Game Development Community

Stefan Lundmark's Forum Threads

Torque Game Engine

Topic Author Replies Last Post
Compiling Torque(LinuxVersion) on a Windows machine? Stefan Lundmark 2 03/29/2004 (2:34 pm)
TCPobj - download a binary? Stefan Lundmark 4 03/27/2004 (5:24 pm)
Error executing link.exe Stefan Lundmark 9 03/22/2004 (1:21 pm)
Disabling Mission Download Phase Stefan Lundmark 8 03/06/2004 (8:26 am)
Lightfalloffmaps hardcoded? :O Stefan Lundmark 5 03/02/2004 (11:19 am)
CVS Question: How does it work? Do I need to reapply all code? Stefan Lundmark 3 02/27/2004 (1:25 pm)
MultiRes & Detail discussion Stefan Lundmark 8 02/27/2004 (1:23 pm)
GBitmap::Gbitmap: in order to extrude miplevels, bitmap w/h.... Stefan Lundmark 4 02/22/2004 (7:07 am)
This really is a strange piece of code Stefan Lundmark 4 02/21/2004 (10:56 pm)
Delay command in a script? Stefan Lundmark 6 02/11/2004 (4:09 am)
GuiAnimBitmapCtrl Stefan Lundmark 7 02/10/2004 (3:19 pm)
Change "Area" when collision has been made Stefan Lundmark 1 02/05/2004 (6:01 am)

Torque Game Engine Advanced

Topic Author Replies Last Post
TGEA 1.8.1: (Texture profiles) KeepBitmap and Dynamic = Crash Stefan Lundmark 5 06/11/2010 (2:20 pm)
Materials are not fully networked Stefan Lundmark 8 06/04/2010 (3:04 pm)
TGEA 1.8.1: DXT1 and Uncompressed DDS's are broken. Stefan Lundmark 1 07/20/2009 (12:02 pm)
TGEA 1.7.1 - DDS images that are non-pow2 render incorrectly. Stefan Lundmark 8 07/16/2009 (4:31 am)
ZipArchive tests fail. Stefan Lundmark 6 07/11/2009 (5:55 pm)
TGEA 1.8.1 FileStream bug and fix. Stefan Lundmark 1 07/11/2009 (8:10 am)
SFX Bug: Modifying pitch requires restarting the source. Stefan Lundmark 11 05/15/2009 (4:55 am)
TGEA 1.8.1: Bad assumption in GFXD3D9TextureObject::copyToBmp Stefan Lundmark 2 03/03/2009 (12:43 pm)
TGEA 1.8.1 Bug: Terrain Dynamic lighting not working when lightmap is black. Stefan Lundmark 4 02/17/2009 (1:31 pm)
Advice appreciated: RenderTargets and Device Reset. Stefan Lundmark 2 02/11/2009 (1:11 am)
TGEA 1.8.0 "Bug" - WaterBlock can't handle proper grid sizes. Stefan Lundmark 2 02/03/2009 (1:10 pm)
TGEA 1.8.0 Bug - Polysoup, only first submesh receives shadows. Stefan Lundmark 0 02/01/2009 (12:34 pm)
TGEA 1.8 - Cursor offset when resizing/repositioning window. Stefan Lundmark 3 01/30/2009 (1:50 am)
StrongRefBase and StateBlocks Stefan Lundmark 7 01/24/2009 (12:50 pm)
Do we really need to recenter clipmaps each frame? Stefan Lundmark 19 01/22/2009 (11:21 am)
TGEA 1.8.0 - DDS textures without mips assert Torque. Stefan Lundmark 2 12/31/2008 (7:45 am)
EnableColorWrites in 1.8? Stefan Lundmark 0 12/31/2008 (4:29 am)
TGEA 1.8.0: Assert when starting Torque. Stefan Lundmark 5 12/17/2008 (5:41 pm)
Is FileStream threadsafe? Stefan Lundmark 3 12/04/2008 (1:43 pm)
How straight-forward is it to invert vertex normals in a shader? Stefan Lundmark 4 11/25/2008 (1:01 pm)
TGEA 1.7.1 - smSingleTexture causes crash if true. Stefan Lundmark 1 11/06/2008 (4:57 am)
SFX::assignVoices () showing up at 21% on profiler. Stefan Lundmark 9 10/31/2008 (11:57 am)
TGEA 1.7.1 - SFXDSDevice::update () bug, huge performance loss. Stefan Lundmark 0 09/19/2008 (7:26 am)
Anyone running > 1.7 with SoundBlaster XFi-cards? Stefan Lundmark 8 09/07/2008 (4:23 pm)
DynamicLightSecondary? Stefan Lundmark 7 07/17/2008 (5:16 am)
TGEA 1.7.0 - Shader filenames are not expanded. Stefan Lundmark 1 07/08/2008 (2:34 am)
TGEA 1.7.0 Beta 2 Bug - General - Object distance culling Stefan Lundmark 4 04/01/2008 (4:54 pm)
CheckDXVersion() relies on Unicode Stefan Lundmark 5 01/01/2008 (10:51 am)
Map2Dif (frontIndex/backIndex) IO crash Stefan Lundmark 0 09/19/2007 (5:07 pm)
How's DDS support coming along? Stefan Lundmark 4 08/08/2007 (9:22 am)
InteriorLMManager and sharing lightmaps Stefan Lundmark 2 05/19/2007 (3:36 am)
TGEA Water Shader artifacts, any suggestions to fix it? Stefan Lundmark 10 04/06/2007 (10:35 pm)
NVPerfHUD define is bugged. Stefan Lundmark 14 04/06/2007 (5:02 pm)
TGEA has serious rendering artifacts with my 8800GTX Stefan Lundmark 8 04/02/2007 (2:35 pm)
Collision and checksum bug: In 1.0 but not 4.2 RC1 Stefan Lundmark 0 02/26/2007 (11:13 am)
Any simple way to enable W-buffering? Stefan Lundmark 2 02/19/2007 (3:53 pm)
Objects get fully lit when at a certain height Stefan Lundmark 3 02/14/2007 (7:37 am)
Howto get TGEA-debug working with VS2005 Stefan Lundmark 5 12/01/2006 (4:19 am)