/2010 (6:18 am)
T3D 1.1 Beta 2 - Deleting Materials from terrain editor not fully deleting from materials.cs - RESOLVED love you... read more 08/31/2010 (12:00 am)
how to open a DIF? Which engine are you using fred. if its T3D you should put the dif fine with any required textures i... read more 08/29/2010 (4:44 pm)
Normal map issue did that rock, of the head eb mentioned, go through zbrush, maya or softimage at any point?... read more 08/25/2010 (11:52 pm)
T3D Goodness & quick question on Materials you could use Deled CE for converting your dif's aslong as you have the map source for them and i... read more 08/25/2010 (11:41 pm)
Feature request if possible (Ergonomics) now i feel like a knob for not knowing that lol thanks!... read more 08/24/2010 (2:25 pm)
T3D 1,1 Beta 2 - Deleting New Material Causes Editor Script Errors - RESOLVED steve if thats the cause of the rogue colon thats really starting to annoy the moobies off me and it... read more 08/24/2010 (1:14 am)
Sahara Discussion Thread you sir are a legend! I want this so freakin much you wouldn't believe it, makes me all sticky th... read more 08/20/2010 (9:11 pm)
T3D 1.1 Beta 2 - Terrain Material Blending Issue - LOGGED Currently on a ATI x1950 duo and I'm not getting this, catalyst 10.2... read more 08/18/2010 (5:29 pm)
T3D 1.1 Beta 2 - Deleting Materials from terrain editor not fully deleting from materials.cs - RESOLVED sorry to bump, can anyone else confirm this or is it just me thats getting this. its turning out to ... read more 08/17/2010 (10:46 pm)
Terrain Detail texture problems... im not worried about the image size, its when it loses the colour details and gives a blatant bandin... read more 08/03/2010 (11:59 pm)
Terrain Detail texture problems... Rightyho, after much arsing around with file formats, and giving up on dds for 16bit greyscale wi... read more 08/03/2010 (10:17 pm)
Terrain Detail texture problems... If i remember right i had issues with using dds's for the normals and went back to png's. nearly ... read more 07/28/2010 (8:01 pm)
Terrain Detail texture problems... Caylo, whenever you get around to updating that pack, when you do the normals for them, would it be ... read more 07/28/2010 (11:37 am)
Terrain Detail texture problems... heya caylo, thanks for that set, theres alotta usefull stuff in there.... read more 07/28/2010 (8:27 am)
Terrain Detail texture problems... as a request from jondo i started a desert dunes map, having looked at some reference pics, and feel... read more 07/28/2010 (12:13 am)
Terrain Detail texture problems... wow :o thanks Tom ! didnt expect something like that... really cant get the hang of the billboard... read more 07/27/2010 (11:02 pm)
Terrain Detail texture problems... yeah ive played around with that, its set to 4m per square, going higher looked too blocky on the mo... read more 07/24/2010 (11:28 pm)