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Game Development
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RTS Starter Kit
Topic
Author
Replies
Last Post
How to add the RTS starter kit to the existing tge code
Marvin Hawkins
7
01/24/2005 (7:31 am)
Sounds
JBaird
4
01/22/2005 (8:35 am)
More waterblock related problems UPDATED!
GregM
7
01/21/2005 (2:00 am)
Question about text files
JBaird
0
01/20/2005 (11:47 am)
Quick Question
Stephen
3
01/16/2005 (2:40 pm)
Standard vehicle controls in an RTS?
Mike Berg
8
01/14/2005 (8:52 am)
Turn-based strategy game?
Mike Berg
3
01/14/2005 (7:09 am)
Precipitation
Mak Andrew
7
01/14/2005 (4:18 am)
Questions about RTSkit
Jonathan M
5
01/13/2005 (6:44 pm)
RTSUnits and Weapons
Edward Pollard
7
01/13/2005 (8:30 am)
Building Placement and terrain deformation
Stephen Zepp
13
01/11/2005 (1:04 pm)
Resource generation tweak
James Novosel
4
01/04/2005 (6:35 pm)
Vehicles
Thomas Glennow
4
01/02/2005 (4:33 pm)
Merge with TSE??
Nicolas Choukroun
2
12/31/2004 (6:36 pm)
CVS module for RTS kit?
Thierry Faucounau
3
12/27/2004 (12:39 pm)
Asynch login and team assignment (semi-solution)
Stephen Zepp
3
12/25/2004 (4:11 pm)
Copyright questions
OtakuNoZoku
3
12/23/2004 (11:41 pm)
Changes from 1.3 to RTS Starter kit
OtakuNoZoku
1
12/23/2004 (4:50 pm)
RTS kit network question
Pedro Damian Meza Herrera
1
12/23/2004 (7:56 am)
GuiControlProfile - what controls what?
Paul Jan
2
12/22/2004 (3:07 pm)
Playing with RTSBuildings--bounding box question
Stephen Zepp
7
12/22/2004 (3:14 am)
Selection
Mak Andrew
7
12/21/2004 (3:19 pm)
AdvCam integration with RTSCam
Stephen Zepp
12
12/18/2004 (4:21 am)
Gui interact with the engine
Mak Andrew
7
12/17/2004 (5:44 pm)
Rts / Fps
Allan Brown
2
12/17/2004 (9:32 am)
RTS Mapping
GregM
5
12/15/2004 (12:21 pm)
RTSAttackEvent::pack() -- possible to cause issues
Stephen Zepp
6
12/15/2004 (5:34 am)
RTSProjectile exploration
Stephen Zepp
7
12/12/2004 (1:16 pm)
Building Actions resource--looking for install testers
Stephen Zepp
33
12/10/2004 (9:56 am)
Update: Fixed! RTSConnection::onDisconnect() never called
Stephen Zepp
3
12/10/2004 (3:32 am)
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