Game Development Community

Torque 3D Professional » Pending

Topic Author Replies Last Post
Gbitmap combining textures Jake london 5 03/16/2010 (1:07 pm)
Co-op in Torque 3D? Juan Lemus 8 03/10/2010 (3:24 pm)
A question about texture covering hxfps 0 03/09/2010 (10:59 pm)
Multiple AI / AI Array Jonathan Paprocki 7 03/01/2010 (3:26 pm)
Abaout Players shape refresh Dimitris Matsouliadis 0 01/30/2010 (9:09 pm)
Problem with terrain position in the world editor Charlie Hodara 0 01/15/2010 (6:43 am)
Multiplayer for T3D 1.1 Alpha Juan Lemus 4 01/14/2010 (7:50 pm)
Camera questions Juan Lemus 0 01/13/2010 (6:55 pm)
Slecting objects in playgui Jake london 13 12/25/2009 (10:15 pm)
[Request] More need to terrain painter brush robo 3 11/21/2009 (11:43 pm)
[Resolved] getMeshName not returning real mesh name? Ted Southard 3 11/16/2009 (11:43 am)
Metaballs Matt Ahrens 4 11/03/2009 (9:55 am)
Collada & Blender Physx Carlos J Castillo 3 10/21/2009 (7:20 pm)
T3d SDK R1 big2---COLLADA can't support collision..... Szzg007 6 10/16/2009 (9:11 am)
Shadow fading inverted FuzzYspo0N 10 10/14/2009 (9:04 pm)
Decals must be square ? Necrode 3 10/10/2009 (5:43 am)
Tokens and client security Jake london 4 10/07/2009 (12:23 pm)
Datablocks from id Jake london 4 09/03/2009 (11:19 am)
InteriorResource uses same signature as TSShape? Manoel Neto 2 08/24/2009 (3:57 am)
How to spawn players in Torque 3D ? Liew Pak San 9 08/20/2009 (8:20 am)
Beta 5 ArrayObject Documentation error Nicolas Buquet 2 08/18/2009 (1:31 pm)
[B5Pending] DualParaboloid resets to SinglePass on restart Steve Acaster 7 08/12/2009 (2:37 pm)
precipitation issues (pending) TheGasMan 2 08/10/2009 (12:00 pm)
Editor: saving and then loading a mission removes the material information on my static shapes Ian Omroth Hardingham 2 08/03/2009 (4:21 pm)
GuiProgressBitmapCtrl is messed up Adam Beer 5 07/30/2009 (8:35 pm)
Bug: Terrain Materials with same name Jordan Parsons 2 07/16/2009 (2:04 am)
translating textures Jake london 0 07/14/2009 (8:46 am)
Torque 3D Beta 1 Bug: TSShapeConstructor::addMesh throw AssertFatal if you add skinmesh Luis Anton Rebollo 2 06/30/2009 (3:33 am)
Fixed, and pending release. Kenneth Holst 0 06/26/2009 (11:39 am)