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Plan for Max Robinson

by Max Robinson · 08/27/2002 (10:02 pm) · 0 comments

While working with water stuff I noticed how similar the splash was to a T2 shockwave, and got an idea. It turned out that there aren't that many similarities other than that shockwaves can use rings, like the splashes. After a couple days of work, I got the class in with 0 errors... While adding it I also got the idea to do cones that would be tacked onto projectiles. Sort of a graphical add-on (imagine a big flat cone, a long skinny cone, and a cool particle trail! oooooh). Got that class in with 0 errors on about my 3rd try (took like 20 for the ring effect... heh. first class I've ever added to torque though). The ring and the cone effect actually don't have much in common, but they still have one thing: niether actually work as of yet. Theoretically both are being created (rings are initializing etc, cone is tracking proj), but there are still small bugs relating to point positioning and rendering that I havn't even begun to understand... so work must continue!