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Torque 3D Professional » T3D 1.2 Bugs

Topic Author Replies Last Post
T3D 1.2 (and way back) - Incorrect use of Item::static in scripts Guy Allard 2 06/16/2012 (10:06 am)
TSControl / PlayGui bug + AA Anthony Rosenbaum 0 06/15/2012 (11:26 am)
Why is projectile mSourceObjectSlot sent as U32 when it's S32? Lukas Joergensen 7 06/12/2012 (6:26 am)
SaveFileDialog() always returns empty string Jeff Yaskus 5 06/11/2012 (8:37 am)
SaveFileDialog() examples always returns an empty string Jeff Yaskus 0 06/10/2012 (10:55 am)
T3D 1.2 - Player doesn't call advanceTime for controlled vehicle Henry Todd 4 06/06/2012 (12:43 pm)
Random bug in GFXD3D9VertexBuffer::lock Lukas Joergensen 5 06/01/2012 (1:12 pm)
Custom class emitter wont delete Lukas Joergensen 3 05/30/2012 (11:23 pm)
Anyone have a clue? This code will only run in specific folder.. Vince Gee 5 05/24/2012 (11:26 am)
Torque 3D 1.2 Terrain Editor Jumps J L 1 05/23/2012 (9:11 am)
T3D 1.2 - Collada import leads to wrong data in DTS (with second UV or vertex paint) Fyodor -bank- Osokin 4 05/19/2012 (10:40 pm)
Caves and Dungeon Terry Barlow 11 05/16/2012 (2:40 pm)
T3D Patched 1.1 - GuiTextEditCtrl ignores Capslock state Justin Knight 5 05/10/2012 (4:21 pm)
BUG in the Gui Editor(Switch of resolution error) + FIX proposition Jean-louis Amadi 4 05/08/2012 (1:37 pm)
T3D 1.2 ShapeBaseImageData::StateData uninitialized heap storage causes client crash when mounting image. kcpdad 1 05/06/2012 (11:36 am)
T3D 1.2 - Zone Position Incorrect Kerry Enfinger 0 05/02/2012 (9:21 am)
ogg sound files wont work in T3D 1.2 Justin Dobbs 12 05/01/2012 (9:01 am)
Blurry Terrain Materials William McDonald 18 04/30/2012 (3:52 pm)
Lens Flare in Scattered Sky Anthony Rosenbaum 0 04/28/2012 (2:11 pm)
T3D 1.1 Final - Using setTransform() to move the listener into an SFXSpace can corrupt SFXWorld:: mScopeStack Michael Reino 1 04/25/2012 (10:46 am)
T3D 1.2 - Cube shadow map doesn't support soft shadows Fyodor -bank- Osokin 0 04/12/2012 (6:36 am)
Animations and possibly caused by AI Adam Gardner 3 04/08/2012 (11:51 pm)
issues with ground cover 3D shapes Jordan Parsons 8 04/05/2012 (8:00 pm)
T3D 1.2 - don't stop key trigger when lost focus on fullscreen + fix Mquaker 0 04/02/2012 (9:07 pm)
T3D 1,2 mesh road collision bug x-ming-x 4 04/02/2012 (8:49 am)
Render client side 3D world after connection lost with server Wang Jinhui 2 03/21/2012 (10:59 pm)
T3D 1.2 [Incl all prev versions] - GuiScrollCtrl persist fields duplicated Aneroun 1 03/15/2012 (12:55 pm)
Aste converted files not textured correctly Princeabendego McDonald 5 03/07/2012 (6:33 pm)
T3D 1.2 - Minor Typo in pxFluid.cpp Ryan Mounts 0 03/02/2012 (7:23 am)
T3D1.2 Light Leaking through walls LOGGED(THREED-3181) Tim 0 02/23/2012 (2:37 am)