Andy Wright's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Tools we use to make games with Torque3D? | "Interior" Is a term used for a separate type of model in the earlier revisions of torque,... read more | 03/20/2015 (9:32 pm) |
| Games Made With Torque 3D | Dead State's also made with T3D http://store.steampowered.com/app/239840... read more | 03/19/2015 (8:48 am) |
| Point Lights bleeding | Weld the seams on the model, and try dividing the wall plane twice. If i remember right that should ... read more | 02/12/2015 (12:55 pm) |
| custom Materials on models question | Same model with different parts of the mesh having different materials assigned to them, but the mat... read more | 02/06/2015 (7:27 am) |
| We need a dedicated Forum/Blog Mod | The problem I believe is that to do that, would also allow you to 'moderate' user accounts, which is... read more | 02/04/2015 (4:33 pm) |
| Handling huge game areas. Some questions | Well, 4500km2 would be a distance of 3250 units either way from 0, considering the speed youre likel... read more | 01/23/2015 (4:56 pm) |
| Tools we use to make games with Torque3D? | feckit... not pixlogic, I meant quixel... read more | 01/23/2015 (4:25 pm) |
| Tools we use to make games with Torque3D? | Pixlogic have some crackin photoshop plugins. http://quixel.se/3do Though not exactly 'indie' con... read more | 01/23/2015 (2:54 pm) |
| Torque 3D Show Off Thread! | lies Sam, thats a photo... :P... read more | 11/28/2014 (6:17 am) |
| terrain lines in the fog | Always been a problem, its the zfighting on the fog distance at the view range cut off. flickers whe... read more | 11/18/2014 (3:53 pm) |
| Artist and level designers | Did the occlusion volumes ever get fixed ? They were making a whole terrain sector dissapear once th... read more | 11/18/2014 (10:19 am) |
| Artist and level designers | Particle effects checking for collision ? I imagine thats going to eat alot of performance. Also wha... read more | 11/18/2014 (1:43 am) |
| Artist and level designers | I know it would mean more drawcalls Daniel but try and double side the materials used in that hallwa... read more | 11/16/2014 (4:55 am) |
| Artist and level designers | A real man places every tree by hand [i]*hides*[/i]... read more | 11/10/2014 (2:39 pm) |
| Cathedral in T3D MIT | as a side thought, you could export it out from constructor to a map, then use deled to go to collad... read more | 11/08/2014 (4:14 am) |
| Cathedral in T3D MIT | 16,400 for some reason is sticking in the back of my mind, or is that something to do with dts's ? m... read more | 11/07/2014 (4:21 pm) |
| Artist and level designers | [quote]It's just one button really... just one button that will make it all right![/quote] [i]MAK... read more | 11/07/2014 (4:19 pm) |
| Cathedral in T3D MIT | Theres a hard cap on the amount of faces that will be exported for any map/dif based object, i cant ... read more | 11/06/2014 (1:49 pm) |
| Artist and level designers | Personally I would still like to see terrain specular, and if needs be, remove parallax from the ter... read more | 11/06/2014 (1:46 pm) |
| fluorescent lamp tube using T3D lighting? | yknow, i never tried it but can you animate a cookie ?... read more | 10/18/2014 (3:52 pm) |
| Unfinished game - learn by doing! | Sound idea, I know its the best way that I learn things myself, by 'doing' something and seeing it t... read more | 10/17/2014 (6:24 pm) |
| I'm about to motivate you all | The only thing you motivate me to do is kick you in the bollocks. Take your spam elsewhere... read more | 06/26/2014 (3:31 am) |
| help, I have a bouncing player SOLVED | screwing with water physics atall ? looks similar to the bob in water... read more | 05/12/2014 (9:02 am) |
| Terrain help | Hey Michael, what is the strength of your detail/macro map in the terrain texture layer ? Also what... read more | 04/24/2014 (11:30 am) |
| Terrain help | If I recall right its caused by a normal map on the terrain texture layer but no detail map assigned... read more | 04/19/2014 (1:59 am) |
| Blender Import Is Stupid | have you scaled the objects within the engine at all ?... read more | 02/22/2014 (5:25 pm) |
| How to increase terraine lod? | well, convert the basefile to 16bit png and hit it with a gaussian blur at about strength 0.5-1 that... read more | 02/16/2014 (5:04 am) |
| Deleted | sounds like someone threw their toys out of the pram...... read more | 02/15/2014 (3:45 pm) |
| How to increase terraine lod? | gimp can save 16bit, and its free, photoshop does it too but is pricey.... read more | 02/07/2014 (4:03 pm) |
| How to increase terraine lod? | no, ignore the smooth terrain option, the problem is the initial heightmap you are making the terrai... read more | 02/06/2014 (12:21 am) |
| How to increase terraine lod? | That does not look like a problem with the resolution to me. Looking at your diffuse, i presume y... read more | 02/05/2014 (2:44 pm) |
| DAE Imports Invisible + Light seams in completely welded room | Subdivide the walls once so its more than one vert on the border, yes i know it increases the count,... read more | 01/29/2014 (9:59 pm) |
| purchase high quality fake passports,id cards,driver's license ,visas etc (skype)..quality.document | [youtube=dFKylgGk73I width=640 height=480]... read more | 10/27/2013 (5:36 am) |
| Horizion and Terrain distance | I can only presume that the 'circle' youre seeing is when you are flying around the map in free cam ... read more | 10/10/2013 (5:06 am) |
| Example Terrain Material? | the scale is very sensitive, usually i stick to 0.03 to 0.05 or so, or things start to get a bit wie... read more | 10/05/2013 (4:40 am) |
| Torque3D x32 up to 4GB | I salute you for trying to push to 8192x textures, when i put up the 1 liner to allow 4096x textures... read more | 09/21/2013 (5:25 pm) |
| New example terrains for Torque | You can host them up on my site if anyone has stuff to contribute, unlimited bandwidth and ample sto... read more | 09/13/2013 (8:13 am) |
| New example terrains for Torque | Gonna knock up a quick idea map today going off duion's general idea, getting a few different area's... read more | 09/11/2013 (2:23 am) |
| New example terrains for Torque | The .ter size is dependant mostly on the resolution of the terrain from the heightmap. A racing terr... read more | 09/09/2013 (11:06 am) |
| Some thoughts on the T3D community size | Possible, depends really how people use the forks, or if they even use github once they have the cor... read more | 09/05/2013 (5:25 am) |
| Some thoughts on the T3D community size | Hey Lukas, Something I have been thinking about too, and just jumped into my web stats for torque... read more | 09/05/2013 (3:45 am) |
| Best way to get rid of normal map seams? | The annoying thing to me is knowing the cause but cant figure out how to solve entirely. Just findin... read more | 08/26/2013 (7:03 am) |
| Best way to get rid of normal map seams? | Im about ready to admit defeat on this one, Because i have a load of rock models that I have to fix ... read more | 08/25/2013 (6:07 pm) |
| model spawn crash game | Your models that share the same base dont have the same material references in them do they ?... read more | 08/23/2013 (3:41 pm) |
| Best way to get rid of normal map seams? | Ok, heres one of mine that has bad seams cause of lazy boxmapping when i made it ages ago. hopefully... read more | 08/23/2013 (2:40 pm) |
| Sound issue, trying to get chat sounds to work in my new Realmwars, mod? | er, you have a .wav file there with no filename. and gbl.hi.wav looks a little odd to say the least ... read more | 08/23/2013 (6:22 am) |
| Best way to get rid of normal map seams? | Duion, im not suggesting it as a 'its possible it is this' kind of case, im making a statement that ... read more | 08/23/2013 (5:34 am) |
| Example Terrain Material? | These pics here are of that texture, the full diffuse colour used as a detail in the first pic, the ... read more | 08/22/2013 (4:03 pm) |
| Example Terrain Material? | You need to desaturate the image you are using for your detail map, stuff thats light like sands and... read more | 08/22/2013 (3:54 pm) |
| Best way to get rid of normal map seams? | Are you creating the normal map from the texture ? If so then thats the problem, because of the orie... read more | 08/22/2013 (7:22 am) |