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deepscratch's Forum Threads
Torque 3D Professional
Topic
Author
Replies
Last Post
GG WEBSITE BUG!! wheres my red avatar icon gone?? - NOT A BUG
deepscratch
11
11/17/2011 (4:00 pm)
BLOG UPLOAD BUG!!!!!!
deepscratch
1
11/08/2011 (8:49 am)
spherical raycast? or equivilant?
deepscratch
5
10/23/2011 (5:29 am)
anyone know where the source code is for the dae2dts converter?
deepscratch
4
09/02/2011 (8:27 am)
need help with $mvYaw and $mvPitch
deepscratch
10
08/30/2011 (6:09 pm)
print the pressed keyboard key to gui? howto?
deepscratch
5
06/06/2011 (9:59 am)
what about that flipped T3D terrain issue?
deepscratch
3
06/02/2011 (2:02 pm)
enum SimObjectTypes maxed out? what now??
deepscratch
1
04/16/2011 (7:50 am)
wheeledVehicle not "rolling" when cornering. help!! :RESOLVED
deepscratch
1
03/14/2011 (12:57 pm)
no vehicle onCollision callback?
deepscratch
0
03/03/2011 (1:23 pm)
where is the source code for dts exporter?
deepscratch
46
03/03/2011 (6:58 am)
need help applying impulse
deepscratch
7
03/01/2011 (7:31 am)
player spins in seat when mounted!! help??
deepscratch
6
02/27/2011 (9:17 pm)
wheeledVehicle "in air" calback help needed
deepscratch
17
02/26/2011 (7:11 am)
tank pack ported to beta3, dealing with track anims? no IFLs anymore
deepscratch
6
02/10/2011 (4:31 am)
need help setting Player's mPhysicsRep position, video explaination included :RESOLVED
deepscratch
5
02/10/2011 (12:17 am)
inverse kinematics
deepscratch
10
01/20/2011 (6:14 pm)
is it clipping or culling? how to fix?
deepscratch
2
01/12/2011 (7:40 pm)
physx fluid working, need ideas for rendering. video included
deepscratch
5
01/01/2011 (3:56 pm)
is the physX demo GPU or CPU driven? is it changeable?
deepscratch
12
12/29/2010 (12:12 pm)
can material properties be modified at run time?
deepscratch
12
12/21/2010 (6:56 pm)
how to print out loaded dataBlock names??
deepscratch
5
12/18/2010 (3:15 pm)
need help with setting up mount vehicles on keypress
deepscratch
8
12/18/2010 (2:33 pm)
turn head with camera?
deepscratch
6
12/09/2010 (10:11 pm)
mountObject working??
deepscratch
6
12/09/2010 (5:52 pm)
something all T3D owners are thinking about now
deepscratch
17
12/09/2010 (12:56 pm)
physicsShapes can float in river, but not in waterBlock/waterPlane? why?
deepscratch
2
12/06/2010 (9:47 pm)
the console call for rendering collisions?
deepscratch
1
12/05/2010 (9:29 am)
how do I flip the X? watch the vid
deepscratch
10
12/03/2010 (4:08 pm)
bullet physics time step??
deepscratch
0
11/25/2010 (2:18 pm)
camera view on gui??
deepscratch
2
11/06/2010 (11:50 pm)
anyone have a working analog speedometer for T3D1.1 beta3???
deepscratch
1
10/23/2010 (6:55 pm)
need help from a bullet physics genius
deepscratch
0
09/12/2010 (11:39 am)
help!! porting shader, but no "main" in shader, where to put it???
deepscratch
3
09/02/2010 (10:20 am)
BUG: dds textures inhibit mounting vehicles?
deepscratch
6
06/10/2010 (12:59 pm)
BUG: Access violation reading location 0xfeeefeee (decals do it!!)
deepscratch
19
06/07/2010 (11:43 am)
AI flying vehicle??
deepscratch
17
05/30/2010 (5:55 am)
B3 genre kit hangs on exit
deepscratch
66
05/10/2010 (2:21 pm)
Torque3D Beta 1 Bug - compiler, physx, 64 bit
deepscratch
19
03/25/2010 (1:00 pm)
Fatal - Exceeded maximum number of data blocks WTF???
deepscratch
18
02/16/2010 (1:40 pm)
how do I merge physX into the "full" template??
deepscratch
24
02/03/2010 (12:57 pm)
still no fog in the sky???
deepscratch
9
01/27/2010 (6:26 pm)
forest editor and the new bullet implementation
deepscratch
15
11/27/2009 (10:24 am)
a strange collision issue
deepscratch
1
10/09/2009 (10:27 am)
I'm in a time warp, and you GG? whats the date today?
deepscratch
10
10/05/2009 (10:10 pm)
deleting mounted lights? how?
deepscratch
11
10/03/2009 (7:51 pm)
the status of "setMeshHidden" and "hideMesh"?
deepscratch
1
10/03/2009 (3:47 pm)
ai walking backwards wtf?
deepscratch
21
10/02/2009 (6:32 pm)
how can I add lightrays to spotlights?
deepscratch
6
10/02/2009 (4:36 pm)
projectile impact sound radius, and response to it.
deepscratch
14
09/30/2009 (4:43 am)
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