Game Development Tools and Software
Home
Products
Torque 3D
Torque 2D
Store
Home
Genre Kits
Tools
Art Packs
Games
Community
What's New
Blogs
Resources
Forums
Dev Interviews
Made with Torque
Support
Documentation
Submit Bugs
Paid Support
Services
Education
Company
About GarageGames
Employment
Licensing
Licensing FAQ
RSS Feeds
Logo Guidelines
Contact Us
Register
Login
Cart
Game Development
Community
What's New
Blogs
Resources
Forums
Torque 3D Professional
» Resolved bugs
Topic
Author
Replies
Last Post
T3D 1.1 Beta 3 - Forest editor objects with two collision meshes do not support player collisions on second collision mesh - RESOLVED
Steve Acaster
6
04/12/2011 (6:15 pm)
T3D 1.1 Beta 3 - New mesh brush in forest editor does not have a default material - RESOLVED
Paul Yoskowitz
4
04/12/2011 (6:06 pm)
T3D 1.1 beta 3 - typo in core/scripts/client/AudioEnvironments.cs - RESOLVED
Steve Acaster
2
04/12/2011 (6:04 pm)
T3D 1.1 Beta 2 - Water plane reflecting zoned geometry - RESOLVED
Rex Hiebert
3
04/12/2011 (6:01 pm)
T3D 1.1 beta3 - Lightmap size cannot be made smaller inside the World Editor - RESOLVED
Steve Acaster
7
04/12/2011 (11:53 am)
T3D 1.1 Beta 3 - Terrain bursh size shows as 100 100 when entering 1000 - RESOLVED
Paul Yoskowitz
6
04/12/2011 (11:44 am)
T3D 1.1 Preview - i cant see skybox after add scatter sky - NOT A BUG
Enel
3
04/11/2011 (6:31 pm)
T3D 1.1 Preview - ShapeFile Path Points to Older T3D Version - DUPLICATE
Steve Acaster
1
04/10/2011 (4:56 pm)
1.1 Preview - Terrain render wrong in PhysX Demo - NOT A BUG
Dmitry Koteroff
2
04/08/2011 (2:28 pm)
T3D 1.1 Beta 3 - Basic Lighting FPS Havled When Moving - NOT A BUG
Steve Acaster
13
03/31/2011 (3:11 pm)
T3D 1.1 Beta 3 - ShapeBase::setVelocity and ::applyImpulse - not coded ? / not working - NOT A BUG
James Novosel
10
03/18/2011 (2:43 am)
My brain is full of flup
Steve Acaster
5
03/15/2011 (6:47 am)
Rendering problems (Resolved)
Ivan Mandzhukov
13
03/07/2011 (2:12 am)
[Bug 1.1B1] Static mesh silhouettes visible through terrain - RESOLVED
Dusty Monk
10
02/15/2011 (2:19 pm)
T3D Display bug with ATI radeon ? [resolved] - NOT A BUG
Jeff Yaskus
1
02/06/2011 (12:21 pm)
T3D 1.1 Beta 3 - Issues with Fog - DUPLICATE
Paul Yoskowitz
1
02/04/2011 (9:30 am)
T3D 1.1 Beta 2 - CustomMaterials Broken [RESOLVED]
Tim Dix (Raverix)
9
01/31/2011 (1:14 pm)
T3D 1.1 Beta 1 - Terrain cleared with Clear Terrain tool continues to cast shadows - RESOLVED
Jason Parker
4
01/29/2011 (4:10 pm)
onRightMouseUp is not functioning (the way I want) - NOT A BUG
Richard Ranft
6
01/28/2011 (1:54 pm)
T3D 1.1 Beta3 - FogDistance Missing?[Fixed] - NOT A BUG
CSMP
12
01/25/2011 (3:06 pm)
Player - problems with script driven animations (Resolved)
Ivan Mandzhukov
1
01/24/2011 (7:17 am)
Portal.dts - NOT A BUG
Sam.E
6
01/23/2011 (10:32 am)
startupGui.cs, second splash image not placed as scripted - NOT A BUG
Richard Ranft
2
01/18/2011 (12:31 am)
RESOLVED Basic Light Terrain Lightmap Size
Steve Acaster
6
01/10/2011 (2:21 am)
Loading "scale"-animation crashes engine (fixed)
genomegames
2
01/08/2011 (10:05 am)
T3d 1.1 Beta 3 - MainMenu Music only Plays in Mission!? - resolved by Rene
Steve Acaster
8
12/30/2010 (9:38 pm)
32bit normal map lighting error t3d1.1b3 - NOT A BUG
Rob McNaughton
4
12/17/2010 (2:54 am)
startFade not working - LOGGED
Rex Hiebert
20
12/15/2010 (12:29 pm)
ContainerRayCast() Doesn't work on forestItem s - NOT A BUG
BryceSquared
1
12/10/2010 (8:05 am)
Resolved - [BUG 1.1Beta1] Death, Respawn, Crash - Stack Called
Steve Acaster
21
12/09/2010 (1:47 pm)
Page
«First
«Previous
4
5
6
7
8
9
10
Next»
Last »
Post a blog
Add a resource
Start a Thread
All Products
3rd Party Addons
iTorque 2D
iTorque 3D
TGE
TGEA
Torque 2D
Torque 3D Pro
Torque X