Tim Gift's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problem with buying - they take money but no software | Michael: I know that you can call the banks to cancel the holds, there just isn't any way for us to ... read more | 07/06/2005 (11:23 am) |
| Problem with buying - they take money but no software | Tomasz... I've tried to reply to your email, but your email server is bouncing our mail: host ka... read more | 06/28/2005 (2:27 pm) |
| Problem with buying - they take money but no software | Tomasz, you have not been charged for the product. When we validate transactions, we "pre-approve" t... read more | 06/28/2005 (10:03 am) |
| Mark as Read changes | No problem, thanks Rick...... read more | 03/18/2005 (11:29 am) |
| Vehicle::updatePos - Physics clock too fast | Re: [i]In advanceObjects() lines 217-235:[/i] GetControllingClient will not necessarily return you t... read more | 01/14/2005 (4:04 pm) |
| Vehicle::updatePos - Physics clock too fast | This approach was specifically designed to meet our multiplayer networking requirements, physics sim... read more | 01/14/2005 (2:00 pm) |
| Vehicle::updatePos - Physics clock too fast | Notes... 1. Client time is advanced at 1/32 fixed rate, and interpolation is used to render inter... read more | 01/14/2005 (10:43 am) |
| Vehicle::updatePos - Physics clock too fast | I'm not sure I've written this very clearly, but here's my take on it... The engine advances time... read more | 01/14/2005 (10:43 am) |
| Text colors in source files no longer work | This has already been done in the TSE, though .cc is only a problem with VC6.... read more | 11/03/2004 (7:44 am) |
| Text colors in source files no longer work | Thanks for the update, looks like we'll have to run some more tests on the installer.... read more | 11/03/2004 (7:30 am) |
| Text colors in source files no longer work | The installer updates the windows registry to let VC6 know that .cc files are C++ code. It's possi... read more | 11/02/2004 (2:57 pm) |
| Interpolation problems? (Jumpy players) | That's awesome Chris, though now that I think about it... this is the same fix I put in for the cont... read more | 06/22/2004 (9:34 am) |
| Interpolation problems? (Jumpy players) | No, the center of mass should still work. I'll try out Chris' hopping zip file shortly.... read more | 06/08/2004 (8:45 am) |
| Interpolation problems? (Jumpy players) | Helk, I just tried to reproduce the problem following your directions with no luck. Can you create a... read more | 06/02/2004 (4:56 pm) |
| Interpolation problems? (Jumpy players) | Well, the problem I thought I had with the players was just do to some test code I put in to see if ... read more | 05/19/2004 (1:58 pm) |
| Interpolation problems? (Jumpy players) | The fix I just put in doesn't directly address any collision issues, though it would have made multi... read more | 05/18/2004 (3:56 pm) |
| Interpolation problems? (Jumpy players) | I just checked in a fix for a client/server vehicle syncing bug. There was a problem with resetting... read more | 05/18/2004 (1:34 pm) |
| Serious 3Space Bug | These changes have been checked into the cvs HEAD, thanks James!... read more | 01/27/2004 (2:06 pm) |
| Serious 3Space Bug | Sounds like these fixes should be integrated into the engine. I'll add it on to my list of things to... read more | 01/23/2004 (11:11 am) |
| v12 Vehicles | The next time Alex is in (I think he's on holiday), I'll get him to load up the max file and we'll s... read more | 12/29/2003 (10:09 am) |
| JEdit - Cross-platform Java tool for editing Torque script files | The project and file editing sounds pretty cool, but having the script remote debugging working woul... read more | 12/12/2003 (12:14 pm) |
| Blender 2.30 Preview Release | I've been playing with the new 2.3 "preview" release as well.. Some things are still confusing, but ... read more | 11/13/2003 (4:35 pm) |
| ATI Radeon 9700 not displaying in 32-bit colour | There have been a few recent fixes we'd like to have in the demo. We will put a new release out.... read more | 10/02/2003 (11:20 am) |
| ATI Radeon 9700 not displaying in 32-bit colour | ATI sent us some information on the problem. The Torque engine downloads 32 bit textures as "GL_RGB... read more | 10/02/2003 (9:33 am) |
| Radeon's Catalyst 3.6 problems? | ATI sent us some information on the problem. The Torque engine downloads 32 bit textures as "GL_RGB... read more | 10/02/2003 (9:33 am) |
| Issues with position warping and interpolation | On the jitter.. The bounding box is probably not using the render transform. Everything should rende... read more | 09/05/2003 (11:24 am) |
| Issues with position warping and interpolation | I don't know of any outstanding interpolation issues with the vehicles. There have been reports of b... read more | 09/03/2003 (12:15 pm) |
| Docs for writing a .dts exporter - Do they exist? | Sorry Chris, we still don't have anything geared towards writing dts exporters. There may be some ou... read more | 08/08/2003 (9:05 am) |
| Animated textures | Yes, it's located [url=http://www.garagegames.com/docs/torque.sdk/tools/max2dts/index.html]here[/url... read more | 08/03/2003 (11:21 am) |
| Missing text in Mission Editor | Ok, thanks for following up on it Joel. It does sound like it's driver related then, whether it's in... read more | 05/05/2003 (10:44 am) |
| Missing text in Mission Editor | Post something if you figure it out, or have any more clues...... read more | 05/03/2003 (11:09 am) |
| Missing text in Mission Editor | Hmm, this is wierd then... missing fonts is the only time I've ever seen this problem. Looking at my... read more | 05/03/2003 (8:04 am) |
| Missing text in Mission Editor | Your probably missing a font your machine... Torque fonts are generated locally from the TrueType fo... read more | 05/02/2003 (3:25 pm) |
| DSQ exporter for milkshape !!!! | I'm not all that familiar with that part of the code, but it would definitely make sense for the sha... read more | 04/17/2003 (4:31 pm) |
| DSQ exporter for milkshape !!!! | Basically. It's convenient in that you can change animations without having to go back and re-export... read more | 04/17/2003 (9:26 am) |
| Is there any Downsides of using Milkshape? | The exporter does support multiple collision meshes and you can make wheeled vehicles and player obj... read more | 04/15/2003 (5:54 pm) |
| parent typedef's missing | Just integrated Donavan's patch, should show up in the CVS log shortly...... read more | 04/15/2003 (5:35 pm) |
| Is there any Downsides of using Milkshape? | If there is a good free cross-platform modeler (besides Blender) I'd like to hear about it :) Wings3... read more | 04/15/2003 (4:01 pm) |
| Is there any Downsides of using Milkshape? | I think MilkShape does all the basics and is a pretty easy tool to use, though there are a few thing... read more | 04/15/2003 (1:55 pm) |
| trueSpace scnToDts exporter 0.1a ready for testing | Having a free version of TrueSpace does make this a lot more interesting :)... read more | 04/10/2003 (1:45 pm) |
| Max players | Ah, ok. Rick may not be aware that the problem was addressed :)... read more | 04/09/2003 (12:09 pm) |
| Max players | Where do you see the limit Jeremy? Mark says he pulled out those limits a while ago, but maybe he m... read more | 04/09/2003 (9:54 am) |
| Milkshape animation sequence question continued... | oop, looks like I did mespell it in the post. Should be "rotation"... read more | 04/01/2003 (10:39 am) |
| Milkshape animation sequence question continued... | You can specifiy an offset and rotation in the ShapeBaseImage, this will offset it or rotate it rela... read more | 03/31/2003 (8:54 am) |
| Milkshape animation sequence question continued... | Rex, this fix was checked into CVS quite a while ago. Can't quite remember when, but you can always ... read more | 03/25/2003 (9:15 am) |
| Patch for camera and player when used together | Pat Wilson was working on the ::setCameraObject method at one point, but I'm not sure what the statu... read more | 03/24/2003 (1:55 pm) |
| Patch for camera and player when used together | Well, I'm not entirely clear on what your doing :) But one of the changes we've been considering is ... read more | 03/22/2003 (7:14 pm) |
| Patch for camera and player when used together | This appears to be only an issue with doubling up control objects (since you normally only have one ... read more | 03/22/2003 (8:42 am) |
| STL and the TGE memory manager | Mark said he just added it to his VC project pre-processor defines.... read more | 03/17/2003 (12:01 pm) |
| STL and the TGE memory manager | Sorry Stefan, but we have no plans to support the STL. You should theoretically be able to compile ... read more | 03/17/2003 (10:50 am) |