Game Development Community

Guy Allard's Forum Threads

Arcane FX (Private)

Topic Author Replies Last Post
Dependancy on ShapeBase Guy Allard 2 09/26/2009 (10:08 pm)

RTS Starter Kit

Topic Author Replies Last Post
RTSKit and TGE1.5 how-to Guy Allard 81 10/08/2007 (5:52 pm)
Multiplayer and network Guy Allard 4 07/09/2007 (9:35 pm)
Minimap Re-draw enhancement Guy Allard 1 06/01/2007 (6:54 pm)
1.5 and RTS Kit Guy Allard 13 12/07/2006 (4:22 am)
Setting initial camera position Guy Allard 0 10/07/2006 (1:37 am)
Framerate hit, number of visible units Guy Allard 15 09/30/2006 (8:01 am)
Selection circles Guy Allard 0 09/12/2006 (9:53 am)

Torsion

Topic Author Replies Last Post
Torsion and T3D Guy Allard 1 03/20/2010 (1:06 am)

Torque Game Engine

Topic Author Replies Last Post
Restricting mouse cursor Guy Allard 0 06/12/2008 (12:18 pm)
NPC class Guy Allard 1 02/15/2008 (9:00 am)
Texture loading messages Guy Allard 0 10/26/2006 (2:36 am)
1.5 - dsprintf assertion failure Guy Allard 1 10/25/2006 (7:47 am)
GG site issues? Guy Allard 4 10/02/2006 (1:42 pm)
Water blocks and square size Guy Allard 3 10/01/2006 (8:06 pm)
Floating 3rd person crosshair Guy Allard 0 02/07/2003 (11:24 am)

Torque Game Engine Advanced

Topic Author Replies Last Post
TGEA 1.7.1 Bug: sgShadowProjector bad pointer after db swap Guy Allard 3 11/06/2008 (6:47 am)
TGEA 1.7 FXSunlight funkyness Guy Allard 2 07/21/2008 (1:17 pm)
Resticting the mouse cursor Guy Allard 2 06/14/2008 (1:34 am)
Getting terrain block with mega terrain Guy Allard 2 05/08/2008 (9:49 am)

Torque 3D Professional

Topic Author Replies Last Post
T3D 1.1P - Custom mouse cursor is not used - CONFIRMED (THREED-1997) Guy Allard 7 07/17/2015 (7:25 pm)
AIPlayer::singleShot and AIPlayer::fire freeze the engine Guy Allard 11 12/05/2014 (5:08 pm)
T3D 1.1 final - $pref::TS::smallestVisiblePixelSize doesn't work - LOGGED (THREED-3160) Guy Allard 8 01/26/2014 (2:04 am)
T3D 1.1 Beta3 - possible issue with sim::postevent Guy Allard 3 02/22/2013 (8:03 pm)
zipped folder access Guy Allard 27 02/13/2013 (4:03 am)
T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included Guy Allard 23 11/29/2012 (4:23 am)
T3D 1.2 - AIPlayers don't aim correctly using the new weapons Guy Allard 8 06/19/2012 (7:13 pm)
T3D 1.2 (and way back) - Incorrect use of Item::static in scripts Guy Allard 2 06/16/2012 (10:06 am)
T3D 1.1 Beta3 - debrisShapeName causes hard engine crash due to bad pointer - RESOLVED (THREED-1565) Guy Allard 9 05/04/2012 (9:45 am)
T3D 1.1 final - unacceptable amount of jitter caused by floating point precision errors Guy Allard 2 10/12/2011 (12:56 pm)
T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) Guy Allard 28 10/11/2011 (2:40 pm)
T3D 1.1 final - Rendering of final LOD level is incorrect - NOT A BUG Guy Allard 8 10/03/2011 (3:11 pm)
[BUG T3D1.1B1] TSStatic::onAdd() - Shape creation failed! - LOGGED Guy Allard 6 09/22/2011 (8:43 am)
T3D 1.1 final - Scene is not correctly scoped when camera is in orbit mode - LOGGED (THREED-2118) Guy Allard 3 09/12/2011 (11:27 am)
T3D 1.1 final (and earlier) - SFX listener position does not move when orbit mode camera is used - DUPLICATE (THREED-1928) Guy Allard 1 09/08/2011 (1:39 pm)
T3D 1.1 final (and earlier) - setSkinName() does not work with collada models - DUPLICATE (THREED-1314) Guy Allard 2 09/08/2011 (1:34 pm)
((Vista || Win7) && UAC && virtualization) && (T3D.exe || webPlugin) == pain Guy Allard 15 07/01/2011 (11:53 am)
T3D 1.1 Beta 3 - netGraph renders behind visible geometry due to incorrect state block initialization - REOPENED Guy Allard 7 06/14/2011 (11:25 am)
T3D 1.1 Beta3 - LightFlares do not play nicely with polysoup interiors and advanced lighting - RESOLVED Guy Allard 4 05/26/2011 (9:58 am)
[Bug T3D1.1B1 (and earlier)] endMission not called correctly - RESOLVED Guy Allard 6 04/24/2011 (6:56 pm)
T3D 1.1 Beta 3 - Inventory "use" not functioning correctly in multiplayer because of dependence on client variables - RESOLVED Guy Allard 5 04/24/2011 (6:20 pm)
IE Web Plugin and Data Execution Prevention (DEP) Guy Allard 3 01/22/2011 (4:01 pm)
T3D 1.1 Beta 3 (and earlier) - GuiButtonCtrl does not correctly render its 4 states - LOGGED Guy Allard 2 01/07/2011 (11:38 pm)
Enabling prepass buffer in basic lighting Guy Allard 4 01/07/2011 (11:23 pm)
Play in web - what am I doing wrong? Guy Allard 0 12/21/2010 (5:26 pm)
Dedicated server and SFX system Guy Allard 1 09/21/2010 (11:40 pm)
Custom material / shader problem Guy Allard 3 09/14/2010 (7:53 am)
Feature request - make package project more flexible Guy Allard 4 09/14/2010 (6:34 am)
[T3D1.1B1 and earlier] - possible issue with ArrayObject deletion - RESOLVED Guy Allard 5 09/06/2010 (11:10 pm)
[BUG T3D1.1B1] endGame calls startGame - typo? - RESOLVED Guy Allard 2 09/06/2010 (9:20 pm)
Page «Previous 1 2