Game Development Community

Justin Knight's Forum Threads

Game Design and Creative Issues

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Flying vehicles Justin Knight 0 04/26/2010 (5:04 pm)

Site Feedback

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Forum feature request- PM Justin Knight 6 07/16/2010 (10:06 am)

Torque 3D Professional

Topic Author Replies Last Post
T3D 1.2 - Console log errors in Full template clean install Justin Knight 11 03/31/2013 (1:09 pm)
Fixing StaticShape animation methods Justin Knight 1 10/10/2012 (9:44 am)
T3D Patched 1.1 - GuiTextEditCtrl ignores Capslock state Justin Knight 5 05/10/2012 (4:21 pm)
ShapeBase.pauseThread() problem Justin Knight 0 02/14/2012 (6:28 am)
Creating a door trigger Justin Knight 18 02/14/2012 (5:19 am)
[BUG 1.1Beta1] Orbit Camera Current Distance is ignored - LOGGED Justin Knight 2 09/08/2011 (12:00 pm)
T3D 1.1 Beta 3 - Ground cover shows transparent when looking at water - RESOLVED Justin Knight 10 10/04/2010 (7:58 pm)
[BUG 1.1Beta] Importing a new terrain heightmap crashes the world editor - RESOLVED Justin Knight 2 09/03/2010 (9:34 pm)
[Bug 1.1 Beta] Shape Editor sequence editing broken - LOGGED Justin Knight 6 09/03/2010 (3:35 pm)
Exporting vehicle from blender using collada Justin Knight 4 07/07/2010 (9:25 am)
Hardware mesh instancing Justin Knight 16 06/25/2010 (10:06 am)
[BUG 1.1 beta1] Particle editor appears borkened Justin Knight 3 04/27/2010 (1:13 am)
nvidia perfHUD Justin Knight 3 03/23/2010 (11:34 am)
Server Timeout on Level load Justin Knight 3 03/19/2010 (12:55 pm)
[BUG 1.1Beta] Terrain diffuse material has no side projection - NOT A BUG Justin Knight 5 03/04/2010 (6:13 am)
Turning on mouselook while right click down Justin Knight 3 02/10/2010 (2:53 pm)
T3D torquescript performance Justin Knight 9 01/19/2010 (7:50 am)
Simple bird AI code Justin Knight 3 12/24/2009 (5:01 am)