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The Master's Eye part VIII - The playable demo

by Richard Marrevee · 11/10/2014 (8:57 am) · 9 comments

After going a long way, which was sometimes a struggle, but most of the times a joy I am proud to announce the birth of the playable demo of The Master's Eye. I realise that it is more than a year since my last blog about this game, which you can find here. In that blog I said it would take another 2 weeks to finish the demo, but as said before, it became well over a year, but finally here it is and available for download.

www.richardsgamestudio.com/masters_eye_pd.jpg

Background

The Master's Eye is a single-player, first person, role-playing game in a fantasy and medieval setting and takes place in the lands of Ishkandragh. Your character (male or female) starts as a young peasant from a small hamlet high in the Smokey Mountains in the northwestern part and sets off on a journey to Ishkan, the capital city of Ishkandragh, to find his uncle. During this trip, he or she will meet nice people, ugly people and many more creatures. The reason for this journey is not immediately clear, but it seems to have something to do with a Magickal device called the Master's Eye, which was created aeons ago by the wizard Ishkan. Ishkan, later known as The Master and founder of Ishkandragh, had used this device when he sent a Daemon Lord back to the hell it came from, and defeated its summoner, Kragh the Necromancer.

www.richardsgamestudio.com/screenshots/ss3.pngStart of the game.

Features

The Master's Eye is a mission based adventure, but only the first 2 missions are played in that order, after that their order will be as you like/discover/accept with the Ishkan (third) mission as a center where you always return (unless you die completing a mission). These missions are sometimes set in a vast landscape, a dungeon or a city

  • Character selection screen. You can be male or female.
  • Character development, learning new skills and abilities throughout the game.
  • Missions with side-plots. Completion of a mission will give you information to get to the final.
  • Completion of side-plots will give extra abilities, skills or special weapons and magic.
  • Missions can be played in a random order.
  • Many different kinds of weapons and enemies.
  • Magick. Learn spells to kill your enemies faster.
  • Interaction with the characters based on behavior and reputation. For example, haggling with shopkeepers is less successful when having a bad reputation.
  • Extensive action set including: Talk, Get, Use, Bribe, Picklock and more.
  • 2 Levels of difficulty, the harder one requires the player to eat, drink and rest on regular intervals, amount of air when submerged is limited.
  • 3D environment with Torque3D engine.
  • FMOD sound system.
  • Comprehensive manual in 3 formats: browser, printable and in-game.

The playable demo

The playable demo of The Master's Eye contains the first 2 missions of the game. All the current game functionality (including all save and load options and the manual) is present in the demo, so you should get a good idea of how the game will look and feel when it is finished.

www.richardsgamestudio.com/screenshots/ss10.pngAn ancient temple ruin in the first mission.

The future

First of all I am very curious about the comments I hope to get from people playing the demo. In the mean time I will be developing new missions, I have another 4 more or less finished: the Ishkan (a city) mission which will be very peaceful because here you can study Magick (the Ishkandragh form of magic) practice your fighting skills and most importantly get some new quests, but also a mission with zombies). All those missions will provide you with information to access the final mission. Parallel on this development job, I am going to launch a funding campaign (indiegogo or kickstarter) which I hope to launch before the end of this year, but the sooner the better.

www.richardsgamestudio.com/screenshots/ss14.pngAn enchanting cave in a dungeon.

How to get the demo

You can download the demo from my site and go to the Games section (where you also get a description of the game and more screenshots) or you can go directly to the download page.

For now I thank you for reading and I hope you will try this demo and give me a little bit of feedback about it.

Richard

About the author

Started programming in 1984 on an Oric, when time progressed switched to MSX, Amiga and finally the Windows PC with T3D. Now developing an epic fantasy game: The Master's Eye. Creator of the DoorClass pack and VolumetricFog pack @ richardsgamestudio.com


#1
11/10/2014 (9:56 am)
Sweet! I'll have to give this a go later this week.
#2
11/10/2014 (2:46 pm)
this looks great ! downloading now, hopefully get to play tonight/tomorrow before work
#3
11/10/2014 (4:36 pm)
Well done, Richard!

You might want to mail/post at the following places:
indie.rpgwatch.com/
indierpgs.com/

You might also consider indiegamestand.com/forum/, IGS allow alpha and beta sales just to note.
#4
11/11/2014 (3:32 am)
i only managed to play for 5-10 minutes but im impressed, the intro is good, nicely detailed back-story and a simple interface.

the only thing i couldnt do was set a resolution for windowed mode ? (didnt try fullscreen) but i could have missed something easily enough !

i like it :) now to get ready for work :(
#5
11/11/2014 (12:30 pm)
Well done!
Congrats, Richard!
#6
11/14/2014 (3:40 am)
Nice job!
I see you are using the theora player, I think there's a bug in that and since may interest you too (if is a bug in the player and not in my method of playing videos):

here a example on how to reproduce this: https://www.dropbox.com/s/0dftr68ie0801bb/oggbug.MP4?dl=0

I would really apreciate if you can confirm if you also have that problem if you do as in video. Sadly I can't find a fix.
#7
11/15/2014 (1:40 am)
Congratulations Richard!

Must have been a relieve to finally release this into the world after a long period of hard work! :-D
#8
11/15/2014 (1:37 pm)
Thanks guys, I hope you liked it.

@Steve:
Thanks for the info. I will post there as soon as the update is finished, which should be within a week or so.

@d0c:
Yes, I see the same error/bug. I don't know about any fixes, but I think it is something in the driver of the graphics card. Are you using a NVIDIA card?

@Nils:
Yes, it is certainly a relieve, but now there is a pressure to improve it and finish it.
#9
11/16/2014 (12:27 pm)
I tried on all of my machines: NVIDIA does not lag but does the crash, my other two laptops (same hardware, one with 2GB of ram more than the other) presents same bug. So I think is not related to the graphics driver. In debugger seems to end up on "access violation writing location" but I don't have enough knowledge to find out why is happening.

I really hope someone could figure out how to fix this, I think is a huge limitation to not be able to use prerendered videos.