Game Development Community

Henry Shilling's Forum Posts

Thread Post Date Posted
Does not run on Windows 8 After installing the final purchased store version of Win8 pro it runs just fine. Now I hope we c... read more 12/23/2012 (7:26 pm)
Does not run on Windows 8 I guess I am just surprised at being apparently the first to notice this. ... read more 09/13/2012 (7:54 am)
Does not run on Windows 8 Nothing in the logs, I don't even know what log to look in. Strange thing is the icon has a little S... read more 09/11/2012 (2:36 pm)
What would you like to see addressed in Torque 2D? Windows 8 compatability, means no more win32 calls all WinRT so we can make LiveTile games for the w... read more 09/06/2012 (1:02 pm)
Mountain Lion / XCode 4.4 and Rainy Day - Math64.h not found I commented it out. still it will not run on an actual ipad, I get oniPhoneTouchTap: Unknown command... read more 08/01/2012 (7:23 pm)
iTorque 2D 1.5 Final Release Notes Thanks Scott! I know there was an earlier one in the forums that did not work so well when I tried i... read more 10/03/2011 (9:12 am)
iTorque 2D 1.5 Final Release Notes I missed out on the friday chat time however am really pleased to see iTGB 1.5 out. I plan on trying... read more 10/03/2011 (5:30 am)
Why can't I buy TGB Platform Kit??? Since there are supposedly files for using platform kit on iOS why not just include them with the ki... read more 09/20/2011 (8:51 pm)
When do we get the T3D treatment I gots all the D's, I just want my iTGB to get some of the same love that T3d is getting. ... read more 06/08/2011 (1:23 pm)
Best way to see an Echo? @MikeJ I had the same issue, and I still forget how to see the echo, when you run the code using Xco... read more 06/08/2011 (10:04 am)
how to rotate camera to the orientation of player? You would or could do this just like attaching the camera to the player. Where you would say like Ca... read more 06/03/2011 (11:38 am)
"WAVY" Graphics Issue with Vertical Camera Movement sync with vertical retrace. Put this is your Xbox Graphics settings, and probably your Windows as we... read more 05/23/2011 (12:03 pm)
t2dtrigger collision poly denial What I ended up doing for anyone else who may be trying. I had to add a new object that only has a t... read more 05/15/2011 (6:09 pm)
t2dtrigger collision poly denial OK sorry to sound like stream of consciousnesses but if you install a collision image and also have ... read more 05/15/2011 (3:02 pm)
t2dtrigger collision poly denial Actually it is way weirder than that. It also doesn't read the Collision image of the colliding o... read more 05/15/2011 (2:53 pm)
t2dtrigger collision poly denial This is already in the CEV? However it does not seem to work at all, I am still getting the entire i... read more 05/15/2011 (12:23 pm)
Updated TX2D Game kit, now with UI and Sound I hope you are using 4.0 I did not update the 3.1.5 version as I don't use it anymore and I hope you... read more 05/15/2011 (10:04 am)
Updated TX2D Game kit, now with UI and Sound OK I have updated the file go download it again. You will get a folder called GameKit401 it has the ... read more 05/15/2011 (12:46 am)
Updated TX2D Game kit, now with UI and Sound I made a Twin Stick component I guess I didn't add it in. I will add it in and repost. Or worse case... read more 05/14/2011 (6:10 pm)
Game Center Support Wow and here it is! Thanks Mich!! ... read more 05/13/2011 (10:29 pm)
Game Center Support @Mich, when can we look forward to that? It would be nice to have the GameCenter support asap.... read more 05/10/2011 (11:11 pm)
Anyone implement iAds in their T2D iPhone game I have also tried this and while it works, sort of, there are issues. The ad appears, it seems t... read more 04/15/2011 (11:15 am)
Torque X CEV Hey guys check out this site Pino set up: [url]http://torquecev.com/[/url] full instructions there.... read more 02/28/2011 (12:23 pm)
Don't know if this has been shared I did a forum search and sadly did not see that! ;) ... read more 02/14/2011 (2:02 pm)
Melee system. Been a long time again and @Ken I did almost exactly that. I have also seen other game examples wher... read more 02/13/2011 (9:00 am)
Adventure Kit with iTGB ? I just tried Adventure Kit with ITGB and the iPad. We get the splash screens, the menu and then it l... read more 02/13/2011 (8:44 am)
iT2D 1.4.1 preview - Missing common/gui folder We are also missing tilemap and particles. ... read more 02/13/2011 (8:18 am)
iT2D 1.4.1 Preview - iPad build doesn't happen Ah ha, no I did not. Can't the engine do that automatically? But that did it. I guess you'll wan... read more 02/12/2011 (12:47 pm)
iT2D 1.4.1 Preview - Application Support folders for editor - RESOLVED This one seriously put a grin on my face, thanks!... read more 02/11/2011 (8:30 pm)
iTorque 2D 1.4.1 And Beyond [quote]Developers typically love to get their hands on bleeding edge - ultimately they will find far... read more 02/11/2011 (4:35 pm)
1/24/2011 Status Update Well I guess better safe than sorry, however there goes my weekend plans... BTW @Connor I looked ... read more 02/11/2011 (9:18 am)
Getting Started @Christian there are a number of books while they are written for TGEA they are still quite helpful,... read more 02/09/2011 (9:00 am)
Project Gert: Moonbreaker is in review! I believe the pileup is lots of people were trying to get this 3.1 games up before the deadline. ... read more 02/08/2011 (10:27 pm)
1/24/2011 Status Update @Connor I agree I think that Edward's multitouch code is essential as well. It should be part of the... read more 02/08/2011 (9:20 pm)
iTorque2D and Platform Starter Kit - First Impressions... @Rob it does not run out of the box, double click and go. If you read the docs you have to change so... read more 02/08/2011 (9:16 pm)
Windows deployment Yea John you need an iMac, Mac Mini works pretty well, if you already have a keyboard, mouse and mon... read more 02/07/2011 (6:26 am)
1/24/2011 Status Update @Connor I found something really weird with that portrait issue, I had implemented Edward F. Maurin... read more 02/05/2011 (8:54 am)
1/24/2011 Status Update @Mich it would be really cool if we could get some deeper touch and tilt and gyro examples, like usi... read more 02/04/2011 (11:17 pm)
ok big question here please help try this: [url]http://www.dreambuildrepeat.com/TPSearch/[/url] from this resource [url]https:/... read more 02/04/2011 (9:54 pm)
Honest Newbie Question That is very good, now if only some people would actually click on the requirements. you know what t... read more 02/04/2011 (2:47 pm)
Honest Newbie Question It lists windows above mac on the requirements page, the same as TGB and T3D. At least list Mac abov... read more 02/03/2011 (8:18 pm)
PSK Pro and Torque 2D for iPhone (iTGB 1.3) It looks to me like maybe you should possibly include the iTGB files in one of the versions? ... read more 02/03/2011 (3:50 pm)
Pro vs Indie Do you get the original TorqueScript version as well if you get Pro? Like basically is the pro versi... read more 02/03/2011 (3:49 pm)
Honest Newbie Question Its not you guys(GG), it just is funny to me how many threads there are that say "Do I need a m... read more 02/03/2011 (12:44 pm)
FishCraft is in Playtest! OK so now its Fishcraft? LOL ;) ... read more 02/03/2011 (10:08 am)
iTorque2D and Platform Starter Kit - First Impressions... @Mich OK sorry I missed that post, as always you are ahead of me ;) Well oK I read it but I guess so... read more 02/03/2011 (10:06 am)
iTorque2D and Platform Starter Kit - First Impressions... @Dan I like to use Torsion (not a plug i use it) for editing Torquescript. I also have tried to do l... read more 02/03/2011 (8:42 am)
Honest Newbie Question @Mich I think you need to add this in big caps to the iTGB product page MUST OWN A MAC! I swear this... read more 02/03/2011 (8:21 am)
T3D's $99 Price Tag Questions I have to say this F**** rocks. I have reconnected with an old friend he said he saw me on the Torqu... read more 01/25/2011 (10:43 pm)
DO I have to buy Torque 3D again? Are you still going to have two licenses? If you do not plan on supporting or creating a binary only... read more 01/20/2011 (9:13 am)
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