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Torque 3D Professional
» Resolved bugs
Topic
Author
Replies
Last Post
T3D 1.1 beta 3 - ParticleEmitter "active" not exposed to script - RESOLVED
Steve Acaster
3
04/24/2011 (6:24 pm)
T3D 1.1 Beta 3 - Inventory "use" not functioning correctly in multiplayer because of dependence on client variables - RESOLVED
Guy Allard
5
04/24/2011 (6:20 pm)
[Bug T3D 1.1 beta 3] player bounding box not transform make collision wrong in some case. RESOLVED
Sibsan Suksuchano
5
04/24/2011 (6:16 pm)
T3D 1.1 Beta 3 - disconnect() is never called on a dedicated server - RESOLVED
David Wyand
2
04/24/2011 (6:03 pm)
T3D 1.1 Beta 3 - Cannot remove playing script thread from ShapeBase - RESOLVED
David Wyand
2
04/24/2011 (5:57 pm)
T3D 1.1 Beta 3 - ShapeBase scripted thread position only sent to 1st connection - RESOLVED
David Wyand
2
04/24/2011 (5:54 pm)
T3D 1.1 Beta 3 - Extra MountedMask in ShapeBase - RESOLVED
David Wyand
2
04/24/2011 (5:47 pm)
T3D 1.1 Beta 3 - Player picks wrong animation if mount hasn't come through yet - RESOLVED
David Wyand
2
04/24/2011 (5:46 pm)
T3D 1.1 Beta 3 - Health.cs and ItemData::Create() Only In Tools Build w/FIX! - RESOLVED
Steve Acaster
6
04/24/2011 (5:18 pm)
T3D 1.1 Beta 3 - defaultCar wheels stop turning and sounds stop playing - RESOLVED
James Novosel
7
04/24/2011 (5:11 pm)
T3D 1.1 Beta 2/3 - langage issue in GuiTabPageCtrl - FIXED
elvince
8
04/24/2011 (5:10 pm)
T3D 1.1 Beta 3 - Singleplayer packetsize & packetrate parms not being correctly set - RESOLVED
Dusty Monk
12
04/24/2011 (4:22 pm)
Beta (2,3,4) Bug - 1440x900 Editor Mishandling - RESOLVED
random9q
11
04/24/2011 (4:15 pm)
T3D 1.1 Beta 3 - renderSizableBitmapBordersFilled()+renderBorder() bug + fix - RESOLVED
Fyodor -bank- Osokin
5
04/24/2011 (4:09 pm)
T3D 1.1 Beta 3 - T3D doesn't build when LOG_INPUT defined - RESOLVED
Fyodor -bank- Osokin
2
04/24/2011 (4:00 pm)
T3D 1.1 Beta 3 - FS::VerifyWriteAccess() bugged - RESOLVED
Fyodor -bank- Osokin
3
04/24/2011 (3:51 pm)
[b3 bug] calling strasc() crashes T3D [w/ fix] - RESOLVED
Manoel Neto
2
04/24/2011 (3:38 pm)
T3D 1.1 Beta 3 - bad quad uv mapping [+FIX] - RESOLVED
Fyodor -bank- Osokin
7
04/24/2011 (3:20 pm)
findHitControls doesn't work - RESOLVED
Nathan Bowhay - ESAL
8
04/24/2011 (3:11 pm)
T3D 1.1B3 Vector<T>::back() failes /w Fix - RESOLVED
Thomas
2
04/24/2011 (3:08 pm)
T3D 1.1 Preview - ArrayObject Issues and Crashes - LOGGED (THREED-1576) RESOLVED
Steve Acaster
4
04/22/2011 (6:52 pm)
[Bug 1.1 Beta] EndGame & Mission Ended never reach for Game Core - RESOLVED
elvince
9
04/22/2011 (5:01 pm)
T3D 1.1 Beta 3 - Access violation in LangFile::freeTable during compile in VS 2005 Empty Project Template - RESOLVED
Koh Hwee Miin
4
04/22/2011 (4:59 pm)
Tab page control off (only in release) - RESOLVED
Nathan Bowhay - ESAL
11
04/22/2011 (2:59 pm)
T3D 1.1 Preview - Error in console for FPS Demo - DUPLICATE
elvince
2
04/21/2011 (3:49 pm)
No to Mission modified prompt still saves - FIXED
Nathan Bowhay - ESAL
4
04/20/2011 (10:52 am)
T3D 1.1 Beta 3 - Modifying a second terrain mirrors the actions on the first terrain - RESOLVED
Paul Yoskowitz
9
04/19/2011 (3:49 pm)
[SOLVED WITH 1.1 Preview] T3D 1.1 Beta 3 - Renaming Sequence doesn't work in Shape Editor - RESOLVED
Stefan D
2
04/18/2011 (4:44 pm)
T3D 1.1 Beta 3 - Changing sequence name, in, out, priority, Frame doesn't activate disk-symbol for saving - RESOLVED
Stefan D
3
04/18/2011 (4:43 pm)
Huge memory leak with sfxPlayOnce() [w/ fix] - RESOLVED
Manoel Neto
9
04/18/2011 (4:14 pm)
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