Game Development Community

Johnathon's Forum Posts

Thread Post Date Posted
Torque X & Dynamic C# Script Compiling/Instancing I personally have not used it extensively in a Windows Application yet, and yes it is pretty reflect... read more 05/10/2009 (10:41 am)
Torque X & Dynamic C# Script Compiling/Instancing Nice, that's something that I will look into implementing, an optional ability for the scripts to ac... read more 05/09/2009 (7:18 pm)
Torque X & Dynamic C# Script Compiling/Instancing Nice, I will post on the home page of DotScript when the XNA version of it is ready and available fo... read more 05/09/2009 (4:29 pm)
Torque X & Dynamic C# Script Compiling/Instancing Hmm, after doing some more looking at the tutorials page of CS-Script it looks like it's all command... read more 05/09/2009 (3:16 pm)
Torque X & Dynamic C# Script Compiling/Instancing Yes, at the moment precompiling of the scripts is implemented. You can tell DotScript to compile the... read more 05/09/2009 (3:11 pm)
iTGE + Apple App Store If I understand it correctly, you can build your entire TGB game on your PC and when you are done, b... read more 04/25/2009 (12:35 pm)
iTGE + Apple App Store @Sherman I figured there would be problems with it, thats why i plan to dual boot Vista/Leopard on ... read more 04/25/2009 (12:23 pm)
iTGE + Apple App Store All new Macs come with something called Boot Camp which allows you to install Windows Vista as a dua... read more 04/25/2009 (11:36 am)
iTGE + Apple App Store Actually if you are a registered iPhone developer and have paid the $100 for the iPhone developer pr... read more 04/25/2009 (11:20 am)
iTGE + Apple App Store Perfect, thanks for the replies. Is there anything I need to consider while building a game using th... read more 04/24/2009 (10:42 pm)
Products missing? David, Thanks, I checked all of my email accounts for my original log-in information and found it... read more 03/03/2009 (5:11 pm)
Building a Resume? C#/XNA/.NET? Sorry to post in a old topic but i found this interesting. [quote] and this thinking is EXACTLY ... read more 01/03/2009 (6:02 pm)
Tgea Thanks, I need to save some money and upgrade my laptop so I can get the tgea then, the demo apps I ... read more 07/07/2008 (11:22 am)
Tgea @Konrad: So Atlas only supports 4 blended textures? How many blended textures can you use with Mega... read more 07/06/2008 (5:46 pm)
File read/write @Phil: You would just use the previous example, but with arguments that would be passed to the me... read more 07/06/2008 (5:40 pm)
Where is the engine?? I have Vista and it installed exactly how Scott has described. C:\torque\TGE_1_5_2 The engine sou... read more 07/06/2008 (5:36 pm)
Resource belonging to a specific engine Agreed, but future resources can be flagged as belonging to a specific engine. Older one's could be ... read more 04/07/2008 (1:46 pm)
Extending the designer I don't believe you can adjust the TXB, however I could be wrong. I do know if you purchase TXB Pro ... read more 04/06/2008 (6:55 pm)
Service Unavailable - Fail to connect I am also gettign the "Service Unavailable" message when I try to access TDN.GarageGames.com. Everyt... read more 04/06/2008 (4:22 pm)
ParticleEditor Thanks! That fixed it.... read more 04/06/2008 (9:36 am)
ParticleEditor That does not work for me. When I am in the game I press F5 and get nothing, when I am in the misssi... read more 04/05/2008 (12:51 pm)
Single Player Campaign Mode Triggers are a great feature, my project uses them pretty heavily. I have a quick question regarding... read more 04/05/2008 (12:48 pm)
New Inventory "Tutorial" I don't know about Stefan's code, but Tim's should still work with your version of the engine. it is... read more 04/05/2008 (12:43 pm)
Torque X? Oh ok thanks! I was reading through them and discovered that mouse support was not implemented as... read more 04/04/2008 (8:01 pm)
Player falling effect in tutorial.base Perfect! Thanks Daniel that solved my problem. I knew it had to be in the datablock settings somepla... read more 04/01/2008 (11:27 am)
I need a team! Good point... read more 01/09/2008 (6:04 pm)
Selling your content on GarageGames.com I like it. If you go to use it make sure you use the community edition V0.02, the 1.5.2 is not suppo... read more 12/04/2007 (5:32 pm)
Selling your content on GarageGames.com Anxious to see what you have planned.... read more 12/04/2007 (4:48 pm)
Selling my Indie Licence, anyone want it? Technically you are selling a copy of your Torque License, seeing how you will still be able to keep... read more 12/02/2007 (1:04 pm)
Something to do with midgets, cats, and elvis I can get you some midgets if you need a live one to look at when you model the characters. We have ... read more 12/02/2007 (11:34 am)
Torque MMO Kit - C++ MMORPG Extensions My internet explorer corrupts files sometimes when I download them. When that occurs I just fire up... read more 12/02/2007 (11:33 am)
Selling my Indie Licence, anyone want it? Hahaha this is funny. What a pot head. Anyone want to buy my dead tree in the backyard?... read more 12/02/2007 (11:31 am)
Displaying objects in TGB during Runtime Hmm, you're right, I changed it to [i]class[/i] and it fixed the problem, which is strange because t... read more 12/01/2007 (11:56 pm)
Displaying objects in TGB during Runtime Thanks alot for taking the time to look over the code, I appreciate it! I've spent the last year mes... read more 12/01/2007 (8:13 pm)
Displaying objects in TGB during Runtime Holy crap, lol. Thanks, I appreciate the help!... read more 12/01/2007 (2:01 pm)
Displaying objects in TGB during Runtime You can download it from here. Just let me know when you get it so I can remove it. Thanks :D [i]... read more 12/01/2007 (1:41 pm)
Displaying objects in TGB during Runtime I tried to send you an email but it failed. I will see if I can get the file uploaded and you can ju... read more 12/01/2007 (1:26 pm)
Displaying objects in TGB during Runtime Sorry, just saw the posts. I'll go ahead and zip it off and send it to you. Thanks!... read more 12/01/2007 (12:54 pm)
Displaying objects in TGB during Runtime [code] --you are in some cases referring to your t2dSceneGraph as "t2dSceneGraph" : %objList =... read more 12/01/2007 (11:03 am)
What's the best and cheapest text editor/programming editor? I also really like ConText, you can build you own custom syntax highlighters, and it comes with some... read more 12/01/2007 (10:48 am)
Displaying objects in TGB during Runtime I wanted to bring up that when I try to set move the cards into the 'pile' in table.cs->setupTable()... read more 12/01/2007 (9:27 am)
Displaying objects in TGB during Runtime Thanks Stephen for your input. I checked in the console for any [i]unable to find object[/i] errors ... read more 12/01/2007 (9:19 am)
Solitaire Game It helps point me in a good direction, thanks! I used the following code to create my array. [cod... read more 11/29/2007 (3:54 pm)
Randomizing arrays I found something that worked for me, I found a previous post where a developer had used a simset to... read more 11/28/2007 (9:34 pm)
TGEA get started? That surprises me.... read more 11/28/2007 (7:41 pm)
TGEA get started? Watch for Torque 2, I'm sure it will have OpenGL. GG doesn't want to cut out a large chunk of their ... read more 11/28/2007 (7:29 pm)
Networked Terrain Deformation Problem Wow, this is a nice read.... read more 11/28/2007 (7:12 pm)
Game Tester: Will Work CRAZY hours You can also watch the blogs as some people post .plans with links to their demo games. You can spen... read more 11/28/2007 (6:28 pm)
Licesne I believe the engine & TorqueScript are not what you are paying as this is provided for you in the d... read more 11/28/2007 (6:26 pm)
DX10 (Direct X 10) I heard Microsoft is working on a new Service Pack for XP that will add DirectX 10 support. Microsof... read more 11/28/2007 (4:47 pm)
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