Vincent Ellis's Forum Threads
Torsion
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Is Torsion still supported? | Vincent Ellis | 5 | 03/28/2014 (10:45 am) |
Artist Corner
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Re-use animations of default T3D soldier | Vincent Ellis | 2 | 11/30/2013 (8:56 am) |
| Free low-poly shotgun for indie developers | Vincent Ellis | 1 | 09/25/2011 (10:55 pm) |
| Invitation to all freelance 2D/3D artists | Vincent Ellis | 7 | 11/18/2009 (5:32 pm) |
General Discussion
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| A big thank you to the T3D community! | Vincent Ellis | 2 | 11/15/2014 (10:46 am) |
| About all the spamming on the forums | Vincent Ellis | 1 | 10/27/2014 (9:45 am) |
| You don't have to hide your source-code | Vincent Ellis | 26 | 05/26/2014 (1:44 pm) |
| Will GarageGames open-source the code of it's past projects? | Vincent Ellis | 9 | 09/27/2013 (3:22 pm) |
| Crowd-funding Torque 3D for Linux | Vincent Ellis | 11 | 09/25/2013 (7:40 pm) |
Torque 3D Professional
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Animating eyeMount on weapon models? | Vincent Ellis | 5 | 12/18/2015 (6:25 pm) |
| Orange normal maps? | Vincent Ellis | 3 | 06/06/2015 (2:42 pm) |
| World Machine splat maps | Vincent Ellis | 2 | 01/29/2015 (1:22 pm) |
| Oculus DK2 support? | Vincent Ellis | 2 | 01/07/2015 (4:49 pm) |
| Building in Visual Studio 2013 | Vincent Ellis | 7 | 01/06/2015 (1:43 pm) |
| Lag compensation? | Vincent Ellis | 7 | 12/03/2013 (6:25 am) |
| Best T3D physics library | Vincent Ellis | 7 | 09/25/2013 (1:17 pm) |
| FPS Tutorial CTF example | Vincent Ellis | 2 | 09/19/2013 (6:48 pm) |
| Torque 3D for Linux? | Vincent Ellis | 4 | 09/19/2013 (6:17 pm) |
Torque 3D Beginner
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Macro and Detail? | Vincent Ellis | 2 | 01/07/2014 (7:24 pm) |
| Applying normal to entire terrain | Vincent Ellis | 7 | 01/04/2014 (10:01 am) |
| Disable fog? | Vincent Ellis | 7 | 01/03/2014 (7:43 am) |
| Problem with team-based onClientEnterGame code | Vincent Ellis | 13 | 01/02/2014 (6:06 pm) |
| "Full" template architecture call stack | Vincent Ellis | 3 | 01/01/2014 (12:08 pm) |
| Weapon asset pipeline | Vincent Ellis | 1 | 12/02/2013 (2:18 pm) |
| Ocean and shore | Vincent Ellis | 3 | 11/11/2013 (4:44 pm) |
| Pacific demo source? | Vincent Ellis | 2 | 10/14/2013 (9:32 am) |
| Vehicle steering with keyboard | Vincent Ellis | 3 | 10/10/2013 (2:58 am) |
| Maximum players in T3D? | Vincent Ellis | 8 | 09/30/2013 (3:11 pm) |
| Maximum terrain size in T3D? | Vincent Ellis | 11 | 09/27/2013 (8:25 pm) |
| Ragdolls? | Vincent Ellis | 3 | 09/22/2013 (8:22 pm) |
| License for the default Soldier in T3D? | Vincent Ellis | 6 | 09/20/2013 (12:08 pm) |
| Dynamic object placement | Vincent Ellis | 3 | 09/20/2013 (6:40 am) |
| More template projects? | Vincent Ellis | 2 | 09/19/2013 (1:23 am) |
Game Mechanics Kit
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Porting just the Ragdoll system to T3D? | Vincent Ellis | 1 | 04/27/2015 (8:24 pm) |