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Randy Lutcavich's Forum Posts

Thread Post Date Posted
SpriteWorks 2.1 - Rainbow Texture [CLOSED] Just an update. SpriteWorks 2.1 works with my test model now. Just tried exporting again but this... read more 09/12/2010 (7:22 pm)
SpriteWorks 2.1 - Rainbow Texture [CLOSED] David: I just renamed it but that cant be the problem because TX3D loads the texture fine. Plus, S... read more 09/03/2010 (3:19 pm)
Why are Gamepad button presses easier than Keyboard button presses? Thank you both. I used your second suggestion Cosmic and it works perfectly.... read more 06/16/2010 (11:03 pm)
Torque X Development Roadmap: Release 3.2.1 - Any update? I've been away from my project and Torque X for a while now. I really want to get back into it but I... read more 04/14/2010 (9:39 pm)
ObjectType == objectType Correction: //If ObjectToTest contains TorqueObjectType of "Test" if(ObjectToTest.Object... read more 01/22/2010 (3:20 am)
TX2: GUIBitmap.Opacity Doesn't work? I'm having trouble getting this to work again. The code fix mentioned by Scott is implemented in ... read more 11/01/2009 (1:49 am)
Is it possible to have a transparent GUI? John's tutorial for an in-game map did not help me. I had to tweak it obviously because I wasn't act... read more 10/31/2009 (10:43 pm)
Transparency in Game.Draw() method I've actually been having troubles getting transparencies to work using the engine. [url]http://w... read more 10/31/2009 (10:41 pm)
Is it possible to have a transparent GUI? Thanks again Jake, you might just be right. I've gonna through that entire tutorial before but it ha... read more 10/29/2009 (5:52 pm)
Is it possible to have a transparent GUI? When I refer to bitmaps above I was speaking about the GUIbitmap control. Is there a control for PNG... read more 10/29/2009 (5:46 am)
Is it possible to have a transparent GUI? Ah yes I've read that. Doesn't seem to relate. I'm trying to create a HUD with C#. I'm going through... read more 10/29/2009 (5:44 am)
Is it possible to have a transparent GUI? I think I am just confused on GUIs in general. I've learned a bit from various places but no one rea... read more 10/29/2009 (12:05 am)
Issue with trial lagging if mouse cursor is moved I just try not to click out of the game. It appears that some stuff continues to process while other... read more 10/28/2009 (3:31 am)
Blaster Tutorial Movement Problem There are two things that I can think of that might be causing this. One is if the player object ... read more 10/28/2009 (3:18 am)
How much 2D info is in "The Complete Guide to Torque X" ? Currently, I've only used the book for 2D so yea it will be good for you if you are looking for 2D h... read more 10/28/2009 (2:37 am)
Is it possible to have a transparent GUI? Hmm I'll have to try that. I read the link, not sure that applies exactly but I will have to rea... read more 10/26/2009 (7:03 pm)
Cant reinstall my TorqueX cos it says need VS express 2005? Ok so I have two installers in my account: Torque X 2D Torque X Builder The Torque X Builder ... read more 10/25/2009 (6:53 pm)
Cant reinstall my TorqueX cos it says need VS express 2005? Yea I thought I needed 2005 as well... I got the same error. But then I realized I was just using th... read more 10/25/2009 (6:46 pm)
Complete Guide to Torque X book sample code Hmm I thought they had a CC version of 3.1 up already. I just answered a forum post about it.... read more 10/25/2009 (5:16 pm)
Version Confusion I'm not familiar with the CC version but I too ran into some problems when using 3.1 for the first t... read more 10/25/2009 (5:12 pm)
Functions inside loops don't seem to work? What does your AdvancedRandom() look like? Are you sure it is only calling it once? Because with... read more 10/25/2009 (5:03 pm)
Cant reinstall my TorqueX cos it says need VS express 2005? I've had that problem in the past Andrew. It turned out that I downloaded the wrong installer. I... read more 10/25/2009 (5:01 pm)
How do you check collisions for T2DAnimatedSprite objects? [RESOLVED] And so it does! Nice, thanks Sean!... read more 10/18/2009 (11:43 pm)
Is there a way to compare a TorqueObjectType to a String? [RESOLVED] Thank you! That works perfectly!... read more 10/18/2009 (4:12 pm)
Confusing myself... need help deleting spawner objects one at a time Ah ha I need to create a new type that is attached to the scene object that holds the variable for h... read more 10/17/2009 (11:04 pm)
Confusing myself... need help deleting spawner objects one at a time I've been thinking about this and I think I have a possible solution. I can create a new componen... read more 10/17/2009 (10:58 pm)
If you've submitted a Xbox 360 Indie Game... Can you tell me how you compressed your audio, video, and large art files? Thank you all! I did find a link for compressing audio in XACT. XACT can be confusing so if anyon... read more 10/16/2009 (2:10 pm)
GUI Focusing example? I commented in your other post. I hope that helps.... read more 10/13/2009 (12:09 pm)
Space Warrior tutorial help!!! Hi Matthew, The line you modified is meant to make sure their is movement before running the code... read more 10/13/2009 (11:48 am)
Crash on loading unidentified image in TorqueX Builder 2D If I add in a 0 byte .jpg file it shows up in the builder as 1 white pixel. If I don't include it in... read more 10/13/2009 (3:08 am)
Crash on loading unidentified image in TorqueX Builder 2D What do you mean 'that contained no data'? Does this happen every time you load that image? Is... read more 10/13/2009 (2:17 am)
Space Warrior tutorial help!!! Of course Christopher... I wasn't thinking. :/ You must be right. I usually just rebuild the s... read more 10/13/2009 (2:15 am)
Need some clarifications about GUIControl focusing This article might help you as well: [URL]http://static.garagegames.com/static/pg/blogs/michael-pe... read more 10/11/2009 (4:36 am)
Need some clarifications about GUIControl focusing Have you checked out John Kanalakis' book: The Complete Guide to Torque X for XNA. Chapter 8: Cre... read more 10/11/2009 (4:12 am)
Space Warrior tutorial help!!! Did you add the ShipsControlComponent to the ship you dragged in the scene? It looks like it can't f... read more 10/11/2009 (4:00 am)
I'm getting a 'Infinite Loop' / 'Infinite Recursion' crash when trying to repeatedly call a method after a button press That makes sense that it would crash there because no matter what the conditional statement decides,... read more 10/06/2009 (4:31 am)
I'm getting a 'Infinite Loop' / 'Infinite Recursion' crash when trying to repeatedly call a method after a button press Ah nevermind. I see my problem here. The conditional statement is failing for the other variables. ... read more 10/06/2009 (4:20 am)
I'm getting a 'Infinite Loop' / 'Infinite Recursion' crash when trying to repeatedly call a method after a button press Ah I must be really tired. That was a bad example. Here is my real code: [Code] protec... read more 10/06/2009 (4:19 am)
How to properly use T2DSpawnObject [RESOLVED] I take it back, it does actually crash. I read the assertion and it had me add in a CopyTo to the T2... read more 10/02/2009 (3:21 am)
Is the center position of the mounted object always used when mounting an object to a link point? [RESOLVED] Nevermind... I must be tired again. I had collision enabled on both objects. Unchecking Enable... read more 09/30/2009 (4:45 am)
Is the center position of the mounted object always used when mounting an object to a link point? [RESOLVED] Ah this would be perfect for what I am trying to do now but it seems to cause a major bug in my play... read more 09/30/2009 (4:15 am)
Crash after adding in an AnimatedSprite... [RESOLVED] I discovered what was causing this crash for me. My image file was name Crimsa.png so my animatio... read more 09/28/2009 (2:32 am)
Help with projectiles... [RESOLVED] You are definitely right about it causing extra confusion, John. I would have had no trouble underst... read more 09/26/2009 (9:09 pm)
Help with projectiles... [RESOLVED] Ok I understand the point of ?: now... In the code I showed above: [code] int DirectionX = (Tar... read more 09/26/2009 (8:06 pm)
Help with projectiles... [RESOLVED] You sir, rock! It has been too long since Trig. Thank you, my projectiles now shoot in the cor... read more 09/26/2009 (8:01 pm)
Game crashes after playing a sound for the second time Using _soundBank.PlayCue("gunshot"); turned out to be exactly what I needed for the shooti... read more 09/26/2009 (6:15 am)
Game crashes after playing a sound for the second time Ah thanks William. Any idea how I would play a sound effect each time a weapon is fired? Ther... read more 09/26/2009 (5:26 am)
Is there anyway to check if something is already attached to a linkpoint? Still am unsure how to do this. Any suggestions?... read more 09/22/2009 (4:29 pm)
Deleting a mounted object will cause the object to not mount the next time it is created [RESOLVED] The solution was in the forums after all. [url]http://www.garagegames.com/community/forums/viewthre... read more 09/22/2009 (3:47 pm)
Mounting on clone Thanks Richard! A year later but your solution did save me trouble!!... read more 09/22/2009 (3:15 pm)
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