Game Development Community

Bryce's Forum Threads

General Discussion

Topic Author Replies Last Post
Transparent Textures in Quark Bryce 8 01/23/2005 (1:21 pm)
Soldier Mod Bryce 2 01/21/2005 (3:59 pm)
Torque Game Engine Lens Flares Bryce 18 01/19/2005 (2:54 pm)
Deforming Tank Treads-No Source Code? Bryce 8 12/12/2004 (11:06 am)
Torque AVI Recordings Bryce 7 12/11/2004 (1:45 pm)

Jobs

Topic Author Replies Last Post
Programmer looking for some paid work! Bryce 0 06/05/2013 (3:40 pm)
Modern weapons developer available Bryce 3 05/06/2006 (3:51 pm)

Technical Issues

Topic Author Replies Last Post
Get last forward velocity Bryce 4 11/27/2008 (11:34 am)
How to set transform so the y-axis of the object matches a vec? Bryce 4 11/04/2008 (5:59 pm)
Holding two swappable weapons Bryce 1 08/18/2008 (11:04 am)
Rendering the weapon image above everything else Bryce 0 08/03/2008 (2:32 pm)
AI afraid of rain? Bryce 8 08/02/2008 (9:38 am)
I know this uses VectorDot, but how would I script this? Bryce 2 07/24/2008 (7:12 pm)
Using the face normal to place a projectile effect Bryce 3 12/28/2007 (10:11 am)
Playing a sound on the client, called by the server Bryce 6 12/26/2007 (4:21 am)
Ai Finding Cover Bryce 38 12/16/2007 (10:35 am)
Radius Search Doesn't Pick up SpawnSpheres unless in the Editor Bryce 1 11/21/2007 (9:14 am)
How To Make AI Discussion Bryce 156 08/22/2007 (8:37 pm)
Spawning an explosion Bryce 2 08/06/2007 (6:01 am)
Here's a good AI article if anyone's interested Bryce 4 07/30/2007 (2:08 pm)
This and %obj Bryce 1 06/13/2007 (4:17 am)
Trying to modify Killer Kork Bryce 10 05/14/2007 (6:08 am)
Random Bullet Ricochet Noises Bryce 7 05/06/2007 (7:27 pm)

Site Feedback

Topic Author Replies Last Post
Blog Tag Bug Bryce 0 01/26/2009 (3:05 pm)

Constructor

Topic Author Replies Last Post
Camera orbits around brushes Bryce 2 06/26/2009 (7:10 am)
An invisible collision mesh Bryce 6 12/03/2008 (12:39 am)
Middle East Town Bryce 11 08/18/2008 (11:05 am)
Player can run through some walls Bryce 2 08/04/2008 (6:59 pm)

Torque 3D Professional

Topic Author Replies Last Post
T3D 1.2 - Player can shoot self with Physx enabled Bryce 22 03/11/2014 (1:05 am)
Tactical AI Kit - Best way to release an update? Bryce 8 01/15/2014 (5:13 pm)
How Torque 3D is graphically challenged Bryce 21 04/12/2013 (10:57 am)
Refraction? Bryce 5 04/11/2013 (12:23 am)
T3D 1.2 Pro - Zoom speed issue, with fix Bryce 15 03/28/2013 (10:59 am)
Having a player animation affect position Bryce 12 03/01/2013 (4:34 pm)
Casting a ray to the sun Bryce 3 02/25/2013 (6:34 pm)
Preventing an object from being ghosted Bryce 3 02/08/2013 (5:59 pm)
Quick Graphics Question Bryce 6 02/04/2013 (1:35 am)
FMOD and Torque 3D 2.0 Bryce 5 01/19/2013 (5:37 pm)
Disabling culling of players Bryce 6 12/04/2012 (2:37 pm)
Removing unused materials from a materials.cs? Bryce 4 11/28/2012 (5:07 am)
T3D 1.2 Pro - Textures don't show up under certain circumstances Bryce 3 11/19/2012 (3:47 am)
T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) Bryce 16 11/08/2012 (10:19 pm)
T3D 1.1 Beta 2 - PhysX player can walk on triggers Bryce 1 04/16/2012 (7:56 pm)
Moving a bone from the engine side of things. Bryce 5 03/26/2012 (6:01 pm)
Reverb Audio in a Space Bryce 12 03/05/2012 (2:05 pm)
Lightmaps + Advanced Lighting? Bryce 5 01/23/2012 (10:30 pm)
PostFX is tricky. Bryce 16 01/08/2012 (11:42 am)
Materials for particles in 1.2? Bryce 0 12/26/2011 (10:29 pm)
T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate Bryce 11 06/12/2011 (11:52 am)
DirectX changes between Preview and Final? Bryce 7 06/10/2011 (12:44 pm)