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deepscratch's Forum Threads

Torque 3D Professional

Topic Author Replies Last Post
GG WEBSITE BUG!! wheres my red avatar icon gone?? - NOT A BUG deepscratch 11 11/17/2011 (4:00 pm)
BLOG UPLOAD BUG!!!!!! deepscratch 1 11/08/2011 (8:49 am)
spherical raycast? or equivilant? deepscratch 5 10/23/2011 (5:29 am)
anyone know where the source code is for the dae2dts converter? deepscratch 4 09/02/2011 (8:27 am)
need help with $mvYaw and $mvPitch deepscratch 10 08/30/2011 (6:09 pm)
print the pressed keyboard key to gui? howto? deepscratch 5 06/06/2011 (9:59 am)
what about that flipped T3D terrain issue? deepscratch 3 06/02/2011 (2:02 pm)
enum SimObjectTypes maxed out? what now?? deepscratch 1 04/16/2011 (7:50 am)
wheeledVehicle not "rolling" when cornering. help!! :RESOLVED deepscratch 1 03/14/2011 (12:57 pm)
no vehicle onCollision callback? deepscratch 0 03/03/2011 (1:23 pm)
where is the source code for dts exporter? deepscratch 46 03/03/2011 (6:58 am)
need help applying impulse deepscratch 7 03/01/2011 (7:31 am)
player spins in seat when mounted!! help?? deepscratch 6 02/27/2011 (9:17 pm)
wheeledVehicle "in air" calback help needed deepscratch 17 02/26/2011 (7:11 am)
tank pack ported to beta3, dealing with track anims? no IFLs anymore deepscratch 6 02/10/2011 (4:31 am)
need help setting Player's mPhysicsRep position, video explaination included :RESOLVED deepscratch 5 02/10/2011 (12:17 am)
inverse kinematics deepscratch 10 01/20/2011 (6:14 pm)
is it clipping or culling? how to fix? deepscratch 2 01/12/2011 (7:40 pm)
physx fluid working, need ideas for rendering. video included deepscratch 5 01/01/2011 (3:56 pm)
is the physX demo GPU or CPU driven? is it changeable? deepscratch 12 12/29/2010 (12:12 pm)
can material properties be modified at run time? deepscratch 12 12/21/2010 (6:56 pm)
how to print out loaded dataBlock names?? deepscratch 5 12/18/2010 (3:15 pm)
need help with setting up mount vehicles on keypress deepscratch 8 12/18/2010 (2:33 pm)
turn head with camera? deepscratch 6 12/09/2010 (10:11 pm)
mountObject working?? deepscratch 6 12/09/2010 (5:52 pm)
something all T3D owners are thinking about now deepscratch 17 12/09/2010 (12:56 pm)
physicsShapes can float in river, but not in waterBlock/waterPlane? why? deepscratch 2 12/06/2010 (9:47 pm)
the console call for rendering collisions? deepscratch 1 12/05/2010 (9:29 am)
how do I flip the X? watch the vid deepscratch 10 12/03/2010 (4:08 pm)
bullet physics time step?? deepscratch 0 11/25/2010 (2:18 pm)
camera view on gui?? deepscratch 2 11/06/2010 (11:50 pm)
anyone have a working analog speedometer for T3D1.1 beta3??? deepscratch 1 10/23/2010 (6:55 pm)
need help from a bullet physics genius deepscratch 0 09/12/2010 (11:39 am)
help!! porting shader, but no "main" in shader, where to put it??? deepscratch 3 09/02/2010 (10:20 am)
BUG: dds textures inhibit mounting vehicles? deepscratch 6 06/10/2010 (12:59 pm)
BUG: Access violation reading location 0xfeeefeee (decals do it!!) deepscratch 19 06/07/2010 (11:43 am)
AI flying vehicle?? deepscratch 17 05/30/2010 (5:55 am)
B3 genre kit hangs on exit deepscratch 66 05/10/2010 (2:21 pm)
Torque3D Beta 1 Bug - compiler, physx, 64 bit deepscratch 19 03/25/2010 (1:00 pm)
Fatal - Exceeded maximum number of data blocks WTF??? deepscratch 18 02/16/2010 (1:40 pm)
how do I merge physX into the "full" template?? deepscratch 24 02/03/2010 (12:57 pm)
still no fog in the sky??? deepscratch 9 01/27/2010 (6:26 pm)
forest editor and the new bullet implementation deepscratch 15 11/27/2009 (10:24 am)
a strange collision issue deepscratch 1 10/09/2009 (10:27 am)
I'm in a time warp, and you GG? whats the date today? deepscratch 10 10/05/2009 (10:10 pm)
deleting mounted lights? how? deepscratch 11 10/03/2009 (7:51 pm)
the status of "setMeshHidden" and "hideMesh"? deepscratch 1 10/03/2009 (3:47 pm)
ai walking backwards wtf? deepscratch 21 10/02/2009 (6:32 pm)
how can I add lightrays to spotlights? deepscratch 6 10/02/2009 (4:36 pm)
projectile impact sound radius, and response to it. deepscratch 14 09/30/2009 (4:43 am)