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Torque 3D Professional
» T3D 1.1 Bugs
Topic
Author
Replies
Last Post
T3D 1.2 (and way back) - Incorrect use of Item::static in scripts
Guy Allard
2
06/16/2012 (10:06 am)
T3D 1.2 - Player doesn't call advanceTime for controlled vehicle
Henry Todd
4
06/06/2012 (12:43 pm)
T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551)
Donald Teal
18
05/31/2012 (2:10 pm)
T3D 1.2 - Collada import leads to wrong data in DTS (with second UV or vertex paint)
Fyodor -bank- Osokin
4
05/19/2012 (10:40 pm)
T3D 1.1 Final - Using setTransform() to move the listener into an SFXSpace can corrupt SFXWorld:: mScopeStack
Michael Reino
1
04/25/2012 (10:46 am)
T3D 1.2 - Cube shadow map doesn't support soft shadows
Fyodor -bank- Osokin
0
04/12/2012 (6:36 am)
T3D Final - Terrain partially not rendering (logged as THREED-3165)
A F
13
04/06/2012 (10:03 am)
T3D 1.2 - don't stop key trigger when lost focus on fullscreen + fix
Mquaker
0
04/02/2012 (9:07 pm)
Decals are disappear in a moment - LOGGED (THREED-2636)
Mquaker
3
03/22/2012 (12:18 pm)
Render client side 3D world after connection lost with server
Wang Jinhui
2
03/21/2012 (10:59 pm)
T3D 1.2 [Incl all prev versions] - GuiScrollCtrl persist fields duplicated
Aneroun
1
03/15/2012 (12:55 pm)
Why doesn't the cubemap use the normal map?
Adam
11
03/09/2012 (9:01 pm)
T3D 1.1 Final - WindEmitter + Precip = Precip. Deletion - LOGGED (THREED-3159)
Robert Fritzen
4
03/04/2012 (12:56 pm)
GuiObjectView Control Transform problem - CONFIRMED (THREED-1986)
Mquaker
6
03/03/2012 (9:27 pm)
T3D 1.1 Final - AiPlayer Does Not End setActionThread On Move - CONFIRMED (THREED-1995)
Steve Acaster
6
03/02/2012 (5:07 pm)
T3D 1.1 Final -- DIF Interior Zoning Problems - LOGGED (THREED-1969)
Jeff Faust
25
03/02/2012 (12:25 pm)
T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED
Lunacy
43
02/13/2012 (11:34 am)
[T3D1.1 Final] TCPObject gives "Got bad connected receive event" LOGGED (THREED-2327)
Ted Southard
4
02/08/2012 (7:00 pm)
T3D 1.1 Final - more than 1 object with same cubemap render bug? - LOGGED (THREED-2488)
Fyodor -bank- Osokin
4
02/02/2012 (10:59 am)
Muzzle Points
genomegames
9
01/30/2012 (9:17 pm)
T3D 1.1 Final - Odd particle emitter render - LOGGED (THREED-2066)
Fyodor -bank- Osokin
6
01/24/2012 (5:42 pm)
T3D 1.1 SpawnSphere usability improvement
Daniel Buckmaster
0
01/24/2012 (1:16 pm)
T3D 1.1 - Imposter rendering bug (normals) - LOGGED (THREED-3180)
Fyodor -bank- Osokin
0
01/24/2012 (6:07 am)
T3D 1.1/1.2 getPosition inconsistency
Daniel Buckmaster
0
01/20/2012 (12:48 pm)
T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166)
Donald Teal
13
01/20/2012 (3:53 am)
[Bug]In 1.1 FMOD_ERR_TOOMANYCHANNELS trying to play an SFXFMODEvent
Ted Southard
1
01/12/2012 (7:48 pm)
T3d 1.1p: error in comment for trigger - Logged (THREED-3174)
elvince
1
01/11/2012 (2:55 pm)
1.1p - guiSpeedometer does not pop world matrix - LOGGED (THREED-3172)
Dan Keller
2
01/11/2012 (2:47 pm)
T3D 1.1 Preview - Strange Material Behavior on Collada Model - LOGGED (THREED-3171)
Ryan Mounts
12
01/11/2012 (2:46 pm)
ReflectionManager.cpp in 1.1 Final (and probably all other versions) - LOGGED (THREED-3170)
John "Mythic" Henry
1
01/11/2012 (2:43 pm)
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