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Plan for David Michael

by DavidRM · 04/03/2002 (7:08 pm) · 2 comments

I have now successfully reduced the mighty Torque 3D/multi-player engine to a "chat server".

(bows to the thunderous applause of the peanut gallery)

I'm almost embarassed at how pleased I am to announce that... ;-)

Players can host their own chat server, or join someone else's. Only a single "channel", though, but it's still rather spiffy--and more challenging that it might seem since Torque *really* wants to load a mission when the server starts...

Next step: Launching missions, pulling in all players on the server, and then putting everyone back in the "chat room" when the mission is over.

-David
Samu Games

#1
04/05/2002 (4:01 pm)
Pretty cool :) Shouldn't be too hard to support multiple channels, expanded chat dialog box, better player & moderater functions, etc.

If you can get a solid chat interface going, and then also have the ability to drop into the "world", you'd have something.
#2
04/16/2002 (3:54 pm)
Actually...I have it now supporting a simple "Ready Room", I just haven't posted that in a plan yet.

Players join the server and are placed in the Ready Room. Even if a mission is currently in progress. In the Ready Room, the players can chat, and the "host"/admin player can start missions.

When a player leaves the running mission (by pressing ESC), he is dropped back into the Ready Room. When the last player leaves the mission, it ends. Leaving the server is done by leaving the Ready Room.

So it's coming along. Working on private messages between players now, and then I'll get to work modifying the player-elimination logic in the missions.

-David
Samu Games