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Torque 3D Professional » Resolved bugs

Topic Author Replies Last Post
Torque 3D Beta 2 Bug: validateTextureQuality Stephane Conde 2 10/23/2011 (2:19 am)
[T3D 1.1 B1] - Slow performance in GuiBitmapButtonCtrl::setBitmap - LOGGED Dusty Monk 10 10/15/2011 (2:57 pm)
T3D 1.1 Preview & earlier: animations in players .cs duplications - RESOLVED (THREED-2480) Greg M 4 10/11/2011 (9:26 pm)
T3D 1.1 Final - GuiMouseEventCtrl doesn't get correct parameters - RESOLVED (THREED-2471) Lunacy 2 10/11/2011 (8:10 pm)
T3D 1.1 Final - Unused variable in GuiFrameSetCtrl - RESOLVED (THREED-2481) Fyodor -bank- Osokin 3 10/11/2011 (4:33 pm)
T3D 1.1 Final - StringStack memory corruption with fix (all engines affected) - RESOLVED (THREED-2465) Fyodor -bank- Osokin 3 10/11/2011 (3:31 pm)
T3D 1.1 Final - GuiTheoraCtrl causes access violations - RESOLVED (THREED-2594) Michael Reino 3 10/11/2011 (2:49 pm)
T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) Guy Allard 28 10/11/2011 (2:40 pm)
T3D 1.1 Final - Mission does not start with Camera as DefaultPlayerClass - RESOLVED (THREED-2604) Jameson Bennett 4 10/11/2011 (2:39 pm)
T3D 1.1 Final - Bullet physics World destroyed before Player - RESOLVED (THREED-2003) Jason Eubank 3 10/11/2011 (11:49 am)
T3D 1.1 Final - $Stats::netBitsSent reports wrong data - RESOLVED Fyodor -bank- Osokin 2 10/11/2011 (11:06 am)
T3D 1.1 Final - trim Console Command doesn't work correctly - RESOLVED (THREED-2513) Nathan Bowhay - ESAL 3 10/11/2011 (10:17 am)
T3D 1.1 Final - findHitControls method returns this on empty - RESOLVED (THREED-2202) Nathan Bowhay - ESAL 2 10/10/2011 (3:35 pm)
Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) Kevin Mitchell 36 10/10/2011 (2:49 pm)
T3D 1.1 Final - backtrace() consoleFunction broken - RESOLVED (THREED-2182) Fyodor -bank- Osokin 6 10/10/2011 (12:15 pm)
T3D 1.1 Final - Culling for the Terrain and/or WaterPlane - RESOLVED (THREED-2119) Alfio Saitta 11 10/10/2011 (11:52 am)
Forest Editor Throws Asset Exception Error If Mis Is Not in the /levels root - RESOLVED (THREED-2059) Logan Foster 3 10/08/2011 (12:33 pm)
T3D 1.1 Final - Slowing Ai Think They're Stuck - w/Fix - RESOLVED (THREED-1977) Steve Acaster 9 10/08/2011 (11:38 am)
T3D 1.1 Final - Dead Ai Call onMoveStuck w/Fix - RESOLVED (THREED-1976) Steve Acaster 3 10/08/2011 (10:58 am)
T3D 1.1 Final - Ai Cannot Start AiPath w/Fix - RESOLVED (THREED-1975) Steve Acaster 4 10/08/2011 (10:44 am)
T3D 1.1 Preview - SpawnSphere SpawnScript Inserts Characters - RESOLVED (THREED-1762) Steve Acaster 2 10/07/2011 (2:51 pm)
T3D vsync broken (Resolved) - RESOLVED Ivan Mandzhukov 18 10/06/2011 (5:38 pm)
Cannot stop sound playing - RESOLVED Steven Chiu 4 10/06/2011 (5:29 pm)
T3D 1.1 Beta 3 - Decal Editor doesn't save Decals - RESOLVED Novack 3 10/06/2011 (4:45 pm)
T3D 1.1 Beta 3 - EyePoint Does Not Update With Player Pose - RESOLVED Steve Acaster 27 10/06/2011 (4:25 pm)
Imposters generated incorrectly - RESOLVED Dave Wagner 2 10/06/2011 (4:22 pm)
T3D 1.1 Beta 3 - Forest Editor in Beta 3 still referencing Beta 2 folder path - RESOLVED Paul Yoskowitz 2 10/06/2011 (4:05 pm)
Jumpy physics - RESOLVED Kyrah Abattoir 9 10/06/2011 (3:37 pm)
T3D 1.1 beta 3 - DefaultEmitter Console Spam w/fix [LOGGED] - RESOLVED Steve Acaster 7 09/30/2011 (3:48 am)
[BUG T3D1.1B1] TSStatic::onAdd() - Shape creation failed! - LOGGED Guy Allard 6 09/22/2011 (8:43 am)