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Torque 3D Professional » T3D 1.1 Bugs

Topic Author Replies Last Post
Bug 1.1f : material related : EOL before quote..tokenizer.cpp - LOGGED (THREED-2093) TheGasMan 2 06/30/2011 (10:32 am)
bug + fix: 1.1final : issue in material editor setting for sounds - LOGGED (THREED-2083) TheGasMan 3 06/29/2011 (9:19 am)
T3D demo soldier - source art - LOGGED (THREED-2035) Andy J Edmonds 18 06/28/2011 (7:35 pm)
T3D 1.1 FINAL - Cheetah - on collision with trees/foliage FPS drop - LOGGED (THREED-2004) Jules 25 06/20/2011 (11:36 am)
Buggy/Cheeta sink thru terrain - DUPLICATE Mike Rowley 6 06/19/2011 (9:33 am)
Odd change in GUI behavior in 1.1 Rex Hiebert 2 06/18/2011 (8:03 am)
T3D 1.1 Final - Deadlock & crash when using mounted objects - CONFIRMED (THREED-1981) Fyodor -bank- Osokin 7 06/16/2011 (5:08 pm)
T3D 1.1 Final - $pref::PSSM::smallestVisiblePixelSize doesn't work - CONFIRMED (THREED-1982) Oscar Velzi 2 06/15/2011 (3:03 pm)
T3D 1.1 Final - AutoBillboard has crashed after set ShaderOption Lowest - CONFIRMED (THREED-1983) Enel 5 06/15/2011 (3:02 pm)
T3D 1.1 Final - Some Ai Move Based Animation Fails (Poses) - CONFIRMED (THREED-1996) Steve Acaster 2 06/15/2011 (2:54 pm)
T3D 1.1 Final - Problems with fxFoliageReplicator - LOGGED (THREED-1971) Jeff Faust 10 06/15/2011 (11:24 am)
T3D 1.1 Beta 3 - netGraph renders behind visible geometry due to incorrect state block initialization - REOPENED Guy Allard 7 06/14/2011 (11:25 am)
T3D 1.1 Final - flightCeiling does not effect flying vehicles - LOGGED (THREED-1998) Donald Teal 1 06/14/2011 (9:56 am)
T3D 1.1 Pro Final - ATI RADEON HD 3850 causes terrain to render in strange squares - LOGGED (THREED-1987) Andrea Barolo 10 06/13/2011 (9:19 am)
T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate Bryce 11 06/12/2011 (11:52 am)
T3D 1.1P - LOD using separate files - KMZ models from Sketchup dont render properly - FIXED Keith G Wood 3 06/01/2011 (2:11 pm)
1.1p - Red console text is blurry - NOT A BUG Dan Keller 3 05/26/2011 (7:44 am)
T3D 1.1 preview - Alpha bug on ground cover - DUPLICATE Phil Carlisle 1 05/25/2011 (2:48 pm)
T3D 1.1 Preview - bug dif to dae export - textures reversed - FIXED x-ming-x 3 05/21/2011 (9:25 am)
ShapeBaseData::onCollision callback issue - NOT A BUG Lunacy 6 05/19/2011 (1:12 pm)
T3D 1.1 Preview - Armor Impact Body Locations Always Hit Head - LOGGED (THREED-1803) Steve Acaster 10 05/17/2011 (1:49 am)
T3D 1.1 Preview - Mission timer does not work. - LOGGED (THREED-1719) Michael Hall 2 05/05/2011 (6:23 pm)
Preview - Custom Ai/Pathfinding - Player_UpdatePos Going Bonkers Steve Acaster 1 05/02/2011 (10:19 am)
Physics Crash on Exit (Possible Cause??) Due to PhysicsObject.h - FIXED (THREED-1757) John "Mythic" Henry 5 04/30/2011 (1:45 pm)
T3D 1.1 Preview - Disable cast shadow in sun-object prevents prone-trigger (mvTriggerCount4) to update the view - LOGGED (THREED-1766) Richard Marrevee 3 04/28/2011 (2:21 am)
T3D 1.1 Preview - in Zone object, activating or de-activating the prone-trigger (mvTriggerCount4) doesn't update the view - LOGGED (THREED-1767) Richard Marrevee 3 04/28/2011 (2:19 am)
T3D 1.1 Preview : portals not working on difs - RESEARCHING x-ming-x 18 04/25/2011 (10:59 am)
T3D Request - StackCtrl and Docking - LOGGED (THREED-1745) elvince 3 04/25/2011 (8:44 am)
T3D 1.1 Preview - Language Management- Request - LOGGED (THREED-1744) elvince 1 04/25/2011 (8:41 am)
T3D 1.1 Preview - Empty Template is non-functional. - LOGGED (THREED-1579) Michael Hall 4 04/22/2011 (6:45 pm)