Game Development Community

dev|Pro Game Development Curriculum

General update: New Game, right-sized for a small team.

by Weston Tracy · 11/03/2014 (7:24 pm) · 6 comments

Over the last year, I decided to shelve the 3D game I was working on 'Slime City' as it became clear that the project was too big for one person to tackle.

So I've moved on to a much simpler 2D 'metroidvania' which is still untitled.
Here are two mock-ups.

www.westontracy.com/Pics/DungeonFight_Final.gif

www.westontracy.com/Pics/Grassland_Portfolio.png

I plan to incorporate some more involved melee combat and some parkour movement. Hopefully that won't bog down production too much.

I'm also back to contracting, so if you, or anyone you know is looking for a game-artist:
Here's my updated Portfolio site: www.westontracy.com

Thanks!

-Weston
weston@westontracy.com

About the author

Game artist. Lover of pixels. Co-Owner and Artist for www.blackjacketgames.com


#1
11/03/2014 (9:45 pm)
Shame, Slime City always looked fantastic, but so does this! Can't wait to see more :).
#2
11/04/2014 (1:14 am)
Aww I was waiting for Slime City :P Make sure to give us a heads-up if Development on it continues!

Your new game looks cool as well, will the combat be more advanced than hack 'n' slash one-button combat?
#3
11/04/2014 (4:14 am)
Looking good!
#4
11/04/2014 (7:27 am)
That's some really nice pixel art and animations! Good luck with the new project! :)
#5
11/04/2014 (9:08 am)
Nice work, Weston!
#6
11/10/2014 (1:19 pm)
Hey those staff combat movements look quite well done, and also at least a few of them seem pretty accurate.
Do you practice something related?