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Torque 3D Professional
» T3D 1.1 Bugs
Topic
Author
Replies
Last Post
Bug 1.1f : material related : EOL before quote..tokenizer.cpp - LOGGED (THREED-2093)
TheGasMan
2
06/30/2011 (10:32 am)
bug + fix: 1.1final : issue in material editor setting for sounds - LOGGED (THREED-2083)
TheGasMan
3
06/29/2011 (9:19 am)
T3D demo soldier - source art - LOGGED (THREED-2035)
Andy J Edmonds
18
06/28/2011 (7:35 pm)
T3D 1.1 FINAL - Cheetah - on collision with trees/foliage FPS drop - LOGGED (THREED-2004)
Jules
25
06/20/2011 (11:36 am)
Buggy/Cheeta sink thru terrain - DUPLICATE
Mike Rowley
6
06/19/2011 (9:33 am)
Odd change in GUI behavior in 1.1
Rex Hiebert
2
06/18/2011 (8:03 am)
T3D 1.1 Final - Deadlock & crash when using mounted objects - CONFIRMED (THREED-1981)
Fyodor -bank- Osokin
7
06/16/2011 (5:08 pm)
T3D 1.1 Final - $pref::PSSM::smallestVisiblePixelSize doesn't work - CONFIRMED (THREED-1982)
Oscar Velzi
2
06/15/2011 (3:03 pm)
T3D 1.1 Final - AutoBillboard has crashed after set ShaderOption Lowest - CONFIRMED (THREED-1983)
Enel
5
06/15/2011 (3:02 pm)
T3D 1.1 Final - Some Ai Move Based Animation Fails (Poses) - CONFIRMED (THREED-1996)
Steve Acaster
2
06/15/2011 (2:54 pm)
T3D 1.1 Final - Problems with fxFoliageReplicator - LOGGED (THREED-1971)
Jeff Faust
10
06/15/2011 (11:24 am)
T3D 1.1 Beta 3 - netGraph renders behind visible geometry due to incorrect state block initialization - REOPENED
Guy Allard
7
06/14/2011 (11:25 am)
T3D 1.1 Final - flightCeiling does not effect flying vehicles - LOGGED (THREED-1998)
Donald Teal
1
06/14/2011 (9:56 am)
T3D 1.1 Pro Final - ATI RADEON HD 3850 causes terrain to render in strange squares - LOGGED (THREED-1987)
Andrea Barolo
10
06/13/2011 (9:19 am)
T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate
Bryce
11
06/12/2011 (11:52 am)
T3D 1.1P - LOD using separate files - KMZ models from Sketchup dont render properly - FIXED
Keith G Wood
3
06/01/2011 (2:11 pm)
1.1p - Red console text is blurry - NOT A BUG
Dan Keller
3
05/26/2011 (7:44 am)
T3D 1.1 preview - Alpha bug on ground cover - DUPLICATE
Phil Carlisle
1
05/25/2011 (2:48 pm)
T3D 1.1 Preview - bug dif to dae export - textures reversed - FIXED
x-ming-x
3
05/21/2011 (9:25 am)
ShapeBaseData::onCollision callback issue - NOT A BUG
Lunacy
6
05/19/2011 (1:12 pm)
T3D 1.1 Preview - Armor Impact Body Locations Always Hit Head - LOGGED (THREED-1803)
Steve Acaster
10
05/17/2011 (1:49 am)
T3D 1.1 Preview - Mission timer does not work. - LOGGED (THREED-1719)
Michael Hall
2
05/05/2011 (6:23 pm)
Preview - Custom Ai/Pathfinding - Player_UpdatePos Going Bonkers
Steve Acaster
1
05/02/2011 (10:19 am)
Physics Crash on Exit (Possible Cause??) Due to PhysicsObject.h - FIXED (THREED-1757)
John "Mythic" Henry
5
04/30/2011 (1:45 pm)
T3D 1.1 Preview - Disable cast shadow in sun-object prevents prone-trigger (mvTriggerCount4) to update the view - LOGGED (THREED-1766)
Richard Marrevee
3
04/28/2011 (2:21 am)
T3D 1.1 Preview - in Zone object, activating or de-activating the prone-trigger (mvTriggerCount4) doesn't update the view - LOGGED (THREED-1767)
Richard Marrevee
3
04/28/2011 (2:19 am)
T3D 1.1 Preview : portals not working on difs - RESEARCHING
x-ming-x
18
04/25/2011 (10:59 am)
T3D Request - StackCtrl and Docking - LOGGED (THREED-1745)
elvince
3
04/25/2011 (8:44 am)
T3D 1.1 Preview - Language Management- Request - LOGGED (THREED-1744)
elvince
1
04/25/2011 (8:41 am)
T3D 1.1 Preview - Empty Template is non-functional. - LOGGED (THREED-1579)
Michael Hall
4
04/22/2011 (6:45 pm)
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