Randy Lutcavich's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SpriteWorks 2.1 - Rainbow Texture [CLOSED] | Just an update. SpriteWorks 2.1 works with my test model now. Just tried exporting again but this... read more | 09/12/2010 (7:22 pm) |
| SpriteWorks 2.1 - Rainbow Texture [CLOSED] | David: I just renamed it but that cant be the problem because TX3D loads the texture fine. Plus, S... read more | 09/03/2010 (3:19 pm) |
| Why are Gamepad button presses easier than Keyboard button presses? | Thank you both. I used your second suggestion Cosmic and it works perfectly.... read more | 06/16/2010 (11:03 pm) |
| Torque X Development Roadmap: Release 3.2.1 - Any update? | I've been away from my project and Torque X for a while now. I really want to get back into it but I... read more | 04/14/2010 (9:39 pm) |
| ObjectType == objectType | Correction: //If ObjectToTest contains TorqueObjectType of "Test" if(ObjectToTest.Object... read more | 01/22/2010 (3:20 am) |
| TX2: GUIBitmap.Opacity Doesn't work? | I'm having trouble getting this to work again. The code fix mentioned by Scott is implemented in ... read more | 11/01/2009 (1:49 am) |
| Is it possible to have a transparent GUI? | John's tutorial for an in-game map did not help me. I had to tweak it obviously because I wasn't act... read more | 10/31/2009 (10:43 pm) |
| Transparency in Game.Draw() method | I've actually been having troubles getting transparencies to work using the engine. [url]http://w... read more | 10/31/2009 (10:41 pm) |
| Is it possible to have a transparent GUI? | Thanks again Jake, you might just be right. I've gonna through that entire tutorial before but it ha... read more | 10/29/2009 (5:52 pm) |
| Is it possible to have a transparent GUI? | When I refer to bitmaps above I was speaking about the GUIbitmap control. Is there a control for PNG... read more | 10/29/2009 (5:46 am) |
| Is it possible to have a transparent GUI? | Ah yes I've read that. Doesn't seem to relate. I'm trying to create a HUD with C#. I'm going through... read more | 10/29/2009 (5:44 am) |
| Is it possible to have a transparent GUI? | I think I am just confused on GUIs in general. I've learned a bit from various places but no one rea... read more | 10/29/2009 (12:05 am) |
| Issue with trial lagging if mouse cursor is moved | I just try not to click out of the game. It appears that some stuff continues to process while other... read more | 10/28/2009 (3:31 am) |
| Blaster Tutorial Movement Problem | There are two things that I can think of that might be causing this. One is if the player object ... read more | 10/28/2009 (3:18 am) |
| How much 2D info is in "The Complete Guide to Torque X" ? | Currently, I've only used the book for 2D so yea it will be good for you if you are looking for 2D h... read more | 10/28/2009 (2:37 am) |
| Is it possible to have a transparent GUI? | Hmm I'll have to try that. I read the link, not sure that applies exactly but I will have to rea... read more | 10/26/2009 (7:03 pm) |
| Cant reinstall my TorqueX cos it says need VS express 2005? | Ok so I have two installers in my account: Torque X 2D Torque X Builder The Torque X Builder ... read more | 10/25/2009 (6:53 pm) |
| Cant reinstall my TorqueX cos it says need VS express 2005? | Yea I thought I needed 2005 as well... I got the same error. But then I realized I was just using th... read more | 10/25/2009 (6:46 pm) |
| Complete Guide to Torque X book sample code | Hmm I thought they had a CC version of 3.1 up already. I just answered a forum post about it.... read more | 10/25/2009 (5:16 pm) |
| Version Confusion | I'm not familiar with the CC version but I too ran into some problems when using 3.1 for the first t... read more | 10/25/2009 (5:12 pm) |
| Functions inside loops don't seem to work? | What does your AdvancedRandom() look like? Are you sure it is only calling it once? Because with... read more | 10/25/2009 (5:03 pm) |
| Cant reinstall my TorqueX cos it says need VS express 2005? | I've had that problem in the past Andrew. It turned out that I downloaded the wrong installer. I... read more | 10/25/2009 (5:01 pm) |
| How do you check collisions for T2DAnimatedSprite objects? [RESOLVED] | And so it does! Nice, thanks Sean!... read more | 10/18/2009 (11:43 pm) |
| Is there a way to compare a TorqueObjectType to a String? [RESOLVED] | Thank you! That works perfectly!... read more | 10/18/2009 (4:12 pm) |
| Confusing myself... need help deleting spawner objects one at a time | Ah ha I need to create a new type that is attached to the scene object that holds the variable for h... read more | 10/17/2009 (11:04 pm) |
| Confusing myself... need help deleting spawner objects one at a time | I've been thinking about this and I think I have a possible solution. I can create a new componen... read more | 10/17/2009 (10:58 pm) |
| If you've submitted a Xbox 360 Indie Game... Can you tell me how you compressed your audio, video, and large art files? | Thank you all! I did find a link for compressing audio in XACT. XACT can be confusing so if anyon... read more | 10/16/2009 (2:10 pm) |
| GUI Focusing example? | I commented in your other post. I hope that helps.... read more | 10/13/2009 (12:09 pm) |
| Space Warrior tutorial help!!! | Hi Matthew, The line you modified is meant to make sure their is movement before running the code... read more | 10/13/2009 (11:48 am) |
| Crash on loading unidentified image in TorqueX Builder 2D | If I add in a 0 byte .jpg file it shows up in the builder as 1 white pixel. If I don't include it in... read more | 10/13/2009 (3:08 am) |
| Crash on loading unidentified image in TorqueX Builder 2D | What do you mean 'that contained no data'? Does this happen every time you load that image? Is... read more | 10/13/2009 (2:17 am) |
| Space Warrior tutorial help!!! | Of course Christopher... I wasn't thinking. :/ You must be right. I usually just rebuild the s... read more | 10/13/2009 (2:15 am) |
| Need some clarifications about GUIControl focusing | This article might help you as well: [URL]http://static.garagegames.com/static/pg/blogs/michael-pe... read more | 10/11/2009 (4:36 am) |
| Need some clarifications about GUIControl focusing | Have you checked out John Kanalakis' book: The Complete Guide to Torque X for XNA. Chapter 8: Cre... read more | 10/11/2009 (4:12 am) |
| Space Warrior tutorial help!!! | Did you add the ShipsControlComponent to the ship you dragged in the scene? It looks like it can't f... read more | 10/11/2009 (4:00 am) |
| I'm getting a 'Infinite Loop' / 'Infinite Recursion' crash when trying to repeatedly call a method after a button press | That makes sense that it would crash there because no matter what the conditional statement decides,... read more | 10/06/2009 (4:31 am) |
| I'm getting a 'Infinite Loop' / 'Infinite Recursion' crash when trying to repeatedly call a method after a button press | Ah nevermind. I see my problem here. The conditional statement is failing for the other variables. ... read more | 10/06/2009 (4:20 am) |
| I'm getting a 'Infinite Loop' / 'Infinite Recursion' crash when trying to repeatedly call a method after a button press | Ah I must be really tired. That was a bad example. Here is my real code: [Code] protec... read more | 10/06/2009 (4:19 am) |
| How to properly use T2DSpawnObject [RESOLVED] | I take it back, it does actually crash. I read the assertion and it had me add in a CopyTo to the T2... read more | 10/02/2009 (3:21 am) |
| Is the center position of the mounted object always used when mounting an object to a link point? [RESOLVED] | Nevermind... I must be tired again. I had collision enabled on both objects. Unchecking Enable... read more | 09/30/2009 (4:45 am) |
| Is the center position of the mounted object always used when mounting an object to a link point? [RESOLVED] | Ah this would be perfect for what I am trying to do now but it seems to cause a major bug in my play... read more | 09/30/2009 (4:15 am) |
| Crash after adding in an AnimatedSprite... [RESOLVED] | I discovered what was causing this crash for me. My image file was name Crimsa.png so my animatio... read more | 09/28/2009 (2:32 am) |
| Help with projectiles... [RESOLVED] | You are definitely right about it causing extra confusion, John. I would have had no trouble underst... read more | 09/26/2009 (9:09 pm) |
| Help with projectiles... [RESOLVED] | Ok I understand the point of ?: now... In the code I showed above: [code] int DirectionX = (Tar... read more | 09/26/2009 (8:06 pm) |
| Help with projectiles... [RESOLVED] | You sir, rock! It has been too long since Trig. Thank you, my projectiles now shoot in the cor... read more | 09/26/2009 (8:01 pm) |
| Game crashes after playing a sound for the second time | Using _soundBank.PlayCue("gunshot"); turned out to be exactly what I needed for the shooti... read more | 09/26/2009 (6:15 am) |
| Game crashes after playing a sound for the second time | Ah thanks William. Any idea how I would play a sound effect each time a weapon is fired? Ther... read more | 09/26/2009 (5:26 am) |
| Is there anyway to check if something is already attached to a linkpoint? | Still am unsure how to do this. Any suggestions?... read more | 09/22/2009 (4:29 pm) |
| Deleting a mounted object will cause the object to not mount the next time it is created [RESOLVED] | The solution was in the forums after all. [url]http://www.garagegames.com/community/forums/viewthre... read more | 09/22/2009 (3:47 pm) |
| Mounting on clone | Thanks Richard! A year later but your solution did save me trouble!!... read more | 09/22/2009 (3:15 pm) |