Plan for Alex Swanson
by Alex Swanson · 12/19/2002 (9:45 pm) · 2 comments
Well, we finally finished Marble Blast, which is really exciting. It is, of course, the first published game whose creation I have played a part in.
Mostly just level design, which was a lot of fun. It was fabulous working with the GarageGames team! I hope that Marble Blast will be successful, but I think the experience of working on it with so many talented people will have made it worthwhile regardless.
Now i am back in Montana for a few weeks, just relaxing and catching up with old friends. Upon returning to Eugene, I'll be taking a slightly heavier class load, and continuing to work at GarageGames - possibly on the project that Rick Gorman and I have been thinking about for a while.
Mostly just level design, which was a lot of fun. It was fabulous working with the GarageGames team! I hope that Marble Blast will be successful, but I think the experience of working on it with so many talented people will have made it worthwhile regardless.
Now i am back in Montana for a few weeks, just relaxing and catching up with old friends. Upon returning to Eugene, I'll be taking a slightly heavier class load, and continuing to work at GarageGames - possibly on the project that Rick Gorman and I have been thinking about for a while.
About the author
#2
nearly all the beginner levels. money tree, 3-fold maze/escher's race, will-o-wisp, gauntlet, great divide, ramp matrix, hop skip jump, both halfpipe levels, upward spiral, tube treasure, obstacle course, freeway crossing, survival of the fittest...
Some others that escape me at the moment.
If you launch the game with cheat mode enabled you can get to the Torque mission editor (F11) and see the "artist" tag in mission info. Kevin Ryan was the other level designer for the game, and did a fabulous job.
12/20/2002 (11:17 am)
Since I forgot to get the mac build on my laptop before I left, I can't go through and find all of them - heres what I remember off the top of my head:nearly all the beginner levels. money tree, 3-fold maze/escher's race, will-o-wisp, gauntlet, great divide, ramp matrix, hop skip jump, both halfpipe levels, upward spiral, tube treasure, obstacle course, freeway crossing, survival of the fittest...
Some others that escape me at the moment.
If you launch the game with cheat mode enabled you can get to the Torque mission editor (F11) and see the "artist" tag in mission info. Kevin Ryan was the other level designer for the game, and did a fabulous job.

Torque Owner James \"Corvidae\" Williams