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Tim Gift's Forum Posts

Thread Post Date Posted
Problem with buying - they take money but no software Michael: I know that you can call the banks to cancel the holds, there just isn't any way for us to ... read more 07/06/2005 (11:23 am)
Problem with buying - they take money but no software Tomasz... I've tried to reply to your email, but your email server is bouncing our mail: host ka... read more 06/28/2005 (2:27 pm)
Problem with buying - they take money but no software Tomasz, you have not been charged for the product. When we validate transactions, we "pre-approve" t... read more 06/28/2005 (10:03 am)
Mark as Read changes No problem, thanks Rick...... read more 03/18/2005 (11:29 am)
Vehicle::updatePos - Physics clock too fast Re: [i]In advanceObjects() lines 217-235:[/i] GetControllingClient will not necessarily return you t... read more 01/14/2005 (4:04 pm)
Vehicle::updatePos - Physics clock too fast This approach was specifically designed to meet our multiplayer networking requirements, physics sim... read more 01/14/2005 (2:00 pm)
Vehicle::updatePos - Physics clock too fast Notes... 1. Client time is advanced at 1/32 fixed rate, and interpolation is used to render inter... read more 01/14/2005 (10:43 am)
Vehicle::updatePos - Physics clock too fast I'm not sure I've written this very clearly, but here's my take on it... The engine advances time... read more 01/14/2005 (10:43 am)
Text colors in source files no longer work This has already been done in the TSE, though .cc is only a problem with VC6.... read more 11/03/2004 (7:44 am)
Text colors in source files no longer work Thanks for the update, looks like we'll have to run some more tests on the installer.... read more 11/03/2004 (7:30 am)
Text colors in source files no longer work The installer updates the windows registry to let VC6 know that .cc files are C++ code. It's possi... read more 11/02/2004 (2:57 pm)
Interpolation problems? (Jumpy players) That's awesome Chris, though now that I think about it... this is the same fix I put in for the cont... read more 06/22/2004 (9:34 am)
Interpolation problems? (Jumpy players) No, the center of mass should still work. I'll try out Chris' hopping zip file shortly.... read more 06/08/2004 (8:45 am)
Interpolation problems? (Jumpy players) Helk, I just tried to reproduce the problem following your directions with no luck. Can you create a... read more 06/02/2004 (4:56 pm)
Interpolation problems? (Jumpy players) Well, the problem I thought I had with the players was just do to some test code I put in to see if ... read more 05/19/2004 (1:58 pm)
Interpolation problems? (Jumpy players) The fix I just put in doesn't directly address any collision issues, though it would have made multi... read more 05/18/2004 (3:56 pm)
Interpolation problems? (Jumpy players) I just checked in a fix for a client/server vehicle syncing bug. There was a problem with resetting... read more 05/18/2004 (1:34 pm)
Serious 3Space Bug These changes have been checked into the cvs HEAD, thanks James!... read more 01/27/2004 (2:06 pm)
Serious 3Space Bug Sounds like these fixes should be integrated into the engine. I'll add it on to my list of things to... read more 01/23/2004 (11:11 am)
v12 Vehicles The next time Alex is in (I think he's on holiday), I'll get him to load up the max file and we'll s... read more 12/29/2003 (10:09 am)
JEdit - Cross-platform Java tool for editing Torque script files The project and file editing sounds pretty cool, but having the script remote debugging working woul... read more 12/12/2003 (12:14 pm)
Blender 2.30 Preview Release I've been playing with the new 2.3 "preview" release as well.. Some things are still confusing, but ... read more 11/13/2003 (4:35 pm)
ATI Radeon 9700 not displaying in 32-bit colour There have been a few recent fixes we'd like to have in the demo. We will put a new release out.... read more 10/02/2003 (11:20 am)
ATI Radeon 9700 not displaying in 32-bit colour ATI sent us some information on the problem. The Torque engine downloads 32 bit textures as "GL_RGB... read more 10/02/2003 (9:33 am)
Radeon's Catalyst 3.6 problems? ATI sent us some information on the problem. The Torque engine downloads 32 bit textures as "GL_RGB... read more 10/02/2003 (9:33 am)
Issues with position warping and interpolation On the jitter.. The bounding box is probably not using the render transform. Everything should rende... read more 09/05/2003 (11:24 am)
Issues with position warping and interpolation I don't know of any outstanding interpolation issues with the vehicles. There have been reports of b... read more 09/03/2003 (12:15 pm)
Docs for writing a .dts exporter - Do they exist? Sorry Chris, we still don't have anything geared towards writing dts exporters. There may be some ou... read more 08/08/2003 (9:05 am)
Animated textures Yes, it's located [url=http://www.garagegames.com/docs/torque.sdk/tools/max2dts/index.html]here[/url... read more 08/03/2003 (11:21 am)
Missing text in Mission Editor Ok, thanks for following up on it Joel. It does sound like it's driver related then, whether it's in... read more 05/05/2003 (10:44 am)
Missing text in Mission Editor Post something if you figure it out, or have any more clues...... read more 05/03/2003 (11:09 am)
Missing text in Mission Editor Hmm, this is wierd then... missing fonts is the only time I've ever seen this problem. Looking at my... read more 05/03/2003 (8:04 am)
Missing text in Mission Editor Your probably missing a font your machine... Torque fonts are generated locally from the TrueType fo... read more 05/02/2003 (3:25 pm)
DSQ exporter for milkshape !!!! I'm not all that familiar with that part of the code, but it would definitely make sense for the sha... read more 04/17/2003 (4:31 pm)
DSQ exporter for milkshape !!!! Basically. It's convenient in that you can change animations without having to go back and re-export... read more 04/17/2003 (9:26 am)
Is there any Downsides of using Milkshape? The exporter does support multiple collision meshes and you can make wheeled vehicles and player obj... read more 04/15/2003 (5:54 pm)
parent typedef's missing Just integrated Donavan's patch, should show up in the CVS log shortly...... read more 04/15/2003 (5:35 pm)
Is there any Downsides of using Milkshape? If there is a good free cross-platform modeler (besides Blender) I'd like to hear about it :) Wings3... read more 04/15/2003 (4:01 pm)
Is there any Downsides of using Milkshape? I think MilkShape does all the basics and is a pretty easy tool to use, though there are a few thing... read more 04/15/2003 (1:55 pm)
trueSpace scnToDts exporter 0.1a ready for testing Having a free version of TrueSpace does make this a lot more interesting :)... read more 04/10/2003 (1:45 pm)
Max players Ah, ok. Rick may not be aware that the problem was addressed :)... read more 04/09/2003 (12:09 pm)
Max players Where do you see the limit Jeremy? Mark says he pulled out those limits a while ago, but maybe he m... read more 04/09/2003 (9:54 am)
Milkshape animation sequence question continued... oop, looks like I did mespell it in the post. Should be "rotation"... read more 04/01/2003 (10:39 am)
Milkshape animation sequence question continued... You can specifiy an offset and rotation in the ShapeBaseImage, this will offset it or rotate it rela... read more 03/31/2003 (8:54 am)
Milkshape animation sequence question continued... Rex, this fix was checked into CVS quite a while ago. Can't quite remember when, but you can always ... read more 03/25/2003 (9:15 am)
Patch for camera and player when used together Pat Wilson was working on the ::setCameraObject method at one point, but I'm not sure what the statu... read more 03/24/2003 (1:55 pm)
Patch for camera and player when used together Well, I'm not entirely clear on what your doing :) But one of the changes we've been considering is ... read more 03/22/2003 (7:14 pm)
Patch for camera and player when used together This appears to be only an issue with doubling up control objects (since you normally only have one ... read more 03/22/2003 (8:42 am)
STL and the TGE memory manager Mark said he just added it to his VC project pre-processor defines.... read more 03/17/2003 (12:01 pm)
STL and the TGE memory manager Sorry Stefan, but we have no plans to support the STL. You should theoretically be able to compile ... read more 03/17/2003 (10:50 am)
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