MyRPG Master on Steam - early access !
by Vincent BILLET · 02/14/2015 (8:49 am) · 12 comments
MyRPG Master is on Steam in early access !
I started with Torque in 2005. What an adventure !
I found Torque by chance. It seemed to look great, so I putted my 100$ to get it !
My first look to this engine brings me to the following conclusion : It's difficult to use, because it needs a lot of coding. Some features was insufficient, like terrains for instance. Meanwhile network, animations, particles, and many things was ready to use. I had roll up my sleeves to get something working ^^.
I decided to study Torque in depth. Then successions of versions drive me made ! TGE 1.3, TGE 1.4, TGE 1.5, TGE 1.5.1 TGE 1.5.2... :p TGEA EA1, TGEA EA2, and so on. Ha! Shaders ! Older Torquers can remember ! :)
But this succession of versions brought me what I wanted : A good understanding of this amazing engine. Community was really active. Peoples like dreamer brought some basic bricks RPGs with Torque. Graphic contents started to come ! There was plenty of Resources and code examples ! Projects were flowering... It was an amazing time !
I Started to develop my own project. First step was Huge Terrain Creator (HTC). It was a simple piece of soft allowing to build Huge terrains based on HexMap. It was with TGEA EA1, and it's awesome Atlas terrain (version 1).
Then things began to goes wrong. Atlas 2 failed to answer its objectives of lightweight big size terrain.
Then comes InstantAction... Hugh 1000$ ! :p
During this time I continued to develop my RPG Engine. It had to be generic. Dices rolls, and formulas system should be handle by my project.
I thought Torque had to be improved ! Instant action brought structure to code and a lot of bug solving, ability to handle in browser games, and many more. Even if releases were sparse, I thought that the engine was going in the right path. And then New clash ! Instant action was over ! Stress Time !
And GarageGames rebirth... New change of policy, (in the good way fortunately), Unity attacks, global feeling about Torque engine feared me. But, Now We've got a strong and robust engine able to handle many projects, including mine.
I teach programming in university in France, and with some students, last summer, we decided to start a crowdFunding Campaign with IndieGogo. We choose this platform because KickStarter is forbidden to European resident without building a company in the US. This campaign had to bring us the money to pay some summer job for students. Unfortunately we failed to achieve our financial goal. BUT a publisher called us and propose us to get published. In fact our goal was over-achieved ! :)
So Here is MyRPG Master.
What's this ? From coding point, it's an extension of the Torque3D editor. It's based on T3D and the awesome AFX. It includes a huge ready to use 3D objects library.
It's an early access software. Which mean some features are not yet available. I Mainly want to bring non-buggy features to my customers. Actually all features are developed, be still with bugs or are incomplete.
Last monday, sells began. We're on steam !
MyRPG is the software for the creation of your own role playing 3D worlds. It allows you to imagine and build your own play areas, your own GUI and your own adventures, without a single line of code. MyRPG is composed of many editors that meet all the needs of a role playing game creation.
And Now What ?
We will continue to develop MyRPG Master. I Hope that MyRPG will change many scandalmonger's opinion about Torque3D and GarageGames. I Hope sells will be good (The beginning we deeply glad). And Hope, soon, to get closer with GG for future development.
Visit us !
store.steampowered.com/app/329890
I started with Torque in 2005. What an adventure !
I found Torque by chance. It seemed to look great, so I putted my 100$ to get it !
My first look to this engine brings me to the following conclusion : It's difficult to use, because it needs a lot of coding. Some features was insufficient, like terrains for instance. Meanwhile network, animations, particles, and many things was ready to use. I had roll up my sleeves to get something working ^^.
I decided to study Torque in depth. Then successions of versions drive me made ! TGE 1.3, TGE 1.4, TGE 1.5, TGE 1.5.1 TGE 1.5.2... :p TGEA EA1, TGEA EA2, and so on. Ha! Shaders ! Older Torquers can remember ! :)
But this succession of versions brought me what I wanted : A good understanding of this amazing engine. Community was really active. Peoples like dreamer brought some basic bricks RPGs with Torque. Graphic contents started to come ! There was plenty of Resources and code examples ! Projects were flowering... It was an amazing time !
I Started to develop my own project. First step was Huge Terrain Creator (HTC). It was a simple piece of soft allowing to build Huge terrains based on HexMap. It was with TGEA EA1, and it's awesome Atlas terrain (version 1).
Then things began to goes wrong. Atlas 2 failed to answer its objectives of lightweight big size terrain.
Then comes InstantAction... Hugh 1000$ ! :p
During this time I continued to develop my RPG Engine. It had to be generic. Dices rolls, and formulas system should be handle by my project.
I thought Torque had to be improved ! Instant action brought structure to code and a lot of bug solving, ability to handle in browser games, and many more. Even if releases were sparse, I thought that the engine was going in the right path. And then New clash ! Instant action was over ! Stress Time !
And GarageGames rebirth... New change of policy, (in the good way fortunately), Unity attacks, global feeling about Torque engine feared me. But, Now We've got a strong and robust engine able to handle many projects, including mine.
I teach programming in university in France, and with some students, last summer, we decided to start a crowdFunding Campaign with IndieGogo. We choose this platform because KickStarter is forbidden to European resident without building a company in the US. This campaign had to bring us the money to pay some summer job for students. Unfortunately we failed to achieve our financial goal. BUT a publisher called us and propose us to get published. In fact our goal was over-achieved ! :)
So Here is MyRPG Master.
What's this ? From coding point, it's an extension of the Torque3D editor. It's based on T3D and the awesome AFX. It includes a huge ready to use 3D objects library.
It's an early access software. Which mean some features are not yet available. I Mainly want to bring non-buggy features to my customers. Actually all features are developed, be still with bugs or are incomplete.
Last monday, sells began. We're on steam !
MyRPG is the software for the creation of your own role playing 3D worlds. It allows you to imagine and build your own play areas, your own GUI and your own adventures, without a single line of code. MyRPG is composed of many editors that meet all the needs of a role playing game creation.
And Now What ?
We will continue to develop MyRPG Master. I Hope that MyRPG will change many scandalmonger's opinion about Torque3D and GarageGames. I Hope sells will be good (The beginning we deeply glad). And Hope, soon, to get closer with GG for future development.
Visit us !
store.steampowered.com/app/329890
About the author
#2
02/14/2015 (7:14 pm)
Wow, excellent work! Happy sales! :-D :-D :-D
#3
I do have one thing to point out, that is you really need to make sure you make documentation on how to use all the editors. I highly suggest you put out a starter tutorial and put as much instructions as you can for people can learn how to use the editors. Use pdf's and videos to teach each editor in detail.
Great job and congrats on the release!
Mark
02/17/2015 (8:03 am)
Awesome job on MyRPG Master! I purchased an early access. I spent a couple hours on it the other night before we loss power to an ice storm. I do have one thing to point out, that is you really need to make sure you make documentation on how to use all the editors. I highly suggest you put out a starter tutorial and put as much instructions as you can for people can learn how to use the editors. Use pdf's and videos to teach each editor in detail.
Great job and congrats on the release!
Mark
#4
02/18/2015 (8:27 am)
Hey Vincent. Can you confirm that you received the e-mail I sent to you yesterday?
#5
02/18/2015 (1:54 pm)
does it output standalone exes? or because of all the premium asset baking do all of the projects need to live inside the MyRpg program?
#6
02/19/2015 (4:05 pm)
Good job!
#7
02/20/2015 (4:06 am)
I also want to know how this works. If I make a game within MyRPG can I export the final project as a stand-alone work? Could I sell the final product? It sounds really interesting, but if it's just another RPGMaker (where you basically make similar looking games for fun and nothing else) then I'm kind of failing to see the incentive here.
#8
You will be able to Share and Sell your worlds made In MyRPG Master through Steam Workshop. And the worlds shared in the Workshop can be played through MyRPG Player, which is basically a free to play game specifically to play MyRPG games, that's why it called "Player" and it coming to Steam after MyRPG Master is done.
So Player to Play MyRPG games and Master to make MyRPG worlds.
To publish a game as a stand alone game independent from MyRPG/Workshop you will require MyRPG Indie which is coming after MyRPG Master and Player is done. An announcement will be made later about this.
@Mark : Thanks for buying ! Some users already creates video tutos like this :
@Michael : Answered by mail.
02/24/2015 (6:56 am)
@ben and chase : No, you can't because using MyRPG Master you can't make stand alone games but you don't even need to.You will be able to Share and Sell your worlds made In MyRPG Master through Steam Workshop. And the worlds shared in the Workshop can be played through MyRPG Player, which is basically a free to play game specifically to play MyRPG games, that's why it called "Player" and it coming to Steam after MyRPG Master is done.
So Player to Play MyRPG games and Master to make MyRPG worlds.
To publish a game as a stand alone game independent from MyRPG/Workshop you will require MyRPG Indie which is coming after MyRPG Master and Player is done. An announcement will be made later about this.
@Mark : Thanks for buying ! Some users already creates video tutos like this :
@Michael : Answered by mail.
#9
02/25/2015 (3:35 pm)
Nice work Vincent. How long did it take to get Greenlit on Steam?
#10
02/27/2015 (12:55 am)
@Scottie : We haven't been greenlit. We have been contacted by Plug-In-Digital, during our crowdfunding campaign on IndieGoGo. Plug-In-Digital introduced us into its catalog on Steam. I Started working on the crowdFunding campaign with some of my students in April 2014. Crowdfunding started on July 2014. We signed a contract with Plug-In-Digital in October 2014, and launched on Steam in February 2015.
#11
I had no idea about MyRPG Master until I saw it on STEAM.
I would be VERY interested in this if:
(1) You could make it stand alone (.exe) to sell as a product.
(2) You could run the server on Linux to create a true and robust MMO (thousands of people playing at one time across multiple instances)
(3) Database, preferably MySQL.
(4) Very important that monetization is possible - selling and trading items, in-app purchasing, selling memberships, auctions, etc.
(5) Social media integration and full chat system with private messaging.
(6) The ability to buy land and build on it - like a house or business.
These are the most important things to me.
Will MyRPG Master have these features? Atavism for Unity3D can do all this, but Unity3D tends to be a pain in the tushy.
I sent a email to you guys from your contact page on your website over a week ago and never received a reply.
Mike
03/07/2015 (7:03 pm)
I am a long-time user and owner of Torque/Torque 3D.I had no idea about MyRPG Master until I saw it on STEAM.
I would be VERY interested in this if:
(1) You could make it stand alone (.exe) to sell as a product.
(2) You could run the server on Linux to create a true and robust MMO (thousands of people playing at one time across multiple instances)
(3) Database, preferably MySQL.
(4) Very important that monetization is possible - selling and trading items, in-app purchasing, selling memberships, auctions, etc.
(5) Social media integration and full chat system with private messaging.
(6) The ability to buy land and build on it - like a house or business.
These are the most important things to me.
Will MyRPG Master have these features? Atavism for Unity3D can do all this, but Unity3D tends to be a pain in the tushy.
I sent a email to you guys from your contact page on your website over a week ago and never received a reply.
Mike
#12
1 - Yes, it will need an additional DLC called MyRPG Indie
2 - Yes, we have learned a lot with Mangos (free WOW server) Meanwhile, MyRPG requires more CPU and RAM. ATM, we are not able to produce a Hardware requirement for servers.
3 - Database is Object driven database. So, No SQL. (We worked or SimObject improvement)
4 - Yes, it will be a feature on which we will make announcement later. But, I can say it is possible with innovative features.
5 - Yes, it's Social editor. It will support Steam, FaceBook and Twitter.
6 - see 4. (It will be proceed via in-game coins)
03/11/2015 (2:28 pm)
@Mike : 1 - Yes, it will need an additional DLC called MyRPG Indie
2 - Yes, we have learned a lot with Mangos (free WOW server) Meanwhile, MyRPG requires more CPU and RAM. ATM, we are not able to produce a Hardware requirement for servers.
3 - Database is Object driven database. So, No SQL. (We worked or SimObject improvement)
4 - Yes, it will be a feature on which we will make announcement later. But, I can say it is possible with innovative features.
5 - Yes, it's Social editor. It will support Steam, FaceBook and Twitter.
6 - see 4. (It will be proceed via in-game coins)

Richard Marrevee
R.G.S - Richards Game Studio