Plan for Vince Gee
by Vince Gee · 06/30/2005 (7:12 pm) · 3 comments
Well,
Finally, I finished the last gui interface for the admin screens of the RPGCore module! I can't believe I've made it this far... you can now define game definitions in the game in regards to items, players, ai, inventory, item effects, etc. Talk about a major accomplishment... must of been about 15 gui's.
I'm re-ordered all the console methods, so now they are in logical grouping and order for ease of searching for the one you want.
I've started standardizing the code, which means for the sake of naming convention I'm making sure that all my console methods have the same naming structures... kinda
I've also started cleaning up the C++ with consistant function names etc.
Now, my next todo is to create callback functions for when effects are turned on so the script can be notified when something happens item effect wise or equiping etc, changes which effect the players now.
Also, I need the add the functionality in the gui to create a new ai at the spot the gm is standing etc... so you can just walk around the zone and say... "Spawn a mob here, give it this equipement, these skills, these abilities... GO" That shouldn't be to hard...
And finally go over all my serialization to the database and make sure I don't have any key conflicts etc....
As soon as I get a chance I will post screen shots of the interfaces.. they aren't anything pretty but they can give you an idea of whats going on... right now I'm kinda too tired to do it.
Wish me luck on finishing this mess... I WILL FINISH! hehehe..
Finally, I finished the last gui interface for the admin screens of the RPGCore module! I can't believe I've made it this far... you can now define game definitions in the game in regards to items, players, ai, inventory, item effects, etc. Talk about a major accomplishment... must of been about 15 gui's.
I'm re-ordered all the console methods, so now they are in logical grouping and order for ease of searching for the one you want.
I've started standardizing the code, which means for the sake of naming convention I'm making sure that all my console methods have the same naming structures... kinda
I've also started cleaning up the C++ with consistant function names etc.
Now, my next todo is to create callback functions for when effects are turned on so the script can be notified when something happens item effect wise or equiping etc, changes which effect the players now.
Also, I need the add the functionality in the gui to create a new ai at the spot the gm is standing etc... so you can just walk around the zone and say... "Spawn a mob here, give it this equipement, these skills, these abilities... GO" That shouldn't be to hard...
And finally go over all my serialization to the database and make sure I don't have any key conflicts etc....
As soon as I get a chance I will post screen shots of the interfaces.. they aren't anything pretty but they can give you an idea of whats going on... right now I'm kinda too tired to do it.
Wish me luck on finishing this mess... I WILL FINISH! hehehe..
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Torque Owner Jason Swearingen