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Torque 3D Professional » Resolved bugs

Topic Author Replies Last Post
T3D 1.1 beta 3 - ParticleEmitter "active" not exposed to script - RESOLVED Steve Acaster 3 04/24/2011 (6:24 pm)
T3D 1.1 Beta 3 - Inventory "use" not functioning correctly in multiplayer because of dependence on client variables - RESOLVED Guy Allard 5 04/24/2011 (6:20 pm)
[Bug T3D 1.1 beta 3] player bounding box not transform make collision wrong in some case. RESOLVED Sibsan Suksuchano 5 04/24/2011 (6:16 pm)
T3D 1.1 Beta 3 - disconnect() is never called on a dedicated server - RESOLVED David Wyand 2 04/24/2011 (6:03 pm)
T3D 1.1 Beta 3 - Cannot remove playing script thread from ShapeBase - RESOLVED David Wyand 2 04/24/2011 (5:57 pm)
T3D 1.1 Beta 3 - ShapeBase scripted thread position only sent to 1st connection - RESOLVED David Wyand 2 04/24/2011 (5:54 pm)
T3D 1.1 Beta 3 - Extra MountedMask in ShapeBase - RESOLVED David Wyand 2 04/24/2011 (5:47 pm)
T3D 1.1 Beta 3 - Player picks wrong animation if mount hasn't come through yet - RESOLVED David Wyand 2 04/24/2011 (5:46 pm)
T3D 1.1 Beta 3 - Health.cs and ItemData::Create() Only In Tools Build w/FIX! - RESOLVED Steve Acaster 6 04/24/2011 (5:18 pm)
T3D 1.1 Beta 3 - defaultCar wheels stop turning and sounds stop playing - RESOLVED James Novosel 7 04/24/2011 (5:11 pm)
T3D 1.1 Beta 2/3 - langage issue in GuiTabPageCtrl - FIXED elvince 8 04/24/2011 (5:10 pm)
T3D 1.1 Beta 3 - Singleplayer packetsize & packetrate parms not being correctly set - RESOLVED Dusty Monk 12 04/24/2011 (4:22 pm)
Beta (2,3,4) Bug - 1440x900 Editor Mishandling - RESOLVED random9q 11 04/24/2011 (4:15 pm)
T3D 1.1 Beta 3 - renderSizableBitmapBordersFilled()+renderBorder() bug + fix - RESOLVED Fyodor -bank- Osokin 5 04/24/2011 (4:09 pm)
T3D 1.1 Beta 3 - T3D doesn't build when LOG_INPUT defined - RESOLVED Fyodor -bank- Osokin 2 04/24/2011 (4:00 pm)
T3D 1.1 Beta 3 - FS::VerifyWriteAccess() bugged - RESOLVED Fyodor -bank- Osokin 3 04/24/2011 (3:51 pm)
[b3 bug] calling strasc() crashes T3D [w/ fix] - RESOLVED Manoel Neto 2 04/24/2011 (3:38 pm)
T3D 1.1 Beta 3 - bad quad uv mapping [+FIX] - RESOLVED Fyodor -bank- Osokin 7 04/24/2011 (3:20 pm)
findHitControls doesn't work - RESOLVED Nathan Bowhay - ESAL 8 04/24/2011 (3:11 pm)
T3D 1.1B3 Vector<T>::back() failes /w Fix - RESOLVED Thomas 2 04/24/2011 (3:08 pm)
T3D 1.1 Preview - ArrayObject Issues and Crashes - LOGGED (THREED-1576) RESOLVED Steve Acaster 4 04/22/2011 (6:52 pm)
[Bug 1.1 Beta] EndGame & Mission Ended never reach for Game Core - RESOLVED elvince 9 04/22/2011 (5:01 pm)
T3D 1.1 Beta 3 - Access violation in LangFile::freeTable during compile in VS 2005 Empty Project Template - RESOLVED Koh Hwee Miin 4 04/22/2011 (4:59 pm)
Tab page control off (only in release) - RESOLVED Nathan Bowhay - ESAL 11 04/22/2011 (2:59 pm)
T3D 1.1 Preview - Error in console for FPS Demo - DUPLICATE elvince 2 04/21/2011 (3:49 pm)
No to Mission modified prompt still saves - FIXED Nathan Bowhay - ESAL 4 04/20/2011 (10:52 am)
T3D 1.1 Beta 3 - Modifying a second terrain mirrors the actions on the first terrain - RESOLVED Paul Yoskowitz 9 04/19/2011 (3:49 pm)
[SOLVED WITH 1.1 Preview] T3D 1.1 Beta 3 - Renaming Sequence doesn't work in Shape Editor - RESOLVED Stefan D 2 04/18/2011 (4:44 pm)
T3D 1.1 Beta 3 - Changing sequence name, in, out, priority, Frame doesn't activate disk-symbol for saving - RESOLVED Stefan D 3 04/18/2011 (4:43 pm)
Huge memory leak with sfxPlayOnce() [w/ fix] - RESOLVED Manoel Neto 9 04/18/2011 (4:14 pm)