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Torque 3D Professional
» T3D 1.2 Bugs
Topic
Author
Replies
Last Post
T3D 1.2 (and way back) - Incorrect use of Item::static in scripts
Guy Allard
2
06/16/2012 (10:06 am)
TSControl / PlayGui bug + AA
Anthony Rosenbaum
0
06/15/2012 (11:26 am)
Why is projectile mSourceObjectSlot sent as U32 when it's S32?
Lukas Joergensen
7
06/12/2012 (6:26 am)
SaveFileDialog() always returns empty string
Jeff Yaskus
5
06/11/2012 (8:37 am)
SaveFileDialog() examples always returns an empty string
Jeff Yaskus
0
06/10/2012 (10:55 am)
T3D 1.2 - Player doesn't call advanceTime for controlled vehicle
Henry Todd
4
06/06/2012 (12:43 pm)
Random bug in GFXD3D9VertexBuffer::lock
Lukas Joergensen
5
06/01/2012 (1:12 pm)
Custom class emitter wont delete
Lukas Joergensen
3
05/30/2012 (11:23 pm)
Anyone have a clue? This code will only run in specific folder..
Vince Gee
5
05/24/2012 (11:26 am)
Torque 3D 1.2 Terrain Editor Jumps
J L
1
05/23/2012 (9:11 am)
T3D 1.2 - Collada import leads to wrong data in DTS (with second UV or vertex paint)
Fyodor -bank- Osokin
4
05/19/2012 (10:40 pm)
Caves and Dungeon
Terry Barlow
11
05/16/2012 (2:40 pm)
T3D Patched 1.1 - GuiTextEditCtrl ignores Capslock state
Justin Knight
5
05/10/2012 (4:21 pm)
BUG in the Gui Editor(Switch of resolution error) + FIX proposition
Jean-louis Amadi
4
05/08/2012 (1:37 pm)
T3D 1.2 ShapeBaseImageData::StateData uninitialized heap storage causes client crash when mounting image.
kcpdad
1
05/06/2012 (11:36 am)
T3D 1.2 - Zone Position Incorrect
Kerry Enfinger
0
05/02/2012 (9:21 am)
ogg sound files wont work in T3D 1.2
Justin Dobbs
12
05/01/2012 (9:01 am)
Blurry Terrain Materials
William McDonald
18
04/30/2012 (3:52 pm)
Lens Flare in Scattered Sky
Anthony Rosenbaum
0
04/28/2012 (2:11 pm)
T3D 1.1 Final - Using setTransform() to move the listener into an SFXSpace can corrupt SFXWorld:: mScopeStack
Michael Reino
1
04/25/2012 (10:46 am)
T3D 1.2 - Cube shadow map doesn't support soft shadows
Fyodor -bank- Osokin
0
04/12/2012 (6:36 am)
Animations and possibly caused by AI
Adam Gardner
3
04/08/2012 (11:51 pm)
issues with ground cover 3D shapes
Jordan Parsons
8
04/05/2012 (8:00 pm)
T3D 1.2 - don't stop key trigger when lost focus on fullscreen + fix
Mquaker
0
04/02/2012 (9:07 pm)
T3D 1,2 mesh road collision bug
x-ming-x
4
04/02/2012 (8:49 am)
Render client side 3D world after connection lost with server
Wang Jinhui
2
03/21/2012 (10:59 pm)
T3D 1.2 [Incl all prev versions] - GuiScrollCtrl persist fields duplicated
Aneroun
1
03/15/2012 (12:55 pm)
Aste converted files not textured correctly
Princeabendego McDonald
5
03/07/2012 (6:33 pm)
T3D 1.2 - Minor Typo in pxFluid.cpp
Ryan Mounts
0
03/02/2012 (7:23 am)
T3D1.2 Light Leaking through walls LOGGED(THREED-3181)
Tim
0
02/23/2012 (2:37 am)
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