Game Development Community

BryceSquared's Forum Threads

Arcane FX (Private)

Topic Author Replies Last Post
Making a bird fly over head BryceSquared 4 08/17/2009 (10:46 am)
Mouting particles on DIFS and DTS nodes BryceSquared 7 08/10/2009 (2:20 pm)

Torsion

Topic Author Replies Last Post
Torsion Auto-typing my info into the new scripts BryceSquared 2 10/09/2009 (7:48 am)

Torque Game Engine Advanced

Topic Author Replies Last Post
Making Camera Faceing Billboards on a DTS BryceSquared 1 11/16/2009 (6:09 pm)
Particle Effects from nodes BryceSquared 1 07/29/2009 (10:17 am)
Weird Problem when saving mission MegaTerrains bug? BryceSquared 4 07/28/2009 (3:37 am)
Making my megaterrains better BryceSquared 0 07/26/2009 (8:01 am)
Shadow and Light Contrast BryceSquared 4 07/11/2009 (7:18 pm)
Version Numbers BryceSquared 0 07/08/2009 (6:18 am)
GroundCover and replicatorUpdates BryceSquared 1 07/02/2009 (10:20 am)
Parallax Map Questions BryceSquared 7 06/30/2009 (11:45 am)
New World Editor Gui BryceSquared 2 06/25/2009 (2:09 pm)
Can't compile, error C2666 BryceSquared 0 06/04/2009 (2:20 pm)
Converting atlas to legacy BryceSquared 3 05/28/2009 (8:32 am)
Exporting Large Terrains out of atlas BryceSquared 2 04/16/2009 (6:27 pm)
Purple Building Issue BryceSquared 4 04/01/2009 (3:04 pm)
Best terrain type BryceSquared 4 03/11/2009 (1:37 pm)
fxFoliage updates for tgea BryceSquared 2 03/07/2009 (5:13 pm)
Why dosnt this work? BryceSquared 1 03/07/2009 (8:41 am)
Main Menu Customise BryceSquared 0 03/05/2009 (3:25 am)
Problems with The DIF export in Constructor BryceSquared 1 03/03/2009 (6:46 am)
Any Good TGEA Camera resources BryceSquared 6 02/08/2009 (9:47 am)
Any way to make FXfoliagereplicator better. BryceSquared 3 01/29/2009 (2:45 pm)

Artist Corner

Topic Author Replies Last Post
Dexsoft Games Art BryceSquared 9 02/27/2012 (12:56 pm)
Problem with art I bought from dexsoft-games BryceSquared 20 08/11/2010 (7:32 pm)
Animation Scipts with T3D BryceSquared 0 09/27/2009 (10:25 pm)
Making Glass BryceSquared 3 06/17/2009 (3:40 pm)
3ds error BryceSquared 4 06/05/2009 (5:28 pm)

General Discussion

Topic Author Replies Last Post
GarageGames TShirts, what now? BryceSquared 7 12/11/2009 (10:42 pm)
Is it just me or are all the forum dates wrong... BryceSquared 5 10/01/2009 (3:12 pm)
Learning to make good games BryceSquared 2 04/06/2009 (12:07 am)

Hardware Issues

Topic Author Replies Last Post
HDRL Nvidia 260GTX bug BryceSquared 0 07/25/2009 (11:32 pm)

Jobs

Topic Author Replies Last Post
Looking for team (payed in potential profit) BryceSquared 0 12/04/2009 (12:45 am)
Looking for a team, for 1st person Multiplayer Shooter [NONpaid/potential profits] BryceSquared 3 11/02/2009 (10:56 pm)

Technical Issues

Topic Author Replies Last Post
TGEA 1.8.1 Crash Megaterrain BryceSquared 2 07/15/2009 (6:13 am)

Torque 3D Professional

Topic Author Replies Last Post
Change the player models size in torque script?? BryceSquared 23 08/30/2012 (8:50 pm)
ContainerRayCast() Doesn't work on forestItem s - NOT A BUG BryceSquared 1 12/10/2010 (8:05 am)
RTS style selection BryceSquared 5 07/21/2010 (8:15 pm)
Check if a gui is pushed. BryceSquared 2 01/13/2010 (5:34 am)
wierd problem with container raycast BryceSquared 6 01/13/2010 (4:38 am)
Should be added into 1.1 Toolbox... BryceSquared 9 01/08/2010 (7:21 pm)
detecting mouse off BryceSquared 5 01/08/2010 (11:10 am)
RTS Prototype in empty template... having trouble BryceSquared 7 12/15/2009 (3:59 pm)
How do I get the mouse click vector(%ray) without using onRightMouseDown? BryceSquared 0 12/10/2009 (9:32 pm)
PlayGui::onRightMouseDown and other commands like it? BryceSquared 7 12/10/2009 (4:34 am)
Sharing exe with binary license... BryceSquared 8 12/10/2009 (3:49 am)
Zoom with orbit camera BryceSquared 0 12/09/2009 (1:35 am)
Physx T3D licensing free? BryceSquared 10 10/29/2009 (8:35 am)
What are the requirements for making a custom template? BryceSquared 0 10/19/2009 (8:29 am)
is it possible to have a command like this %this.setTransform(talking$numberOfTalking.getTransform()); BryceSquared 5 10/13/2009 (4:43 am)
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