Game Development Community

RTS Starter Kit

Topic Author Replies Last Post
How to add the RTS starter kit to the existing tge code Marvin Hawkins 7 01/24/2005 (7:31 am)
Sounds JBaird 4 01/22/2005 (8:35 am)
More waterblock related problems UPDATED! GregM 7 01/21/2005 (2:00 am)
Question about text files JBaird 0 01/20/2005 (11:47 am)
Quick Question Stephen 3 01/16/2005 (2:40 pm)
Standard vehicle controls in an RTS? Mike Berg 8 01/14/2005 (8:52 am)
Turn-based strategy game? Mike Berg 3 01/14/2005 (7:09 am)
Precipitation Mak Andrew 7 01/14/2005 (4:18 am)
Questions about RTSkit Jonathan M 5 01/13/2005 (6:44 pm)
RTSUnits and Weapons Edward Pollard 7 01/13/2005 (8:30 am)
Building Placement and terrain deformation Stephen Zepp 13 01/11/2005 (1:04 pm)
Resource generation tweak James Novosel 4 01/04/2005 (6:35 pm)
Vehicles Thomas Glennow 4 01/02/2005 (4:33 pm)
Merge with TSE?? Nicolas Choukroun 2 12/31/2004 (6:36 pm)
CVS module for RTS kit? Thierry Faucounau 3 12/27/2004 (12:39 pm)
Asynch login and team assignment (semi-solution) Stephen Zepp 3 12/25/2004 (4:11 pm)
Copyright questions OtakuNoZoku 3 12/23/2004 (11:41 pm)
Changes from 1.3 to RTS Starter kit OtakuNoZoku 1 12/23/2004 (4:50 pm)
RTS kit network question Pedro Damian Meza Herrera 1 12/23/2004 (7:56 am)
GuiControlProfile - what controls what? Paul Jan 2 12/22/2004 (3:07 pm)
Playing with RTSBuildings--bounding box question Stephen Zepp 7 12/22/2004 (3:14 am)
Selection Mak Andrew 7 12/21/2004 (3:19 pm)
AdvCam integration with RTSCam Stephen Zepp 12 12/18/2004 (4:21 am)
Gui interact with the engine Mak Andrew 7 12/17/2004 (5:44 pm)
Rts / Fps Allan Brown 2 12/17/2004 (9:32 am)
RTS Mapping GregM 5 12/15/2004 (12:21 pm)
RTSAttackEvent::pack() -- possible to cause issues Stephen Zepp 6 12/15/2004 (5:34 am)
RTSProjectile exploration Stephen Zepp 7 12/12/2004 (1:16 pm)
Building Actions resource--looking for install testers Stephen Zepp 33 12/10/2004 (9:56 am)
Update: Fixed! RTSConnection::onDisconnect() never called Stephen Zepp 3 12/10/2004 (3:32 am)