Game Development Community

Torque 3D Professional » T3D 1.1 Bugs

Topic Author Replies Last Post
T3D 1.2 (and way back) - Incorrect use of Item::static in scripts Guy Allard 2 06/16/2012 (10:06 am)
T3D 1.2 - Player doesn't call advanceTime for controlled vehicle Henry Todd 4 06/06/2012 (12:43 pm)
T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) Donald Teal 18 05/31/2012 (2:10 pm)
T3D 1.2 - Collada import leads to wrong data in DTS (with second UV or vertex paint) Fyodor -bank- Osokin 4 05/19/2012 (10:40 pm)
T3D 1.1 Final - Using setTransform() to move the listener into an SFXSpace can corrupt SFXWorld:: mScopeStack Michael Reino 1 04/25/2012 (10:46 am)
T3D 1.2 - Cube shadow map doesn't support soft shadows Fyodor -bank- Osokin 0 04/12/2012 (6:36 am)
T3D Final - Terrain partially not rendering (logged as THREED-3165) A F 13 04/06/2012 (10:03 am)
T3D 1.2 - don't stop key trigger when lost focus on fullscreen + fix Mquaker 0 04/02/2012 (9:07 pm)
Decals are disappear in a moment - LOGGED (THREED-2636) Mquaker 3 03/22/2012 (12:18 pm)
Render client side 3D world after connection lost with server Wang Jinhui 2 03/21/2012 (10:59 pm)
T3D 1.2 [Incl all prev versions] - GuiScrollCtrl persist fields duplicated Aneroun 1 03/15/2012 (12:55 pm)
Why doesn't the cubemap use the normal map? Adam 11 03/09/2012 (9:01 pm)
T3D 1.1 Final - WindEmitter + Precip = Precip. Deletion - LOGGED (THREED-3159) Robert Fritzen 4 03/04/2012 (12:56 pm)
GuiObjectView Control Transform problem - CONFIRMED (THREED-1986) Mquaker 6 03/03/2012 (9:27 pm)
T3D 1.1 Final - AiPlayer Does Not End setActionThread On Move - CONFIRMED (THREED-1995) Steve Acaster 6 03/02/2012 (5:07 pm)
T3D 1.1 Final -- DIF Interior Zoning Problems - LOGGED (THREED-1969) Jeff Faust 25 03/02/2012 (12:25 pm)
T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED Lunacy 43 02/13/2012 (11:34 am)
[T3D1.1 Final] TCPObject gives "Got bad connected receive event" LOGGED (THREED-2327) Ted Southard 4 02/08/2012 (7:00 pm)
T3D 1.1 Final - more than 1 object with same cubemap render bug? - LOGGED (THREED-2488) Fyodor -bank- Osokin 4 02/02/2012 (10:59 am)
Muzzle Points genomegames 9 01/30/2012 (9:17 pm)
T3D 1.1 Final - Odd particle emitter render - LOGGED (THREED-2066) Fyodor -bank- Osokin 6 01/24/2012 (5:42 pm)
T3D 1.1 SpawnSphere usability improvement Daniel Buckmaster 0 01/24/2012 (1:16 pm)
T3D 1.1 - Imposter rendering bug (normals) - LOGGED (THREED-3180) Fyodor -bank- Osokin 0 01/24/2012 (6:07 am)
T3D 1.1/1.2 getPosition inconsistency Daniel Buckmaster 0 01/20/2012 (12:48 pm)
T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166) Donald Teal 13 01/20/2012 (3:53 am)
[Bug]In 1.1 FMOD_ERR_TOOMANYCHANNELS trying to play an SFXFMODEvent Ted Southard 1 01/12/2012 (7:48 pm)
T3d 1.1p: error in comment for trigger - Logged (THREED-3174) elvince 1 01/11/2012 (2:55 pm)
1.1p - guiSpeedometer does not pop world matrix - LOGGED (THREED-3172) Dan Keller 2 01/11/2012 (2:47 pm)
T3D 1.1 Preview - Strange Material Behavior on Collada Model - LOGGED (THREED-3171) Ryan Mounts 12 01/11/2012 (2:46 pm)
ReflectionManager.cpp in 1.1 Final (and probably all other versions) - LOGGED (THREED-3170) John "Mythic" Henry 1 01/11/2012 (2:43 pm)